jonelo
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Posts posted by jonelo
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My 7900GTX runs GRAW at 1680x1050 rather well. I never see it dip below 40fps in heavy firefights and it usually hovers around 50-60fps. I would LOVE to get my hands on a 8800GTX, but as it is it would probably be smarter to wait and see what ATI comes up with. That, or when the 8800 cards go down from their current 90nm process to 65nm. Or switch over to DDR4 memory rather than DDR3. I still don't understand that decision....



8800 GTX ------------------------------ 1900 XTX
8800 GTX
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Yes , Maybe . People of Grin, know something?
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haha, I see your pointing that to me =P I have a day verson of my map here, I need to re-export it to add in the mover collision I added after I exported it to day. But Ill do it tomorrow or something for you guys that want a day verson of my map.
-Ducky-
My deficient English I do not let myself say that. I would like to see his map by day

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I like the Hall of mirros. I do not like the maps at night

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New maps for Coop ?
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Now he is too dark in my equipment and the colors are very little saturated. I prefer the previous one modified by my - sepia opacity 0,700 - or those of ROM

Previus sepia opacity 0,700
Rom
mod ROM sepia opacity 0,200 , original? - maybe sepia opacity 0,500 - and Lost of blood previus version sepia opacity 0,700
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<sepia_r x="0.8349" y="2.1946" z="-0.7403"/>
<sepia_g x="1.0757" y="1.0236" z="0.3421"/>
<sepia_b x="0.8905" y="-0.3200" z="1.9060"/>
<sepia_r x="1.0000" y="0.4000" z="0.4000"/>
<sepia_g x="0.8000" y="0.7000" z="0.6000"/>
<sepia_b x="0.2000" y="0.1000" z="2.0000"/>
<sepia_opacity value="0.320"/>
Hummm

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thanks mirr - very good mod

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original and sepia modificated post efect
Sepia 0.375
Paralax mapping
HDR
Mod Green
with 1900xt and Venice 2800 mhz
original post effect
with 1800xt and Venice 2800 mhz .
@ jonelo those are awesome ss, can you post your rig specs? and whats ROM?Lots of blood mod efects with ROM skins
for single player and cooperative
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Lots of blood mod efects with ROM skins and sepia opacity = 0.500
original post efect +sepia 0.500
original post efect +Sepia 0,250
Realism optimization mod post efect + sepia 0.375
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Send it to me , mister Smith

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Now, I have a 7950GX2, the dual GPU card with a GB of ram onboard, and when I actually turn on the framerate recording mode in FRAPS, the framerates that are displayed on the overlay get cut almost in half. Has anyone experienced this? I can't imagine why it would cut the framerates so dramatically. I can understand a little drop in frames because of the extra processing power FRAPS would use, but not that dramatic a cut. Is it possible that FRAPS might be shutting out/off one of my GPU's? I'm clueless.
Fraps capture alredy 20 -30 fps framerate, is normal.
a question . Its card can use ways SSAA of NVIDIA in this game?
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I do not like post efect - very exaggerated
I have put sepia opacity 0,6.
The blood and the effects of particles I seem to me excessive.
I prefer those of the Comunity mod 1.5
I like more the ROM mod skins . It will use the three mods combined
They would have to work the three altogether mods
. And GRIM to put in the menu several types of post process to choose them, like in FAR CRY
And sorry for my bad english 
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thanks for all
Tienes un privado

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The game this limited by the GPU in the 99% of the game , not of the CPU. It does not change his CPU if it wants to improve his experience of game, but the GPU. In reviews it is seen that it is a dependent game of the GPU, not of the CPU. In the test of HARCOP the results are equal, and the Conroe is superior to the FX62;). In the explosions if it is a dependent game of the CPU, but that is a 1% of the game. And that if you use grenades;)
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Is a WMV9 , whit VC-1 codec .
uhm, thats not what i'm seeing.
x264 - core 47 - H.264/MPEG-4 AVC codec - Copyleft 2005 - http://www.videolan.org/x264.html
thats the header info, its a h264 in an avi container, that doesn't want to play..
anyway, is it a problem? glitch? or something else?
Pardon, I have been confused. It was a version with h264, turned with Media codec . This is with WMV9 - VC-1 codec -
http://rapidshare.de/files/25814865/GRAW_2...03-20-20-71.WMV
I see it with the Videolan
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Graw is not a dependent game of the CPU
. The bottle neck this in the GPU -
Is a WMV9 , whit VC-1 codec .
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Third Person Mod
in GR:AW - Character & Skin Modding
Posted