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Agent Smith

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Posts posted by Agent Smith

  1. Is there any way of using your findings with : DiGiTALY -TC-'s Blood Mod v1.1? Maybe you two can tackle this together.

    silent_op

    I looked at Digital's .xml for the e_bullet_hits_high, and I managed to incorporate what he has made and I used his stuff, and I added some of my own stuff (For example, when you're hit, instead of just a puff of blood coming out, there are at least three streaks of blood flying out from the impact.)

    I've been having a little guessing game now, since I got it working again. I'm not sure if the Diesel engine runs on integers (Judging from the numbers I see, it does) or it runs on "The lower, the bigger it'll be." So far, it does run on integers, but instead it's "The higher, the bigger it'll be."

  2. More news?Great job! :yes:

    About me:

    1. I don't know a damn thing about programming. I'm just looking at stuff, editing random things which I *think* should result in what I have so far.

    2. This is my first *real* mod. I made multiple half-assed maps for HL2, but they were nothing special and looked like a noob made it in ten minutes.

    Now, I'm going to find out how to actually made it splat.

  3. Current status: Fixed!

    Go to Data -> Textures -> atlas_effects -> decals -> diffuse -> diffuse_set0

    I see this:

    bullet_blood_spat_df.dds

    Could this be the thing that we're looking for? The item that enables splattering blood?

    I just opened up the .DDS in Photoshop. It's pure black.

    I think this is the item we're looking for.

    I'm going to add a blood brush that I have to this .DDS, and test it.

    Here's your pics:

    grawbloodconfirmation9yy.th.png

    grawbloodnotwrapping0tc.th.jpg

    brownhitleg8et.th.jpg

  4. DATA>SETTINGS>POST_EFFECTS.XML

    Search for "Sepia_Effects_Opacity value= XX"

    I halved the opacity values. Turns down the yellow without touching any other of the niffty post effects like glare or nightvision.

    I don't see it in the post_effects.xml, are you sure it's in that one?

    Searching for Sepia_Effects_Opacity brings me up with nothing.

  5. I'm also having this problem. I'm using a Razer Diamondback Plasma Limited Edition, and I have the 91.28 Beta drivers.

    How would I be able to lower the "Max frames to render ahead", if I can't get CoolBits to work on it?

  6. I got a ATI X1600, and performance in GRAW are seriously disapointing i rarely get over 29 fps, and thats after i found the optimal configuration, setting useless stuff to low quality and keeping environnement stuff at high.

    It might be time for Grin to get close to ATI....

    I get like an average rarely under 35 fps if thats not over in soo many others games...

    Try the .xml that I posted in the first page. See if that brings up your FPS.

  7. Must say the AI's work much better now!

    Yes, MUCH better. Your team-mates are more alert now. They sometimes say "Target spotted" even before I see someone.

    Not only that, but when they're behind cover, that's when they reload.

    When you have the Follow order on, they don't wait like half a block before following you. No, when you approach a ten foot distance, they began to follow and KEEP following, they don't just stop.

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