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Agent Smith

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Posts posted by Agent Smith

  1. IMO, the stock UI doesn't look that great. Are there any mods in existance that change it? I did a Search, and I came up with nothing.

    I would prefer one that made the UI a bit bigger, because at my LCD's native resolution (1680x1050) the UI is tiny.

  2. Just played Alpha Squad.

    My god, this is what I wanted in the original game. Massive firefights + big map= Sweet. How come RSE didn't have maps like Alpha Squad does in the original game?

    Anyway, I really like the amount of weapons Alpha Squad added. I have my Riflemen equipped with M14s. Multiple headshots coming out from me :D

    Only lost a single guy so far.

  3. Ok, someone smack me in the face please.

    I've been doing some thinking lately, and I just realized that I am being a completely and stupid ignorant teen (Not a surprise there, yes!)

    I have a different opinion, and so will the next poster (Most likely). What the hell am I doing trying to say "MY OPINION IS SUPERIOR TO YOURS! I AM SUPERIOR TO ALL!", when I'm bound to get thrown into the ######ter? That's just insanely stupid!

    Now, after, what a day? I have finally realized that differing opinions go into arguments, which lead into flame wars, which lead into lockage, which lead into BAN! I don't want to be banned.

    Now, I re-installed GR1 last night. I found out the reason why I don't like the game. Lack of firefights.

    Can anyone point me to some mods that have a heavy emphasis on fighting to win? :thumbsup:

  4. if you want more features like that, ask the AA developers for them.

    The AA Devs aren't like GRIN. They add their own features and they don't fix any bugs.

    EDIT: I'll say this again, PUBLISHERS DO NOT THINK LIKE GAMERS. This is why this industry needs to turn to digital distribution if it wants to survive. Otherwise, re-hash, re-hash, re-hash, dumbed down, shortened, simplistic, etc. That's the type of games we'll see if the publishers continue with their idiocy that they're doing now.

  5. There are PLENTY of games out there for Average Joe. AA, CS, BF2. GR1 isn't one of them. You've said yourself you don't like it. So why bother with GR when you have all theese other games to choose from? There is no need to destroy an established line and genre of game to turn it into something else.

    If the goal is to make an entirly new game, make it an entirly new game and sell it on its own merits!

    UBISOFT basicly used the Ghost Recon tag to trick the fanbase into purchasing a game based of an already established notion of gameplay. People have every right to be upset that that aspect of gameplay is lacking in the product they bought.

    1st paragraph: Most Developers and publishers want money. They don't think like the gamer, they don't think how we gamers do. They're just in here to make a gigantic buck. That's why huge and ######astic companies like EA need to be destroyed immediately, and developers need to turn to digital distribution if they want creative freedom.

    Sentence: When a publisher knows that a series will sell because it's in a certain line of games, (Take example, the Mario name and Mario: Sunshine.) despite the content, they know it will sell, because it has that "Quality name". In the guitar world, it's like this: "Oh, it's a Gibson. It HAS to be good." When infact, the Flying V and SG Faded have less quality wood and ######tier pickups.

    2nd paragraph: And why are you taking this here, in a thread of me explaining my opinion on why GRAW shouldn't be like GR1? That type of posting should be taken to the official UBI forums, but UBI won't care, because they think we are idiotic and mindless drones buying re-hash after re-hash, but, we're too scared to say that because we don't want our favorite franchise to be taken away from us! Which would you rather have? GR4: Bunnyhopping or no new GR at all?

    EDIT: Hypercam sucks for recording in-game videos. Lots of ghosting. I have a video ready to go, but it's a gig in size and encoding it into a .BIK format will take at least two hours.

  6. Can anyone recommend a in-game video recorder that is not Fraps, and is preferably free? I have Fraps, but when I record something, the file comes out way too big.

    I would like to record a video showing that AA is not a "simple arcade game".

    Hypercam

    I like the program. Gonna start making the video.

  7. it is about your complaint on GR:AW.

    I never complained about it. All I said was, is in it's current status, GRAW needs more addition in the terms of optimization and game modes, not a simple three sentence post saying, "GRAW sucks! I can't kill anyone in it! I don't know where the fire at me is coming from!"

  8. Comeon A.S., don't dodge the question, if you want to debate with the mature mebers of this forum, then debate.

    If GRAW was the same as GR1, I wouldn't be here, and still playing AA. GRAW was messed around with because there is only one thing that only a few developers don't care about: Cash. Most publishers/developers are in the industry to make cash, and nothing else. Not to make a kickass game, like Valve is trying to do.

    GRAW was made into what it is today so it can be made mainstream that way the average Joe can play it.

