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Galil SAR

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About Galil SAR

  • Rank
    Recruit - 3rd Class

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  • Location
    New York
  • Interests
    Weapons owned:<br /> <br />IMI Galil AR<br />Valmet M76<br />FN FAL Para<br />Steyr AUG<br />HK 93A2<br />HK 94A3<br />Armalite AR-180<br />IMI Mini-Uzi<br />Ruger Mini-14<br /><br />Sig Sauer P225<br />Sig Sauer P220<br />Sig Sauer P228<br />HK P9S<br />Walther PPK/S<br />

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  1. You need to read this thread http://www.ghostrecon.net/forums/index.php?showtopic=35599
  2. Is there a way to lower the volume of the actor in the mission brief? And raise the sound level of the weapons? I'll assume it's in the Data/sound folder.
  3. This weapon is not fragile. I've shot the civilian version HK 91A2 and it kicks way more than a FN FAL or M14, due the delayed roller blowback system. Very reliable weapon. I assume the PSG-1 would be no different just more refined. Probably kick less due to the extra weight and more accurate due to the hand select barrel. But way too expensive $10,000.00 for a sniper rifle. http://www.hkpro.com/psg1.htm http://www.remtek.com/arms/hk/mil/psg1/psg1.htm Now I just want to get this weapon to work in the game since it's there. If you guys have talent just change it to a G3/SG-1. I'm happy ju
  4. Here are some pics of my team with 3 weapons. Primary, secondary and backpack. http://www.asianavenue.com/gateway/canvas/...mage_id=2351356 http://www.asianavenue.com/gateway/canvas/...mage_id=2351357 http://www.asianavenue.com/gateway/canvas/...mage_id=2351358
  5. Just go to units, weapons folder and open u_scar_light.xml and look for the spread. Here are stock settings <!-- Spread --> <var name="spread_normal" value="1.87"/> <!-- spread in normal mode + mods affect this --> <var name="spread_zoom" value="0.35"/> <!-- spread in zoomed mode + mods affect this --> Just lower the value= for less spread or more accuracy. Here are my modded file. <!-- Spread --> <var name="spread_normal" value="1.00"/> <!-- spread in normal mode + mods affect this --> <var name="spread_zoom" val
  6. First you need to change the u_psg1.xml file a little <?xml version="1.0" encoding="ISO-8859-1"?> <units> <xdefine name="psg1( name_ext )"> <unit type="weapon" name="psg1$name_ext" slot="12"> <model file="/weapons/psg1/psg1$name_ext.xml"/> <depends_on unit="psg1_mag_3rd"/> <script_class name="base" class="BulletWeapon"/> <stats block="base_data"/> <stats block="weapon_data"> <var name="ammo_type" value="762"/> <var name="length_from_roo
  7. I have a M8 in my primary, secondary and backpack. Here's what you do. Go to units, weapons and open u_m8.xml and make a duplicate copy and name it u_m8_2.xml, then change the line <unit type="weapon" name="m8$name_ext" to "m8_2$name_ext" <xdefine name="m8( name_ext )"> <unit type="weapon" name="m8_2$name_ext" slot="12"> <model file="/weapons/m8/m8$name_ext.xml"/> <depends_on unit="m8_mag$name_ext"/> <depends_on unit="m8_ironsight$name_ext"/> <depends_on unit="m8_combatsight$name_ext"/> <d
  8. Been working on this PSG-1. Got it to play first person, but no working scope yet. Can't seem to issue it to my team. http://www.asianavenue.com/gateway/canvas/...mage_id=2348295
  9. Is there a way to choose smoke grenades instead of frags in co-op ? Or is it mission specific ?
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