RyuSuke
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Posts posted by RyuSuke
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@RyuSuke
Please use Imageshack and post the screenshots as thumbnails - even with my DSL connection it took almost 5 minutes to load your post because of the laaaaarge screenshots!

Just Change it Sorry...
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HI Vth_F_Smith
I HAd Revise Ur posteffect.Xml...

U R Disable the sepia_opacity to 0
But it Was too Dark....Coz the some light is disble...
Moreover,A lot of Reflection r disapper...
So ..I think that May Be use the sepia colour in White....
It will Better....And It's Work
This is sepia_opacity to 0...

This is
<sepia_r x="1.000" y="0" z="0"/>
<sepia_g x="0" y="1.000" z="0"/>
<sepia_b x="0" y="0" z="1.000"/>
No change for the sepia_opacity

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Hi Vth_F_Smith
I Had Added the Cloth Effect to the GRAW mapping same as U...
AnD A little Things I Had changed ....



No Cloth Effect on Those ...It will more Realism ...
And I Change the Green Goggle TOO

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I was betatesting and step into a strange bug.. now I don't know if it's due to my physic modding-messing but I removed all changes and it's still there...
on mission 01 go to savepoint 02 (you are in the alley with kirkland) there are enemies on the right but if you go to the left there is a parked white container. Try to shoot the rear gear..


I had test it....
NO problem for me..

have physic on it...

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PM bro
I have found it on web but no help for save the A8L8 format....A lot of setting when photoshop save in A8L8...and no one is right for GRAW.=.="
Moreover...I see some post talking about the texture format problem...so I post it=.=
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GRAW's texture (diffuse) is using DX5 format
and the bump map (bump) is using A8L8 format...
BUt I can't save the Right format of A8L8..
So I can't change the bump map=.=
You can find the format on atlas_weapons.xml
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So cool for this physic update.....
I want to try it too A_A
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I just change my scar to black and add a logo in that....
But When I change the Bump map..it is not work...
I have used the DDS photoshop plugin.......
I just Know the format for bump map is A8L8...
Anyone can Help me?

GRAW - Realism optimization mod
in GR:AW - General Mod Topics
Posted
Is that work of this change