jonelo
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Everything posted by jonelo
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So anyone tried GRAW with an 8800 card now?
jonelo replied to semjonov's topic in GR:AW (PC) - General Discussion
8800 GTX ------------------------------ 1900 XTX 8800 GTX -
http://www.megaupload.com/?d=RNRNKKME 30 mb , 1280 x 720 HD video
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My deficient English I do not let myself say that. I would like to see his map by day
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I like the Hall of mirros. I do not like the maps at night
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MP Pack 3 (1.30) out now on Filefront.....
jonelo replied to Bob Anglais's topic in GR:AW (PC) - General Discussion
Nice . -
MP Pack 3 (1.30) out now on Filefront.....
jonelo replied to Bob Anglais's topic in GR:AW (PC) - General Discussion
New maps for Coop ? -
Now he is too dark in my equipment and the colors are very little saturated. I prefer the previous one modified by my - sepia opacity 0,700 - or those of ROM Previus sepia opacity 0,700 Rom mod ROM sepia opacity 0,200 , original? - maybe sepia opacity 0,500 - and Lost of blood previus version sepia opacity 0,700
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<sepia_r x="0.8349" y="2.1946" z="-0.7403"/> <sepia_g x="1.0757" y="1.0236" z="0.3421"/> <sepia_b x="0.8905" y="-0.3200" z="1.9060"/> <sepia_r x="1.0000" y="0.4000" z="0.4000"/> <sepia_g x="0.8000" y="0.7000" z="0.6000"/> <sepia_b x="0.2000" y="0.1000" z="2.0000"/> <sepia_opacity value="0.320"/> Hummm
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Bug They remain paralyzed, do not descend
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thanks mirr - very good mod
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original and sepia modificated post efect Sepia 0.375 Paralax mapping HDR Mod Green with 1900xt and Venice 2800 mhz original post effect with 1800xt and Venice 2800 mhz . Lots of blood mod efects with ROM skins for single player and cooperative
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Lots of blood mod efects with ROM skins and sepia opacity = 0.500 original post efect +sepia 0.500 original post efect +Sepia 0,250 Realism optimization mod post efect + sepia 0.375
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<sepia_r x="1.000" y="0.670" z="0.000"/> <sepia_g x="0.140" y="1.000" z="0.300"/> <sepia_b x="0.000" y="0.000" z="1.000"/> <sepia_opacity value="0.500"/>
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Agent Smith's Effects Mod for GRAW
jonelo replied to Agent Smith's topic in GR:AW - General Mod Topics
Send it to me , mister Smith -
Fraps capture alredy 20 -30 fps framerate, is normal. a question . Its card can use ways SSAA of NVIDIA in this game?
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I do not like post efect - very exaggerated I have put sepia opacity 0,6. The blood and the effects of particles I seem to me excessive. I prefer those of the Comunity mod 1.5 I like more the ROM mod skins . It will use the three mods combined They would have to work the three altogether mods . And GRIM to put in the menu several types of post process to choose them, like in FAR CRY And sorry for my bad english
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Tienes un privado
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The game this limited by the GPU in the 99% of the game , not of the CPU. It does not change his CPU if it wants to improve his experience of game, but the GPU. In reviews it is seen that it is a dependent game of the GPU, not of the CPU. In the test of HARCOP the results are equal, and the Conroe is superior to the FX62;). In the explosions if it is a dependent game of the CPU, but that is a 1% of the game. And that if you use grenades;)
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uhm, thats not what i'm seeing. x264 - core 47 - H.264/MPEG-4 AVC codec - Copyleft 2005 - http://www.videolan.org/x264.html thats the header info, its a h264 in an avi container, that doesn't want to play.. anyway, is it a problem? glitch? or something else? Pardon, I have been confused. It was a version with h264, turned with Media codec . This is with WMV9 - VC-1 codec - http://rapidshare.de/files/25814865/GRAW_2...03-20-20-71.WMV I see it with the Videolan
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Graw is not a dependent game of the CPU . The bottle neck this in the GPU
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Is a WMV9 , whit VC-1 codec .
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http://www.megaupload.com/?d=BBC3UMB4 Very interesting .