jonelo
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Posts posted by jonelo
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Shadows seem not to be working. Is this a known issue? The shadows work perfectly in the MP demo but they seem broken in the SP demo
Agree . Is a bug or is the map lighing ?
And FRAPS like in the MP demo , work with many problems for capture high resolution video
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Not is HDR , is deferred rendering . Not is posible in DX9 MSAA with deferred rendering . U3 have a shadows system deferred , and MSAA is posible in DX 9 - R6 las Vegas , GOW
http://forum.beyond3d.com/showthread.php?t=36790
http://forum.beyond3d.com/showthread.php?t=40845
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http://pc.hardgame2.com/index.php?zone=new...ia&id=32780
GRIN BARCELONA needs testers for a multiplayer FPS, urgently.....
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Grin team is more small that Ubisoft and Red Storm team ,and the consoles developer resources and teams are more big . Not is comparable . And GRAW 2 more complex that GRAW or GRAW 2 360 version . This news not is negative
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There's nothing in GRAW 2 likely to win it new fans."
For my is positive
. "GRAW 2 is = GRAW type game" . FPS tactic type game, not for casuals , not console type game ... -
"There's nothing in GRAW 2 likely to win it new fans."
http://www.eurogamer.net/article.php?article_id=77929
The arcadeiness deemed necessary for the gamepad crowd has been made to go and stand in a corner, only really allowed to come out and play here on Easy mode, where poor accuracy and total lack of concern for team-mates won't mess things up too much -
Cell factor demo without AGEIA PhysX accelerator , with one tweak for activate the PhysX . C2 3200 mhz , 8800 gtx
http://www.mediafire.com/?aq2my3ntzjo
37 mb, 720 p
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http://stage6.divx.com/user/oritxupolite/v...arjeta-de-Ageia
In streaming , 17 mb 720p
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I have problems for video capture with the FRAPS, with all versions . The framerate is very inestable . I dont have problems for capture in GRAW , STALKER, R6 las Vegas, TDU ,COJ ....
I have windows XP , C2 2750 mhz , Raptor , 8800 gtx 2GB ram ...
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4.3 Finishing the mission
4.3.1 Victory or defeat
Victory is achieved by successfully completing the objectives assigned to you.
You face defeat if you die or if one of your objectives is not reached (by failing
to protect a critical VIP, for instance).
Your Ghosts will never die during a mission, but they can be shot down and
incapacitated. You will then have to go on without them. Medevac teams will
rescue them later and they will need a full mission cycle to rest and recover, so
you won't be able to enlist them for the next mission.
4.3.2 Debrief & Next mission
Once your mission is completed, a screen appears showing your achievements
and stats. Click to continue on to the next mission.
4.4 Saving and loading games
Use the ‘Save’ key (default: K) when not engaged in combat. If you’re under
fire, H.Q. won’t be able to record your position. Press the ‘Load’ key (default: L)
to quickly reload the last saved position. If you get killed, you can also reload
this saved position from the load menu.
You can have 3 quicksave files at the same time. If you have more than 3
quicksaves, the oldest one will be deleted each time you quicksave again. Your
progression in a mission will also be "autosaved" when you reach key objectives
or locations.
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Campaign Co-operative mode
When a co-operative mode game is created, the server player will embody Mitchell and be team leader. Players
can join during the briefing phase of the mission, or be replaced by A.I.Ghosts, that will follow the serverplayer.
Co-operative mode is played on singleplayer campaign mission maps, and allows you to relive the single player
experience along with your friends.
Beware, if the server player dies, the game can go on only if it does notdisconnect. You can set up your server to allow respawn so the server player may come back to play if he gets killed.
5.6 [GR] co-operative
This co-operative mode allows you to replay each mission of the game with up
to 3 friends. Each player has to choose a speciality (sniper, support, assault,
etc.) and each time a player dies, he will respawn in the insertion zone.
The server player has to set the victory conditions to Recon or Firefight. Recon
requires you to reach the extraction point, whereas Firefight requires you to
eliminate all hostiles in the map.
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I have a "secret" source . Is a "pro" gamer , reviewer in one website .His first opinion is negative, perhaps it has played in easy.
The preview version have a 3 levels. The enemies dont have good level, with bad or good strategy , always you eliminate they easily. The game dont have challenge .
Is his first opinion !! Maybe not is correct
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OT
Jonelo, the pistol SS with the ejected casing is a great one:
http://i4.photobucket.com/albums/y117/jonelo/graw27ap9.jpg
This screen is of the multiplayer demo
Nice textures and great draw distance with the famous GRAW blur edge 
In the french preview , two new gameplay videos
http://www.clubic.com/video-jeux-video-764...rfighter-2.html
The 1 video is nice gameplay video, a low resolution video . The softshadows have more resolution than in GRAW 1
. This have a perfomance drop ever... -
A little comparative PC versus 360 . 360 version screens courtesy of IGN

http://i4.photobucket.com/albums/y117/jonelo/graw24hy2.jpg
http://xbox360media.ign.com/xbox360/image/...08103432800.jpg
http://i4.photobucket.com/albums/y117/jonelo/graw27ap9.jpg
http://xbox360media.ign.com/xbox360/image/...01040902226.jpg
http://i4.photobucket.com/albums/y117/jonelo/graw217zs8.jpg
http://xbox360media.ign.com/xbox360/image/...09112818273.jpg
http://i4.photobucket.com/albums/y117/jonelo/graw222wl1.jpg
http://xbox360media.ign.com/xbox360/image/...31033637162.jpg
http://i4.photobucket.com/albums/y117/jonelo/graw213wx7.jpg
http://xbox360media.ign.com/xbox360/image/...11081442297.jpg
Maybe the IGN reviewer not have a high level PC , for run at 1920 X 1080/ 1600 x 1200 or more vhitout many jaggies . The engine is diferent , but at 1600 x 1200 or more , without many jaggies , for my looks better . In PC version the HDR is FP16 - FP10 in the 360 - , better precision, but the implementation not is espectacular . The shadow resolution in GRAW1 , in the 360 version is better, and the models are better , with more poligons. But the PC have better textures- more resolution - , more draw distance and AF - this is the most importan problem of the 360 . But the PC version dont have true AA.
But at low resolution and without anisotropic filter , GRAW looks bit crap , like in this new preview in french
http://www.clubic.com/test-jeux-video-7649-0-fiche-jeux.html
- bad framerate
- Enemy AI issues
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The arms of the enemy can be taken
I get a "Dead Presidents" or maybe "Universal Soldiers" kind of flash from that. Collecting bodyparts from the enemy.

firearms is more correct ? Sorry , my english is very bad
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Ubisot recommended to reviewers to use one 8800 GTX to prove the beta. the beta does not have a good optimization . It has enough bugs.
The AI of the Ghost and the enemy is improved .
The firearms of the enemy can be taken
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SP Demo Bugs
in GR:AW 2 (PC) - General Discussion
Posted
Well, no problems with 158.27
. And looks better
very nice graphics Grin !!. With Official 162.15 WinXP and beta 162.18 , dont shadows.
http://img460.imageshack.us/img460/5646/gr...01120265hk2.jpg
http://img460.imageshack.us/img460/9427/gr...01142879bv2.jpg