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billee

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Everything posted by billee

  1. Thanks nobluaqui I've used http://www.eskimo.com/~jbm/ for most of my weapons ballistics before and they've got a drag calculator so I'll give that a try in combination with your formula. I'n not too sure about the Relative Velocity of the bullet though - relative to what? I generally prefer a mathematical backing for the numbers I put in the files. It's important I get this fairly accurate. As an experiment I'll be modifying some of the basic weapons in GR to file projectiles based upon the real world ballistics of their ammunition. At the ranges commonly used in GR I doubt the bull
  2. Does anyone here know how to calculate an appropriate AirResistanceConstant value as used in .prj files? As it stands I think I'm going to have to make a guess, fire off a few rounds, watch the trajectory and adjust the values accordingly.
  3. They look great - I've been after a mod with a big bore revolver for some time now. Are you going to do a version of the SW without the scope as well?
  4. This may already be known to some of you but I've found it pretty useful. www.findsounds.com
  5. There's a desert version of Ramirez in Earl's Standard Upgrade. He's got a boonie and desert camo m4 sopmod. Or was he planning to redo him?
  6. Check on www.isayeret.com in the camouflage section. There's a page on camo weapons. In fact, check out the entire site. There's excellent photos throughout that provide a great set of raw materials for modding. I also seem to recall some on www4.aixgaming.com/opend/Contemporary_Military_Photos but I'm at work at the moment so can't really check. If I'm wrong at least there's some good (albeit occasionally posed) shots there. You should be able to lift the colours and textures from some of these places but you'll still need to do some work.
  7. ReconSnake - Download an application called Ultraedit (ultraedit.com). It's got a fantastic "Find and Replace across multiple files" function. It'll go through replacing your kitpaths in a few seconds. We use the full product at work but I think the trial version will also have this function. An absolute godsend. Any Qs - get in touch.
  8. Take a look at the homepage of http://www.hkpro.com/ There's some more shots of that gold-plated MP5 that was recently captured. I've definitely seen a similarly "improved" AK as well. Is anyone up for making a mod that uses these as the weapons of the chief bad guys? edit: Obviously I meant "mighty".
  9. Also check the AK4 in Wolfsong's Swedish Force mod. It's the Bofors version of the HK G3. There's the straight version, 1 with a gl and another with optics. It's well worth a download.
  10. Thanks Sooner - that's perfect. Now all I need is a model suitable for desert / jungle but I'll probably just switch to a boonie or patrol hat for that.
  11. It sounds like you've got a dodgy character in there somewhere. If it always happens it's likely to be a specialist. Open up your d_unlocked_heroes.xml file in notepad and post the contents here. What mods have you got active? Have you removed any mods recently?
  12. The images on his site suggest otherwise I'm afraid. Emblem on the left, slopes to the right. Unless the images are reversed of course...I'll check.
  13. Has anyone got/seen a beret that slopes to the left? The emblem therefore sits on the right-hand side. AFAIK all the ones included in GR/DS/IT have the emblem on the left.
  14. Search for a file called dxdiag.exe on your machine. Run it and see what the reports say. Click on every tab and follow the test instructions (e.g. "Test Direct3D"). If it doesn't find anything obviously wrong, click on Save All Information and post the text of the file here.
  15. I'd also imagine that the mp5 gets some trips out with the CQB elements. I've seen training photos involving G3s so I'd guess there's a chance they're still used on occasion (wide open spaces - DS-type environment). I'm sure there's a few Minimis or Mag58s in their armoury too. They regularly cross-train with the Bundeswehr so you could probably get away with using HK weaponry. That said, I don't know for sure (as is plainly obvious). Try looking around http://www4.aixgaming.com/opend/Contempora...Military_Photos and see if you can find any legion photos.
  16. @Russub2 - sounds good. Mail me @ webarchitect@yahoo.com Cheers.
  17. Great stuff. Especially that mag bag. What is it that makes it so appealing? Y'know, weapon mods really have stepped to the next level now haven't they? It's got to the point where you could put these renders on the FN site and they wouldn't look out of place. Kudos is due to all the modders that have made this possible (you know who you are).
  18. Has anyone seen any mods using any of the FAMAS G2 variants? I stumbled across a pic whilst looking up something completely unrelated and it got me interested. There doesn't seem to be too much info available on them (even on the Giat Industries site). The commando, picatinny and sniper versions certainly pique my interest. I don't know if these are part of their future infantry programme or released products in their own right. Go to @ http://world.guns.ru/assault/as21-e.htm and look at the G2 variants image around the middle of the page. (It's sometimes an inordinately slow site -
  19. @ReconSnake - You have no idea how long I've been waiting for one of these* - great stuff. If you put in the holsterpoint and get the hand positioning right you'll be the answer to my prayers. @Bballa4lifeno51 - The scope's there to make it easier to quickly acquire targets. Do a quick search on Jeff Cooper & Scout Rifle and you'll find tons of info. * Well, you can work it out if you remember when GR was first released.
  20. A-ha dtd_shorty.GUN = COLT AR15 SHORTY The .rsb matches the image posted by Suicide Commando. Is it known as a Micro M16 or an AR15 Shorty?
  21. So is there one in IDF? If so, I can't see it. There is an entry in the strings.txt for a M16 Micro and a .gun file but no .qob. If anyone's going to have it it'll be the IDF prodn team.
  22. I know the one. It's Zebra Straw isn't it? It's certainly tricky but there are ways. I'd guess the best thing for you would be to send "B" towards where your friendly tank comes in. If you head towards where the enemy tank (that gets destroyed by the friendly tank) you'd be in a good position. "A" moves to the other side of the village (near the humvee). Put "C" a safe distance back covering "A" (they'll need it more). The tank'll come through, "B" joins it as it demolishes the village and clears up after it. Once you've shepherded these people to their destination you can get on and d
  23. Do people stick with a fairly constant team structure or do you mix and match based on mission parameters? Either way, do you have set structures that you operate with or is it totally free form? I tend to keep the same team structure but to change equipment as needed (normally only demo) So: A. 1 rifleman w/ m16a3 + frags Or sr47sd + frags B. 1 rifleman w/ m14 (aimpoint) + frags 1 rifleman w/ m4 + frags 1 demo w/ m4 + frags / m4 + demo / m4 + at4 C. 1 support w/ m240b* + frags 1 rifleman w/ m16a4 + m203 * I've modified the m240b .gun file to be motiontype 2 (IIRC) so he d
  24. Streinger - Thanks for the detailed response. I'm really looking forward to the next release. Will you be doing an RPG version? I imagine that would be fairly tricky given the GR engine.
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