smalis
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Posts posted by smalis
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Thanks for the reply. But, the game is definitely going back to the xml file to run the command within the event that displays the next objective, because I can change the text that the command displays, load the game, and see the changed text (without saving after I change the text). So, it is not saving the event in the savegame, but somehow, when it loads, it only runs the one command within that event. Strange (but, not surprising that it knows enough to not run the checkpoint savegame command again).
WRT your suggestion, how do you determine that an event is triggered when you enter an area?
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In Mission04.xml, there is an event that consists of 2 commands: (i) the game saving checkpoint3 and (ii) then displaying the new objective (I am not at home, so I can't quote the xml file). I tried adding some timed savegame events within this event, both before and after the line that displays the new objective (but always after the line that saves checkpoint3), but the new save game events do not occur. Why is this? When I load checkpoint 3, the game executes the command within this event that displays the new objective (I even dubugged this by changing the displayed text, successfully). Why, then, does the game not then execute the new savegame commands that I have placed within this same event? The syntax is clearly correct, as I have doublechecked and triple checked it:
<element type="SaveGame" name="check_pointXX" start_time="15"/>
(testing if the game will create a new savegame 15 seconds aftter loading checkpoint 3)
Any suggestions would be welcome. What I want to be able to do is load checkpoint 3 (or any other checkpoint) and have the game create a new save game every 3 or 4 minutes after the load.
GRAW - Realism optimization mod
in GR:AW - General Mod Topics
Posted
Do you think it will be released before GRAW II?