Jump to content
Ghost Recon.net Forums

jonelo

Members
  • Content Count

    172
  • Joined

  • Last visited

Everything posted by jonelo

  1. 8800 GTX ------------------------------ 1900 XTX 8800 GTX
  2. http://www.megaupload.com/?d=RNRNKKME 30 mb , 1280 x 720 HD video
  3. My deficient English I do not let myself say that. I would like to see his map by day
  4. I like the Hall of mirros. I do not like the maps at night
  5. Now he is too dark in my equipment and the colors are very little saturated. I prefer the previous one modified by my - sepia opacity 0,700 - or those of ROM Previus sepia opacity 0,700 Rom mod ROM sepia opacity 0,200 , original? - maybe sepia opacity 0,500 - and Lost of blood previus version sepia opacity 0,700
  6. <sepia_r x="0.8349" y="2.1946" z="-0.7403"/> <sepia_g x="1.0757" y="1.0236" z="0.3421"/> <sepia_b x="0.8905" y="-0.3200" z="1.9060"/> <sepia_r x="1.0000" y="0.4000" z="0.4000"/> <sepia_g x="0.8000" y="0.7000" z="0.6000"/> <sepia_b x="0.2000" y="0.1000" z="2.0000"/> <sepia_opacity value="0.320"/> Hummm
  7. Bug They remain paralyzed, do not descend
  8. original and sepia modificated post efect Sepia 0.375 Paralax mapping HDR Mod Green with 1900xt and Venice 2800 mhz original post effect with 1800xt and Venice 2800 mhz . Lots of blood mod efects with ROM skins for single player and cooperative
  9. Lots of blood mod efects with ROM skins and sepia opacity = 0.500 original post efect +sepia 0.500 original post efect +Sepia 0,250 Realism optimization mod post efect + sepia 0.375
  10. <sepia_r x="1.000" y="0.670" z="0.000"/> <sepia_g x="0.140" y="1.000" z="0.300"/> <sepia_b x="0.000" y="0.000" z="1.000"/> <sepia_opacity value="0.500"/>
  11. Fraps capture alredy 20 -30 fps framerate, is normal. a question . Its card can use ways SSAA of NVIDIA in this game?
  12. I do not like post efect - very exaggerated I have put sepia opacity 0,6. The blood and the effects of particles I seem to me excessive. I prefer those of the Comunity mod 1.5 I like more the ROM mod skins . It will use the three mods combined They would have to work the three altogether mods . And GRIM to put in the menu several types of post process to choose them, like in FAR CRY And sorry for my bad english
  13. The game this limited by the GPU in the 99% of the game , not of the CPU. It does not change his CPU if it wants to improve his experience of game, but the GPU. In reviews it is seen that it is a dependent game of the GPU, not of the CPU. In the test of HARCOP the results are equal, and the Conroe is superior to the FX62;). In the explosions if it is a dependent game of the CPU, but that is a 1% of the game. And that if you use grenades;)
  14. uhm, thats not what i'm seeing. x264 - core 47 - H.264/MPEG-4 AVC codec - Copyleft 2005 - http://www.videolan.org/x264.html thats the header info, its a h264 in an avi container, that doesn't want to play.. anyway, is it a problem? glitch? or something else? Pardon, I have been confused. It was a version with h264, turned with Media codec . This is with WMV9 - VC-1 codec - http://rapidshare.de/files/25814865/GRAW_2...03-20-20-71.WMV I see it with the Videolan
  15. Graw is not a dependent game of the CPU . The bottle neck this in the GPU
  16. Is a WMV9 , whit VC-1 codec .
  17. http://www.megaupload.com/?d=BBC3UMB4 Very interesting .
×
×
  • Create New...