Agent Smith
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Everything posted by Agent Smith
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Ran the game on hard last night. I didn't notice an increase in tangos, but I did notice that they are more like soldiers and they will give you a decent firefight, even if they're alone.
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Yes, it will. I hope that if it becomes popular enough, that all servers would run it. Far-fetched dream, but it could happen.
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1.20 should be out rather shortly ;)
Agent Smith replied to LT.INSTG8R's topic in GR:AW (PC) - General Discussion
My fingers are crossed. But, if it doesn't release tommorow, no biggie for me. I have DoD: S and UT2K4 to accompany me -
Hmmm... I'll have to start the game over again on Hard, I find Normal to have a lack of amount of enemies.
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Agent Smith's Effects Mod for GRAW
Agent Smith replied to Agent Smith's topic in GR:AW - General Mod Topics
what do you say about this? Looking for that now, I'll add that in version 2.0. -
In case if anyone wonders what my Effects Mod is: http://www.ghostrecon.net/forums/index.php?showtopic=36257 Look in data -> objects -> beings -> common -> common.xml Look at this: <decal_surfaces> <ds_mesh object="coll_Head" material="head" hidden="true"/> <ds_mesh object="ds_helmet" material="helmet" hidden="true"/> <ds_mesh object="coll_Spine1" material="padding" hidden="true"/> <ds_mesh object="coll_Spine2" material="padding" hidden="true"/> <ds_mesh object="coll_Hips" material="flesh" hidden="true"/> <ds
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MY LIST OF THINGS THAT ###### ME OFF WITH GRAW
Agent Smith replied to Blaster's topic in GR:AW (PC) - General Discussion
Step 1 for people to take you seriously: Don't post in all caps for the keypoints. -
Yes you can. Insurgency mod for HL2 is a great example.
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I guess you didn't play against smart players then.
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You can hide in Mountain Pass, Mountain Pass SE, SF Taiga, SF Arctic, Woodland Outpost, FLS Assault, and Mountain Ambush.
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America's Army.
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When will these ######ing trolls get the hell out of this forum? This is 85% of the posts I see in the GRAW forum: "WAAAAH! GRAW ISN'T A DIRECT CLONE OF [GR]!1!1 GRAW DOESN'T HAVE THE INSANELY ANNOYING GIGANTIC MAPS WHICH CAN BORE YOU!1! WAAAAAH!!!" And this comes to mind: This is what I want to do:
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GR:AW Will Be $19.95 in three months
Agent Smith replied to SGT. HACK's topic in GR:AW (PC) - General Discussion
GRAW was not built to be a successor to [GR]. -
DO I even DARE to buy it?
Agent Smith replied to cobrabase's topic in GR:AW (PC) - General Discussion
From my experiments, the key reason why this game performs so badly is because of resolution. I did some tweaks in the renderer_settings.xml in the Data/Settings folder, and it detected my video card again. It had the resolution on 800x600, but damn, was it performing GOOD. It also closely to my previous tweaked .XML, but the tweaked one didn't run as good. -
I added that bodies never dissappear? I thought it was moving them. Unless I changed something by accident..
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FMC (Frequently Moaned Complaints)
Agent Smith replied to =VR= dr_awesome's topic in GR:AW (PC) - General Discussion
GRAW was never built to be the successor to [GR]. People need that drilled into their heads. -
What the next patch needs. Post ideas.
Agent Smith replied to hardcore's topic in GR:AW (PC) - General Discussion
- View Distance slider. I have a feeling this is the key reason most of us are getting such craptacular performance. With proper tweaks, we'd be able to get the game running smoothly. Who cares about the outside of the map when you're more concerned about finding the next guy to slaughter in DM? - When turning off post effects, NVGs should not be taken away. This is key when you're playing Suburbs without Post Effects. You won't be able to see anything. - DM: Spawn point problems FIXED. Meaning, you no longer spawn near a player, but in a random spot. - DM: REMOVAL OF ALL TACTICAL PO -
GRAW - Realism optimization mod
Agent Smith replied to Vth_F_Smith's topic in GR:AW - General Mod Topics
^ Those are 120 KB & 150 KB, really damn tiny. -
I remember finding the source of the tracers when I was randomly looking through the .XMLs one day. I don't remember exactly where it is, but it's somewhere around the Weapons folder, in a common.xml. I un-installed the game, so I won't be able to find it.
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Hitman: Blood Money was released after GRAW, yet it runs remarkably better.
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I just looked at my GRAW box. I saw the logo. I looked at my Far Cry and Sands of Time box: Same logo. I thought Dolby Digital was for HOME THEATER, not PC GAMES.
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I have so tried to enjoy GRAW but….
Agent Smith replied to OliverReed's topic in GR:AW (PC) - General Discussion
Yeah, MP's severely broken. I just shelved the game so I can wait for GRIN to optimize the game more so I can fully enjoy the SP, or until I get my complete new upgrade. -
Don't make GRAW like GR1
Agent Smith replied to Agent Smith's topic in GR:AW (PC) - General Discussion
Let's see, 5 years ago, I was ten years old. Thinking... I think I first played it a year after it was released. -
It's Time to Abandon ship
Agent Smith replied to UberSoldier's topic in GR:AW (PC) - General Discussion
Winner post. -
I have so tried to enjoy GRAW but….
Agent Smith replied to OliverReed's topic in GR:AW (PC) - General Discussion
I am one of those "Old school" guys as well. I did a recent comparison in my collection a few days ago, and I noticed that 85% of my collection I own was mainly due to SP. But, I play MP more than SP. That got me wondering, "######? I'm a SP dude! Not MP!"