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Agent Smith

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Everything posted by Agent Smith

  1. Just delete the GUI folder, and you'll get them again.
  2. Looks like it's AI-based, because look at the path: units\ai. Upgrade to the latest version of F. Smith's Mod, and see if that fixes it.
  3. Oh, that's the ragdoll. I didn't modify that, it's the stock one.
  4. More like release the real thing. I remembere when a patch for AA was leaked by a beta tester (I think it was 2.4), and the same day it was leaked, the devs decided to release it.
  5. That is correct, so was 1.2. That's why I predicted it was going to be released today, and whenever Gamer's Hell puts something up for download that isn't released yet, that means it's being released the same day it was posted.
  6. If my calculations are correct, it will be released at Midnight Friday EST.
  7. It's currently 6 PM at Germany, so their tommorow is our today.
  8. How did it make GRAW look like the Matrix? I just released Version 2.0 yesterday, and I added blood that stays on bodies. On topic: Are there any other folders in the Local folder, such as German, Spanish, etc. ? If so, delete them. I had that problem before when mods wouldn't load up, and I got rid of those folders, and then they worked. Also, the A/C that GRIN correctly has implemented won't allow you to play online with any mod unless the server has it, which I doubt any would.
  9. Gamer's Hell was the first to have the English version of the Call of Juarez demo (Go download it, it looks amazing and Ray's mission is awesome), so it's safe to say THE PATCH WILL BE RELEASED TODAY, just like I predicted.
  10. The blood cloud is under Effects, the blood on bodies is under Objects. I have no AI changes, so you can use the AI stuff along with my mod, as long as your previous mods don't have the same edited .XMLs that are included with my mod.
  11. Version 2.0 is now released! Download it at: RapidShare FileFront
  12. Got the blood staying on bodies fixed again. I had a problem with it when I moved to my new PC. I'll release the new version tommorow.
  13. 1st paragraph: Play more than just the GR series and say that again. FOV problems? Buy a widescreen monitor. Also, even when you're in ironsights, you still see your weapon, and soldiers always see their weapon when they're not firing, unless they're sprinting. The thing about "his head back as far away as possible", this is a ****ing game. I suggest you go back to target practice. 2nd paragraph: No matter what you're doing, you still see your weapon.
  14. I assume they'll be using the Ghost and MEX MP models, like they did in Domination.
  15. It did? Where's the recoil? Where's the weapon model? Where's the ejecting shell casings? Where's the full body awareness?
  16. Your point is flawed. The definition says no where that there cannot be any change whatsoever.
  17. Urban combat. That's what. There's a sense that you're always being watched because you're in a city, and ever corner needs to be checked to see if there are enemies because of the large-scale that GRIN portrayed Mexico City. In [GR], you can see your enemies three hundred feet away and pick them off. In GRAW, the closest you can see them is a hundred and fifty feet away, and by the time you see them, they see you and fire, starting the thick firefights of what urban combat is known for. My ideal fighting area is urban combat. Everything and anything (besides litter) can be used as cover. C
  18. According to your knowledge, the game was dead when it was first released.
  19. Just like GTA 3, Hitman: Blood Money, and Oblivion barely resembled their originals. Did they fail? No. Instead, they were better than their originals (Not in Oblivion's case), and came out to be more successful then them. GRAW got a change for the BETTER. You can see it in the sales of the only two platforms that GRAW was released on that were actually good. The PC and 360 versions sold over a half a million copies. How many did [GR] sell?
  20. Unless it's not a .50 BMG, then no. It goes at 854 m/s, or 2,801 feet per second.
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