  9. To those saying that AA is arcade-like:

    Have you even played it? Have you even been in a firefight that doesn't last a few seconds? Have you had a 203 round explode behind you, your body hit, your bleeding, and your aim is going wild? Have you had enemy fire come at you, and your aim is again going wild whenever you raise your ironsights.

    Have you seen how slow you run when you're Red? Have you noticed the heavy emphasis the game has on using ironsights?

    Download the damn game before saying anything like "AA is arcade-like."

  10. Agent Smith don't lose time playing GR, spend it to find NEO!!!!

    I have been destroyed, my purpose is now longer in the system. The Source will not allow me back in, for I have been too powerful, and nearly destroyed the entire system inside out. Mr. Anderson has not been present inside the system since our last battle.

  11. Step 1 to not being biased: THERE IS NO PERFECT GAME AND THERE IS NO "GOD-LIKE" GAME. With that being said, that means you should have experience with other games in the same genre before speaking.

    Now, before you say anything to me, I've been a gamer for 11 years. Starting from the early FPS days of Wolf 3D, Doom 2, and Duke 3D back in 1995.

    My gamer timeline:

    PC: Throughout the entire timeline.

    PS1

    N64

    Gameboy Pocket

    Gameboy Color

    DreamCast

    Gameboy Advance

    PS2

    Xbox

    GameCube

    DS

    PSP

    (This year) Xenon (For those that are not that hardcore like me, the 360.)

    So, I feel I have more than enough experience to share an opinion, and NOT be slapped in the face with the Flame Bat and assumed to have started off gaming on the PS2/Xbox, like most ignorant teens are that post in gaming forums.

  12. Agent Smith, I believe you have mostly valid arguments from the point of view of a teenager gamer.

    More info about me: I am a realism nut. I know the velocity of the 5.56x45mm round and the .50 cal round, as well as the potential of a .45 ACP round and .50 round can do to a man (.45 ACP= 1 round to the chest, he's down for the count. .50 cal to the head= It explodes).

    I want utter realism in my games, just like some of the older GR players. But I have realized something within the past few days. The fact is, if you want realism, GO OUT AND ENLIST! Games are not suppose to be simulators. They are meant to escape from reality and to be in a fantasy world.

  13. 'Addicted to CS': that says it all for me. Too many FPS are just firefights, frenzy firefights, with no time to think. Essential part of a soldiers life is waiting... searching the enemy.... ambusing... One of the best things of GR1 and GRAW is many times you don't know where the kill came from. I prefer always flanking and ambusing, frontal firefights are just Mouse Ability contests, i hate them.

    1. Did you see how many versions of AA I have played?

    9 of them. Compared to my 3 of CS (1.5, 1.6, and Source).

    CS is probably the worst excuse that you can have for an online FPS.

    2. Does a soldier think when he's in an insane firefight? No, he uses instincts to survive.

    3. As I said in my original post, the GR series severely lacks feeling. This can be achieved with a superior sound system, proper visual effects (Recoil from weapons, First person weapons, etc.), gore (Believe it or not, gore actually adds to immersion and feeling), and intensity.

  14. (THIS IS ALL IMO)

    Back in 2001, the little known FPS named Ghost Recon was first released. It was released in the shadow of the PS2, so it didn't get the proper "recognition" as some might say.

    The reason why I saw don't make GRAW like GR1 is because of this:

    "If it ain't broke, don't fix it."

    GRAW isn't broken. It just needs more optimization and more modes and more features. That's it not fixing it, that's adding to it.

    And, GR1 was also dubbed inferior a year later on, by the best online FPS to ever see such a long life span.

    And that, is America's Army.

    My statement from here on down is "AA > [GR]", and continue reading to know why.

    The basis of why I say "AA > [GR]" is because of this one item that is needed in today's FPSs: Feeling.

    What do I mean by feeling?

    What I mean is that the game just takes you out of your chair and sticks you in the game world, to be simplistic.

    Feelings means that you feel you are actually there. You're the one firing that M4, dodging those rounds coming at you from response fire, you are the one that is doing everything. Not a person pressing random keyboard keys and clicking the mouse to fire. No, you're the actual soldier.

    [GR] lacked this immersion.

    How?

    Step 1: The HUD.

    The lack of a weapon. If I'm not mistaken, back in 2001, every other FPS had a weapon in the HUD. Why the sudden change? Do you not want immersion and feeling in your game? The only thing in the middle of the screen is your crosshair. Not even that adds feeling. Recoil is just the notches on each side of the crosshair expanding, not an actual kickback that you can visually see. What I mean by this is that you do not see your crosshair physically go up. AA has this type of recoil, and it forces you to learn to control the amount of rounds you fire at a time.

    Step 2: The map-size.

