Jump to content
Ghost Recon.net Forums

Bad Karma

Members
  • Content Count

    26
  • Joined

  • Last visited

Posts posted by Bad Karma

  1. On the question about the supressed weapons, i think i can shed some light on that. Open Igor and use the gun editor to open the weapons you are suspicious of. Look to make sure the Silenced box is checked. If it's not, just check it and hit apply at the bottom. If it is, then your ploblem is elsewhere. :blink:

  2. I agree with Sgt Crocodile completely. I think by creating historically correct mods, we honor those who bravely fought and died for our freedoms. I served in the first gulf war conflict, and I still enjoy games based on conflicts in Persian Gulf area. Kinda nostalgic, in my opinion.

    (Note: These opinions are the result of excessive gaming and lack of real life hobbies. This reply was posted to simply state my feelings on the subject, not to tick anyone off, or start a major conflict here in the forums. :blink::huh: )

  3. Hitman! If you're happy with it then it's great dude. I think you've done a hell of a job with it so far. ;) BTW, Did you just see the fireworks Stalker??? Man we need airstrikes in GR! (Hmm, how bout a laser designator for airstrikes in a mod :devil: ).

  4. Does anyone know of any mods where I can find one as a primary? I'd like to see one with a aimpoint on top and suppressed. I've seen the one from piccolo's navy seals but i don't fancy the hand placement(no offense piccolo, navy seals is one of my favorite mods). :D

  5. Thanks for the help Wolfsong. I think i should have been more specific though. I'm acquiring permission to use a weapon from another mod but the left hand placement is messed up. I don't have 3ds max to fix it with, so i need someone to correct it for me. it has a vertical front grip and i'd like to see the soldiers actually grip the front correctly. :blink:

×
×
  • Create New...