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RyuSuke

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Everything posted by RyuSuke

  1. Just Change it Sorry... That's ok, nobody is perfect, man! Is that work of this change
  2. HI Vth_F_Smith I HAd Revise Ur posteffect.Xml... U R Disable the sepia_opacity to 0 But it Was too Dark....Coz the some light is disble... Moreover,A lot of Reflection r disapper... So ..I think that May Be use the sepia colour in White.... It will Better....And It's Work This is sepia_opacity to 0... This is <sepia_r x="1.000" y="0" z="0"/> <sepia_g x="0" y="1.000" z="0"/> <sepia_b x="0" y="0" z="1.000"/> No change for the sepia_opacity
  3. Hi Vth_F_Smith I Had Added the Cloth Effect to the GRAW mapping same as U... AnD A little Things I Had changed .... No Cloth Effect on Those ...It will more Realism ... And I Change the Green Goggle TOO
  4. I had test it.... NO problem for me.. have physic on it...
  5. I have found it on web but no help for save the A8L8 format....A lot of setting when photoshop save in A8L8...and no one is right for GRAW.=.=" Moreover...I see some post talking about the texture format problem...so I post it=.=
  6. GRAW's texture (diffuse) is using DX5 format and the bump map (bump) is using A8L8 format... BUt I can't save the Right format of A8L8.. So I can't change the bump map=.= You can find the format on atlas_weapons.xml
  7. So cool for this physic update..... I want to try it too A_A
  8. I just change my scar to black and add a logo in that.... But When I change the Bump map..it is not work... I have used the DDS photoshop plugin....... I just Know the format for bump map is A8L8... Anyone can Help me?
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