    Yes, it sounds good on paper, to have maps sprawling in height (From bird's eye view) of about two miles. Yes, you have a draw distance of around five hundred feet or so, but, what do you see? Mainly just trees, trees, grass, rocks, rubble, and so on. Natural items. Not soldiers. Not firefights. Most of the time in a map so big, you're finding enemies, not fighting them. AA has the correct map size, not too big, not too small. And, firefights break out nearly ten seconds after the round has started due to this. That adds to feeling and immersion that you are actually there.

    Step 3: The presentation.

    Fictional real-life military-generic story. Inventory Selections with real-world weapons. Yes, these are a key factors in order for a military FPS to actually be good, if they are executed correctly. In [GR], it wasn't. It was just a nuisiance to select your weapons, and you may say that you could just hit the "Done" or "Begin Mission" button, but, that doesn't take you straight to the mission. No, it takes you to a tactical map screen. This adds to the lack of immersion, why? You don't feel like a soldier. You feel more like a General or a Strategy gamer when doing these things, not an actual elite soldier trained to survive in the worst possible conditions and pick off heads. In AA, you are that soldier.

    Step 4: The graphics.

    This is mainly a atmospheric topic rather than which one looks better.

    (OFF-TOPIC)

    In my opinion, I feel that Artistic graphics will always surpass any technology driven graphics. Why? There's an atmosphere already in place, everything already looks the way it was meant to be, the feeling is already there. In a technology-driven game, most of the time you will hear boasts about a new rendering feature, - Take HDR for instance- or "the best graphics to ever be seen in a game", or "fully destructible environments", or "dynamic shadows", etc. Most of the time those games fail because they were just placed there for marketing. Artistic graphics already have those features set in place, and more.

    Anyway, back on topic.

    [GR] has a lackluster feeling when it comes to graphics. The textures are washed out, models are poorly done and blocky, and the shadowing was un-acceptable (Blob shadows or "dynamic", I can't remember which type [GR] used off the top of my head. I have to re-install the game again.).

    And, AA came out a year later after [GR]. Completely destroys [GR]. It makes it look like an amateur's attempt when looking at both games side by side. And guess what? The feeling was there already. There were amazing models (They still look good after four years compared to what I've seen today), excellent shadowing and lightning, as well as sharp and brilliant texture work. Something that you would expect from a developer hired by the government.

    Step 5: The core of military FPSs, firefights.

    [GR] has very short and tiny firefights. You see an enemy, you fire two rounds at him, that's it. He's gone. Time to find another guy. Once in a while, you find a squad of four enemies, but it's the same thing. Point, fire, and find another batch.

    AA, it's something never seen before in online FPSs in terms of intensity. With a proper speaker set (I have the Logitech X-530 5.1 speaker system, it brings out the game), you will feel the rounds fly past your head, assault rifles cackling, your ears ringing, grenades bouncing around, frags exploding. You can feel everything in the game, because of the atmosphere.

    I'll type some more if you want an even more depth explanation.

    I have played these versions of AA:

    1.0, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6.

    I would have gone through all of them if I wasn't addicted to CS when AA was first released.

    I have 400 hours in the game.

    I will now shelve GRAW until GRIN fixes the game by optimizing it, adding more MP features, and unlocking more mod support.

    From now until who know's when, I will be in my favorite realm of gaming: Single-Player. With titles like Serious Sam II (NOT The Second Encounter), Freedom Fighters, Painkiller, HL2, Hitman: Blood Money, Hitman 2, and Deus Ex.

    Good day to you all :thumbsup:

  15. POSTED by AGENT SMITH in UBI FORUMS :

    :blink: POSTED by AGENT SNITH in UBI FORUMS.

    Posted Fri June 23 2006 13:53

    Hard to believe (although not if you have played GRAW) but SoF2 Demo gets more players than GRAW. If that isn't the big stamp of rejection on this horrible mess called GRAW then I don't know what is.

    One of the bigger MP PC franchises reduced to complete and utter obscurity by a development studio (Grin) that is so obviously incompetent and clueless as to be laughable. Can't say I hold Ubi responsible for the code on the disc as I think publishers are not responsible in that way but their choice of Grin and the way the PC version got 'developed' (or didn't as the case seems to be) makes me fault them as well.

    No more Ubi games for me, period.

    There are many sources for player counts, below is just one: http://archive.gamespy.com/stats/ Since release I have yet to see GRAW with enough players showing in the game browser to ever make the lowest spot on that list, or many other.

    AMD 64 FX-60, K8N Neo4, nF4 U, 2G Mushkin XP3200 DDR400, PhysX, 4 WD Raptor 10k RPM S-ATA, Promise SuperTrak EX8350 Array, OCZ 520W PS, ATI x1900XTX (512M), Audigy2 ZS, 24" WS

    Cheers

    Ok, if anyone is wondering if that is me, IT IS NOT ME. I don't go on the UBI forums. They suck badly, and are filled with whiners.

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