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Agent Smith

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Everything posted by Agent Smith

  1. Half-Life 1 & 2. (Including CS 1.6/Source, DoD 1.6/Source, TFC, All of the expansions, all of the mods, etc.)
  2. This is a AAA title - you seriously think we'd settle for the sound designer for voice acting? This is hardly even a matter that's up for discussion. Next thing I know, I heard a kid making firearm sounds when I shoot my SCAR-H.
  3. Only the bullet decals staying, but after I removed Post Effects, it went back to the previous state of kickass performance.
  4. When they were in R6 3 on the Xbox version, (Yes, I bought that. I played it on XBL for quite a while) I used the voice commands constantly. It added a ton of immersion into the get to yell out orders and the team would comply. GR2 had them, but the actual commands were flawed because the Ghosts would respond a few seconds after you barked out the order.
  5. Download it at: FileFront RapidShare PARENTAL NOTICE: This effects mod has included blood that does not reflect upon the rating made on the game by the ESRB (Entertainment Software Ratings Board), and it is bloodier than the standard stock product. Features: - Blood now appears on bodies when you shoot them! However, a fix for the marks of blood on bodies dissappearing after you kill the character has yet to be found. (My game crashes when I load the suspected fix, so I removed it.) - Bigger blood cloud when someone is hit. - Bodies can now be pushed and moved by the pl
  6. Status report: This attempt has failed. I've looked at the weapons .XMLs as well, and I get nothing.
  7. We can just move the folders in the Local folder out of there if we want to go online, not that big of a deal.
  8. About the description: Data -> objects -> weapons -> barret, and look at the barret_mag_common.xml This caught my eye: Look at the bold. And look in Data -> objects -> casings, look at the grenade40mm_casing.xml Look at the bold again. I think that if I change the hidden from true to false, the casings will show up. I've been looking at the 9mm, 5.56mm, and 7.62mm .XMLs in the Casings folder, but I haven't seen any hints about it. EDIT: Found it! Go to Data -> objects -> weapons -> beretta, and look at the beretta_mag_common.xml.
  9. Show me the computer that can keep all decals in memory, and render them, in a game such as GRAW. You computer would go down on its knees in seconds if the decals didn't fade with time. It's more on the memory than the PC in general. My Effects mod keeps all bullet decals. As soon as I get word back from my testers, I'm releasing it.
  10. Most of the time Publishers aren't actual gamers, they're just idiotic businessmen.
  11. Simplified: GRAW folder/Local/<Your language> You stick the mods in the <Your language> folder.
  12. It's the Post Effects thing, that adds HDR and it nukes the game to "20 shades of yellow." If you want to get rid of this go here: GRAW folder/Data/settings Open this .XML with Notepad: renderer_settings.xml Look for this line: <variable name="post_effect_quality" value="high"/> Switch it to: <variable name="post_effect_quality" value="off"/> That'll get rid of the Post Effects, and the game will be more colorful. The only downside is that you'll lose the "TV effect" whenever you look through a Ghost's "eyes" (When you hit G <default controls>) and
  13. Compared to Digital's blood mod, in-game I noticed that the blood clouds were a tiny bit bigger, and so were bullet impacts. I added a TON of smoke whenever a bullet hits, because I feel that's a bit more realistic considering the high velocity of the weapons. I found that my little physics effects will probably get you killed more often in MP. I got caught in a few bodies, and that nearly killed me.
  14. Use the mouse wheel (Click it when selecting orders, otherwise, they'll just move).
  15. And since when does the number of players count as how good the game is? WoW has around 5 million and it's the worst MMORPG in history.
  16. If you knew anything about weaponry, you would know the 5.56mm round has close to no recoil whatsoever.
  17. That Map Editor looks damn simple compared to HL2's Hammer.
  18. Yes, the ones I personally use. Be sure to change the Aspect Ratio if you use those .XMLs, because I use a widescreen monitor.
  19. My effects mod (See progress of it here) is now nearly finished, and I need testers for it. I have enough testers now. I await the results from them. Features: - Blood now appears on bodies when you shoot them! However, a fix for the marks of blood on bodies dissappearing after you kill the character has yet to be found. (My game crashes when I load the suspected fix, so I removed it.) EDIT: Fixed some wording. - Bigger blood cloud when someone is hit. - Bodies can now be pushed and moved by the player. - Small props (Plants for example) can now be pushed and moved by the pla
  20. ....I feel stupid right now. I figured out why my blood mod wasn't working anymore. In was in the DATA folder that I made in the Local. I moved my mod out, it worked again.
  21. New status report: Ok, I'm nearly 90% sure that the Diesel engine runs on a system of integers, because I made the blood splat that appears on clothes to be 5, but I don't see anything. I just made everything in the negatives, so I expect the blood to be HUGE.
  22. I'd say you need to get some sleep there man When it gets to midnight EST, I always go to bed, despite what I need to do.
  23. I've been working on that "No blood" thing for a while. See here: http://www.ghostrecon.net/forums/index.php?showtopic=36054
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