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jonelo

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Everything posted by jonelo

  1. http://www.clan-game.com/index.php?PHPSESS...amp;topic=139.0 angecris Administrateur Membre Complet Hors ligne Messages: 220 Voir le profil Date de la sortie du patch « le: 20 Juin 2006 à 00:09:24 » la sortie du patch sera la pour mercredi 21 de ce moi ci je vous laisse lire l info ICI in English the exit of the patch will be for Wednesday 21 of this me Ci I let to you read L information HERE It will be certain? -
  2. . Deferred rendering and MSAA incompatibility is a big problem in videogame graphic future For that reason, the solution of GRIN can be very important in the future if she is correct http://www.nvnews.net/vbulletin/showpost.p...amp;postcount=1 *Tim Sweeney is the founder and president of Epic Games, Unreal Engine 3 developer
  3. I am happy with SSAA, and am happy with antialeasing with the pixel shaders, or selective supersampling . Other people with videocards of low range/middle surely worried. I sincerely do not understand the tone of its answer. Well, now already I will be able to answer, in several forums of Spain and Argentina, whom they ask to me on perfomance of the AA. Thank you very much! and pardon by my bad English . SSAA perfomance *Humus is Swedish
  4. I believe that it will be SSAA (bad perfomance ) or antialeasing with the Pixel .Shaders ( good perfomance ) SSAA = supersampling antialising
  5. He is with codec h264. I have used WMV9 , bitrate 12000 kbps, perhaps three times but that that video. edit / Demo Walkthrough HD of Rainbow Six: Vegas is 852x480 video , and bitrate 4265 kbps
  6. Of where the "Liberador de las Americas" was born . And sorry for my bad English Lol...I'm Venezuelan too jonelo... que más. I have been mistaken , Simon Bolivar was not Basque, but perhaps its ancestors . Perdoneme por ser tan ignorante . http://www.arquired.es/users/guiabizkaia/m.../TextFrame.html
  7. 1280 x 720 129 mb , 2,03 m, Abrams Main Battle Tanks in movement 3 http://www.megaupload.com/?d=T6S7CF50
  8. Of where the "Liberador de las Americas" was born . And sorry for my bad English
  9. 1280 x 720 , 89 mb , 1.17 m. Abrams Main Battle Tank in movement http://rapidshare.de/files/23277356/Copia_...-56-81.rar.html
  10. This game is much more demanding that CS. It needs one 1800/7800 to play well in full. And one 1900 XT or 7900 gtx, or a Crossfire or SLI to play hi-res .Or with AA with the future patch.
  11. 1280 x 720 , 17 MB Fire of heavy machine gun in the final mission http://rapidshare.de/files/23180121/GRAW_2...-07-82.rar.html Select FREE, down, 1280 x 720 , 89 mb , 1.14 m. Game play VIP 2 mision http://rapidshare.de/files/23214740/GRAW_2...-33-53.rar.html 1280 x 720 Abrams Main Battle Tanks in movement 1 http://rapidshare.de/files/23181757/GRAW_2...-01-73.WMV.html 1280 x 720 , 89 mb , 1.17 m. Abrams Main Battle Tanks in movement 2 http://rapidshare.de/files/23277356/Copia_...-56-81.rar.html 1280 x 720 129 mb , 2,03 m, Abrams Main Battle Tanks in movem
  12. MSAA , multisampling antialiasing, not possible SSAA , supersampling antialiasing- like AOE 3 with Nvidia series , possible , very bad perfomance - about 75 % decrease with AA4X . Antialeasing with pixel shaders .... is possible?. difficult code work, acceptable perfomance ?, like Tomb Raider Leyend http://download.nvidia.com/developer/prese...red_Shading.pdf Anti-Aliasing with Deferred Shading *Deferred shading is incompatible with MSAA *API doesn’t allow antialiased MRTs But this is a small problem… *AA resolve has to happen after accumulation! Resolve =
  13. Hardly I speak English, but I would like to prove it in my Spanish version. It sends a personal message to me ?
  14. the results of the Croosfire it does not seem correct, http://www.beyond3d.com/forum/showthread.php?t=30854 G.R.A.W Demo Settings; Cat 6.3 driver, 1600 x 1200, 16 x AF in game, CCC HQ AF option ticked, All game Options high, Mip settings in CCC highest quality, Crossfire enabled via naming the .exe AFR-FriendlyD3D: Single card, Crossfire Off 34 FPS Crossfire 67 FPS Single card, Crossfire Off 38 FPS Crossfire 75 FPS
  15. Not post effect, not HDR, not deferred shading, not shaders, not realistic illumination
  16. impossible with deferred lighting http://www.ghostrecon.net/forums/ind...pic=33525&st=0 GRiN_desmond22 Yesterday, 07:52 PM Post #18 Recruit - 2nd Class Group: GRIN Posts: 92 Joined: 30-March 06 From: A roof with a Barrett aimed at your forehead QUOTE(Samurai Recon @ Apr 27 2006, 07:36 PM) Hope you're enjoying your time there in Mexico. Any comments on the AA-issue? Ok, I'm not going to turn this into a Q&A thread, but I'll comment on this one thing, since so many are whining about it. AA and deferred lighting (which is used in GRAW) are not com
  17. http://www.ghostrecon.com/uk/newspost.php?id=15717 Starting in June, Ubisoft and developer GRIN will release brand new multiplayer modes, including: Deathmatch mode, Map Editor for Deathmatch and Domination, anti-cheat fixes, Anti Aliasing feature, and New co-op maps is possible ???? multisampling, supersampling ? I thought that I was impossible
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