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Agent Smith

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Everything posted by Agent Smith

  1. Blood on bodies has set itself to EXTREME. There's now a ton of blood on bodies, but not on floors/walls. I have to see what I can do to change that.
  2. A beta form of changing blood decals has been implemented. Now it no longer repeats the same decal. And, apparently, through the course of implementing that, blood appearing when a NPC is now at a wall while he is alive and being hit implemented itself!
  3. That's right, Agent Smith is BACK! And now, he has more experience than ever and now has more resources at his finger tips. Based on the revolutionary code written by mirr (Me and him made a partnership a long time ago), I have taken his code and now editing decals and attempting to get better blood splats and more frequent splats. Sample of decal change: Features to see in the future: - Changing blood decals. - Blood splats while enemies are still alive. - Better looking shadows. - (If possible) More realistic ragdolls (More weight, less flimsy, and better deaths)
  4. I already have one. Change the decals to mirr's blood mod (Me and him established a partnership a LOONG time ago. I don't know where he went) to some better looking ones.
  5. Here's another: Kirkland died during the firefight.
  6. First impressions: Performance problems? I had performance problems before? This now runs insanely well on 1440x900 with everything maxed out! (I need to .xml edit for High Textures). Also, from my memory (I haven't played the game in months), HDR is around the same. Here's only one shot I got: My rig: Pentium D 2.8 GHz 2 GB PC2-4200 DDR2 eVGA Geforce 7900 GT KO
  7. Installing patch, I'll post screenies of the changed HDR.
  8. I have a month of time with nothing to do, and I'm done with WoW (That's why I stopped modding). Time to dust off my old GRAW DVD, and get back to modding.
  9. Screenies? I love the way HDR is used, but miss the colorification of post-effects off
  10. Woah, another patch? Also, call me a bit late. I'm still in my BF2142 mode. I was about to close the tab to this site and in split second, I saw "GRAW patch". That immediately alerted me and I re-opened the tab. Nice patch notes. Hopefully there's a bit more optimization, performance wise. This is the only game my 7900 GT KO has trouble with.
  11. I am referring to the Tom Clancy name as a whole. It is obvious that it went down the ######ter (And I apparently prefer all Clancy games post Raven-Shield, for some wierd reason) for the serious tactical gamer. Tactical games are slowly being alienated out. It just doesn't sell. What sold like hotcakes in 2001 will not sell that fast today.
  12. Then keep playing. I don't see why you should complain over something that is obviously not part of your tastes. Play it, don't like it? Stop playing. Simple as that.
  13. Anyone remember me? I'm still poking around here, even after six months after the game has been released. Why have I not been around? Damn simple: GRAW is dead. So is the Tom Clancy name. The Tom Clancy named died out (Tactics wise) with the introduction of Raven Shield. I'm surprised you guys haven't seen that already. I have, and I've moved on. I've been enjoying DoD: S more than I have lately, mainly because I'm not taking it that seriously anymore. I'm now goofing off and pulling off cool things (Double kill with throwing back an enemy frag, anyone? XD), rather than to rack up my ki
  14. Oblivion won just because of it's popularity. Blood Money CLEARLY had the best Score.
  15. 1. Modability. We finally have splattering blood, which is something that was promised ("The gore level will be on par with GR1.") 2. Hit detection. Every round you fire will land at your designated target. Your ping doesn't affect it, you'll still kill someone. 3. Stability. The 6600 GT is a 2 year old card. It's time to upgrade for those of you that still have it. GRAW runs amazingly well and STAYS running well after a period of hours of play at a time. 4. Destruction. This is the only FPS that comes to satisfy in terms of destruction. Almost anything can be blown up. Not only that,
  16. Getting real close to perfection: I didn't even fire a single round at the body. That was already there when he died.
  17. I got 90%. There were some things that I never played.
  18. I must ask. Where do I put my new character skins if I want to use this mod? Ex. Where do I put: "atlas.dds"? Textures -> atlas_characters -> <name of the character the skin was made for> -> diffuse
  19. It's simply titled "gui". Inside, it has the frame_bl.xml, frame_br.xml, frame_tl.xml, and frame_tr.xml. Delete the folder, and you'll get the blue corners again.
  20. This is a game. Have unlimited respawns. No respawns= GRAW trying to be AA/CS.
  21. The net code of GRAW is extremely well made. I just finished a game with a 140 ping and I went 17-3. I can't do that in any other game, at all. The lag would just be unbareable to play with (I'm used to <85 pings). Not only that, but networking-related lag doesn't affect hit detection AT ALL! GRAW is possibly the only game that I know of that allows that.
  22. Ah, same error I had before re-installing. Delete the sb_templates folder. The problem is the global.xml. EDIT: BTW, mirr, you have no idea how much life you've given GRAW now.
  23. What's the error message that you get when it crashes? And, mirr hasn't been online a lot, so I haven't been able to talk to him. I'll toss him a PM right now, as a matter of fact.
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