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dids's Achievements

Recruit - 3rd Class

Recruit - 3rd Class (2/13)



  1. Rest assured GRIN will be around for much longer... if you were in on GRAW1 you know this already. Good to hear. Keep up the great work
  2. DAMN! Was that Play.com? Close, but no cigar... It was Gameplay
  3. UK copies also coming through - You've just got to love a certain online UK retailer.... game shipped yesterday, received today...
  4. Mine are here... replace the *'s with your Vista username C:\Users\****\AppData\Local\GRAW2Demo\
  5. Perhaps try here... GhostRecon.net [GR] Maps Download Page! or here... Ghostaholic.com [GR] Maps Download Page.
  6. Since the latest patch, I have re done a couple of my maps so you can use them for TDM and HH games... enjoy. Deja Vu (TDM & HH) Construction (TDM & HH) Screenshots: Deja Vu 1 2 3 Construction 4 5 6 Recommended number of players 12-24 Badger's Den will be hosting them this afternoon/evening along with the stock maps if you'd care to join me
  7. Vote_Enabled Value="True" ... was that there before the patch in the server options xml, do we now have voting in game? Or am I having one of 'those' moments
  8. Has anyone managed to figure this out yet?
  9. Since the 1.20 patch, all my maps are now unfortunately showing the name I used when I first started creating the map and not the one I used whilst exporting. I don't know about anybody else, but my problem is that when I first start a map I rarely know how it's going to turn out let alone the name of it! I already spotted that it didn't show in the mulitplayer 'tab' menu, but I could live with this as it showed correctly in the map list and multiplayer lobbies. Unfortunately though, the 3 maps I have thus far created look like they will now appear as the following: Badger's Den = Sneaky Badger Badger's Den 3 = Construction TDM = Deja Vu (TDM) Hope this may help people when seeing these random names in the multiplayer lobbies, and also any other mappers when coming to choose their name. Edit: Hmmmm, even more strange, they're now showing correctly on my computer but incorrectly on a friends
  10. As promised, I have completed my Deja Vu (TDM) map. It's basically as symmetrical as I could make it, which hopefully will give people the feeling of 'hmmm, haven't I just come down here'! Sorry for the slight delay, it was actually ready last Thursday but I've been struggling to render it due to the map editor crashing and saying that it couldn't allocate enough memory. Although, I eventually managed to get round that by booting my computer up, loading the map editor and then the map, and clicking on the export button as soon as humanly possible; it appeared to allocate enough memory just in the nick of time Also, I tried to make the mini map as best I could, but even after trying on a high quality render, with 8 passes it still slightly 'cocked' up a couple of the statics. It's not too bad though. Hope you like it... Deja Vu (TDM) Map Download Pic 1 Pic 2 Pic 3 Pic 4 PS. I'll try and throw a server up later on with this and a few other of the community TDM maps
  11. Just by using the pre-made statics... ghe_construction_site, and gi_grass_01 are the main ones I used if I recall, taken from the Ghetto Set.
  12. Ok, will do... although the Mini Maps do not show quite right, so as long as you can put up with that?! I'm also working on a map created specifically for TDM (with a working Mini Map!), it will be called 'Deja Vu' due to the map being perfectly symmetrical, which I'm hoping will give people the feeling of 'haven't I just been down here'! Should be finished in the next day or so...
  13. 'Construction' Download Pic 1 Pic 2 Pic 3 Pic 4 I've also touched up and re-uploaded the first map I'd done: 'Sneaky Badger' Downloadv2 Pic 1 Pic 2 Pic 3 Pic 4 Enjoy!
  14. Ok, thanks Wrath... I'll have another crack at a TDM map this evening!!
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