jonelo
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Everything posted by jonelo
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Well http://www.stratos-ad.com/trabajo/detalle....;vhora=12:15:37
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graw1 pc & graw2 pc difference ?
jonelo replied to youngtube's topic in GR:AW 2 (PC) - General Discussion
This is easily explained. The 360 version uses dynamic lighting for everything as it has the hardware to do that. The PC version still uses lightmaps and such so people without the latest Core 2 Duo and top of the line GPU in SLI can play the game. This is not something that can be fixed on the PC version unless the hardware requirements are pushed up quite far. Makes you wonder what Crysis will require to run on dynamic lighting, don't it? I guess you're not running with everything on high. Ehhh deferred rendering not is the "dynamic lighting" method , with multiple lights and t -
The cost of a development in Spain with Spanish developers is less expensive than in Sweden, Canada or Paris. The industry of videogame is little important in Spain, and a study like GRIN - paying well - could attract many spanish developers. And Barcelona not is far from Paris or London, one hour in airplane
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Is a new galerie with screens , but in low resolution . In high resolution is with suscription http://www.gamestar.de/aktuell/screenshots...rfighter_2.html
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GR:AW 2 Hands on at Gamespot
jonelo replied to philkilla's topic in GR:AW 2 (PC) - General Discussion
And ?? The very first Ghost Recon had gigantic levels that you could almost get lost in. The levels in GRAW2 are smaller and more linear like GRAW , not is new . http://www.mediafire.com/?5tudpdjiw1t, game play video in HD, 50 MB http://www.mediafire.com/?9ddpwtxam3l game play video in HD, 50 MB -
49,99 €..... this not is a one expansion price ...
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Can Co-op Games be saved?
jonelo replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
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deffered shading=deffered lighting= deferrend rendering MSAA with deferrend rendering is posible only with DX 10 and one upgrade in the engine About deferred rendering http://forum.beyond3d.com/showpost.php?p=9...mp;postcount=23 http://forum.beyond3d.com/showthread.php?t=40845
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500 - Internal Server Error
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Can Co-op Games be saved?
jonelo replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
Splinter Cell Chaos Theory and NOLF 2 have savegames and quicksave in COOP ... and nobody plays the COOP of GRAW. There is no checkpoints and it is very difficult . And I am GRAW COOP mode player .But is very very dificult without checkpoints . Very . Unplayable with one o two boots , you need four players in order to have some possibility, but .. then it does not exist respan -
Well, the /3rd person view run pretty . Thanks Mirr . But the post procest ..... In coop in internet and with hamachi Crash in application version: grpcrc1.35 data\lib\units\extensions\transport.dsf(-1): cant find member: force_seated in type <PlayerAi> SCRIPT STACK data\lib\script_network\gametype\gametypecooperative.dsf(0)
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God, now I have reinstaling the game. Post efect of mod is ugly . Post efect removing no run .
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More GRAW2(PC) screenshots
jonelo replied to krise madsen's topic in GR:AW 2 (PC) - General Discussion
The screens not are mine . I not read or signed the NDA , I dont have the beta MODERATOR EDIT: Link to images removed. -
More GRAW2(PC) screenshots
jonelo replied to krise madsen's topic in GR:AW 2 (PC) - General Discussion
Admin edit - Beta Screenshots are not allowed here. The product is not finished in beta and all images may not have represented what it will be like. You or whoever signed the NDA to download the beta should read it as it explains that you may not disclose information relating to the beta -
the 7600 gt(agp) good enough for graw 2?
jonelo replied to cajun47's topic in GR:AW 2 (PC) - General Discussion
GRAW pc - and GRAW2, need a 512 MB videocard, like 1800 XTX , 1900 xt , 7900 512 mb, 7900 GTO, 7950 512 , 7900 GTX for play with the maximun settings . Graw PC employ deferred rendering - like Stalker -and high resolution textures. http://www.beyond3d.com/articles/deflight/ http://www.guru3d.com/article/Videocards/416/13/ Medium High http://i4.photobucket.com/albums/y117/jone...compare17fb.jpg Tweak X:\Program files\Ubisoft\Demo\Ghost Recon Advanced Warfighter Demo\Settings \ renderer_settings.xml <render_settings> <variab -
In french "First point, the enemies are placed semi-randon . As it is impossible to memorize their position, it becomes necessary to reflect"
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Another ... in french http://www.nofrag.com/2007/fev/18/24572/
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Oh yeah , no MSAA with DX 10 and not SSAA with DX 9 .
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SSAA in dx9 or MSAA in dx 10
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With 256 mb video card and lower resolution maybe .... Texture in medium........ textures in high http://i4.photobucket.com/albums/y117/jone...compare17fb.jpg 1o80 p HD video -44 mb- http://www.mediafire.com/?1nywm3lwyym 1o80 p HD video - 55 mb- http://www.mediafire.com/?0y5jyj2jyfw [3.14] Large Images Please do not include large images directly in a post as it blows out the forum formatting and causes delays for dial-up users. Any large image (greater than 500 pixels wide) should be posted as a URL instead of as an Image, or resized down to 500 pixels
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The crosshair does not work well - to widescreen resolutions -. It does not appear in center - in zoom mode -
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Thanks Ruddy , wanderfull upgrade
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I think that it is not possible. Not deferred rendering = not rendering, not shaders non HDR. With deferred rendering I think that supersampling in DX9 is possible and supersampling and multisampling in Dx 10
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AA -supersampling with dx 9 or MSAA with dx 10 - Better shadows .
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So anyone tried GRAW with an 8800 card now?
jonelo replied to semjonov's topic in GR:AW (PC) - General Discussion
LOL there is nothing wrong with the watertower(I recall you saying something about this before) I have checked out that water tower at every angle I could(last time it was mentioned) it is NOT a mixing texture its a checkered paint job... Excuse , but my English is not very good. Can repeat to me the commentary? More screns [