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jonelo

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Posts posted by jonelo

  1. 1900xtx + Venice 3800@2750 mhz + 1512mb RAM

    1280 X 720 , AF HQ 16x , all settings maximun

    Average 40-50 fps -with V-sinc - maximun 60 fps minimun 30 fps

    -------------------------------------------------------------------------

    1900x1080 all settings maximun

    Average 30 fps maximun 40fps minimun 20 fps

  2. Anyone care to post screenshots of how the game looks like with the sepia turned down?

    Sepia 0,00 and 0.500

    graw20060628175018683du.th.jpggraw20060621190342251gy.th.jpggraw20060628175650840qp.th.jpggraw20060611020812156xm.th.jpg

    original post efect +sepia 0.500 ORIGINAL

    graw20060524012842654og.th.jpg

    original post efect +Sepia 0,250

    graw20060628233644463ke.th.jpg

    Realism optimization mod post efect + sepia 0.375

    graw20060629010133811ry.th.jpg

    Sepia O,375 and 0.500 ORIGINAL

    graw20060628231906819he.th.jpgth_35596_GRAW_2006_05_03_16_03_13_57.jpg

    graw20060628231939016vd.th.jpgth_35575_GRAW_2006_05_03_15_43_13_98.jpg

    graw20060628231922174nb.th.jpg th_35601_GRAW_2006_05_03_18_49_36_64.jpg

    graw20060629025032874gc.th.jpg

    Realism optimization mod <sepia_opacity 0.250>.

    1280 x 720 , 14 MB ,Fire of heavy machine gun in the final mission

    http://www.megaupload.com/?d=96KXHO81

    With 1.06 pacht and sepia 0,500 1280 x 720 , 19 MB , Fire of heavy machine gun in the final mission

    http://rapidshare.de/files/23180121/GRAW_2...-07-82.rar.html

    Select FREE,

    Realism optimization mod AI , 50 MB <sepia_opacity 0.250>.

    http://www.megaupload.com/?d=MIB2A39G

    Character Skin Video 1280 x 720 , 19 mb original post efect +Sepia 0,250

    http://www.megaupload.com/?d=MLCJKFJN

    The videocard is a 1900 xtx and all settings in maximun .

    The problem is the dark of the zones in shadow with the low value of sepia. Each level needs a different value to obtain a good result. Some levels do not improve with the modification.

    .

  3. 1080 p

    graw20060608221020763af.th.jpggraw20060608040528223gv.th.jpggraw20060611020812156xm.th.jpggraw20060608040643551eh.th.jpg

    th_51018_GRAW_2006_06_15_01_10_39_56.jpgth_51023_GRAW_2006_06_08_04_07_55_41.jpggraw20060608040807308eq.th.jpggraw20060524175936110uj.th.jpg

    graw20060524175713739ex.th.jpggraw20060524172209036sn.th.jpggraw20060524134926864yn.th.jpggraw20060524133551920jf.th.jpg

    original post efect +sepia 0.500 ORIGINAL

    graw20060524012842654og.th.jpg

    original post efect +Sepia 0,250

    graw20060628233644463ke.th.jpg

    Realism optimization mod post efect + sepia 0.375

    graw20060629010133811ry.th.jpg

    1280 x 720 , 89 mb , 1.14 m. Game play VIP 2 mision

    http://rapidshare.de/files/23214740/GRAW_2...-33-53.rar.html

    1280 x 720 Abrams Main Battle Tanks in movement 1

    http://rapidshare.de/files/23181757/GRAW_2...-01-73.WMV.html

    1280 x 720 , 89 mb , 1.17 m. Abrams Main Battle Tanks in movement 2

    http://rapidshare.de/files/23277356/Copia_...-56-81.rar.html

    1280 x 720 129 mb , 2,03 m, Abrams Main Battle Tanks in movement 3

    http://www.megaupload.com/?d=T6S7CF50

    Realism optimization mod <sepia_opacity> 0.250.

    1280 x 720 , 14 MB ,Fire of heavy machine gun in the final mission

    http://www.megaupload.com/?d=96KXHO81

    With 1.06 pacht and sepia 0,500 1280 x 720 , 19 MB , Fire of heavy machine gun in the final mission

    http://rapidshare.de/files/23180121/GRAW_2...-07-82.rar.html

    Select FREE,

    Realism optimization mod AI , 50 MB <sepia_opacity>.

    http://www.megaupload.com/?d=MIB2A39G

    Character Skin Video 1280 x 720 , 19 mb original post efect +Sepia 0,250

    http://www.megaupload.com/?d=MLCJKFJN

  4. I am using the file “post efect†default with <sepia_opacity value= " 0,250 "/>. I have not liked the result of his file in "Norad " , nor in “Buldogâ€.

    With Realism optimization mod <sepia_opacity value= " 0,250 "/>.

    , 1280 x 720 , Fire of heavy machine gun in the final mission

    http://www.megaupload.com/?d=96KXHO81

    With 1.06 pacht and sepia 0,500 1280 x 720 , Fire of heavy machine gun in the final mission

    http://rapidshare.de/files/23180121/GRAW_2...-07-82.rar.html

    Select FREE, down,

    With Realism optimization mod <sepia_opacity value= " 0,250 "/>.

    http://www.megaupload.com/?d=MIB2A39G

  5. Pardon, but already I have put it several times.

    http://download.nvidia.com/developer/prese...red_Shading.pdf

    6800 series :rolleyes: launch

    Anti-Aliasing with Deferred Shading

    *Deferred shading is incompatible with MSAA

    Other AA options?

    *Supersampling lighting is a costly option

    Lighting is typically the bottleneck, pixel shader bound

    4x supersampled lighting would be a big perf.

    *“Intelligent Blurâ€

    Full-screen shader, but cheaper than SSAA

    True AA- SSAA- is possible with Deferred rendering, in hard present . For example, is system of AOE 3, I believe that it can be possible.

  6. The solution is supersampling , bad performance but true AA

    http://download.nvidia.com/developer/prese...red_Shading.pdf

    Anti-Aliasing with Deferred Shading

    *Deferred shading is incompatible with MSAA

    *API doesn’t allow antialiased MRTs

    But this is a small problem…

    *AA resolve has to happen after accumulation!

    Resolve = process of combining multiple samples

    *G-Buffer cannot be resolved

    What happens to an FP16 position when resolved?

    Other AA options?

    *Supersampling lighting is a costly option

    Lighting is typically the bottleneck, pixel shader bound

    4x supersampled lighting would be a big perf.

    *“Intelligent Blur†: Only filter object edges

    Based on depths and normals of neighboring pixels

    Set “barrier†high, to avoid interior blurring

    Full-screen shader, but cheaper than SSAA

    SSAA+HDR FP16- not is deferred rendering- in Nvidia videocards - , with supersampling, to see the fall of perfomance with SSAA.

    http://www.ghostrecon.net/forums/index.php...;p=388539&#

  7. Supersampling method with the game engine in AOE 3

    http://www.behardware.com/articles/612-8/n...900-gtx-gt.html

    Even if it is based on FP16 for the GeForce, HDR can be coupled to antialiasing. How is this possible? It isn´t a multisampling but a supersampling processed by the game engine where the image is calculated at 2.25 times the resolution, or 1.5 times bigger in each dimension (2400 x 1800 instead of 1600 x 1200 for example). If it makes FSAA available for the GeForce, we have to keep in mind that antialiasing quality is much lower compared to Radeon X1000 4x multisampling.

    IMG0015947.gif

    IMG0015948.gif

    FSAA "4X" = - 40 %

    FSAA "2X " = - 20 % ??

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