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Fletch

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Posts posted by Fletch

  1. They have a couple levels in that bunker so its is easy for you to get flanked. Take it slow and you should get them, remember to save before you light up the target because even though your guys are guarding the only entrance to the bunker iirc you'll encounter a couple of bad guys on the way out.

  2. That is not correct for modern cartridges, but was correct when it was first developed. Back then the bullet was also the same dia as the casing or cartridge, (See Heeled Bullet) and had a tail on it that allowed it to be inserted in to the casing. But that has not been the case for about 100 years now. They changed the way they designed the .38 sometime after the invention of smokeless powder in 1884. While the bullet became smaller the designation stayed the same as they saw no need to change it. When the .357 was developed in 1934 in response to Colts Super 38 they made one change which was to make the cartridge longer to prevent loading the higher power .357 in to an older .38.

  3. Outside of her being a forum manager, I don't know about her game interests, just that she is a Ubi employee that has been thrown to the wolves, us.

    I try not to insult those who might be really trying to help. But I will those who come here and insult us for wanting to have a PC game that equals or betters the original GR. They showed their ###### first by coming in and telling us to get over it and move on. Most if not all of them never played the original on PC or if they did, just played the SP missions and were not part of a larger community that participated in tourneys or just got together on a regular Saturday to play CoOp with their buddies. They have no clue how the so called hardcore players really feel about this game.

  4. What I meant was that to the layman it would seem that the .38 and .357 have different caliber barrel/bullets when in fact they are identical.

    Respectfully

    krise madsen

    Krise is correct, if you take a micrometer and measure the diameter of both bullets they will measure +/- 0.002 to 0.357. The difference as he stated is the .357 is a longer cartridge (shell case), give it the ability to hold more gunpowder and thereby be more powerful.

  5. I would like to see something like SF training boot camp Reality Show. The only exception is real SF would not be allowed only fat couch potato slobs. Then have the retired SF guys running the training. Difference is no one gets voted off although they can request to quit. They get scored on every aspect of the training and the one with the highest points at the end of training wins the prize and ties are allowed.

  6. Yeah, I guess that explains the high volume of sales for these newer games then:

    - Assassin's Creedâ„¢: 5 million units sold <<(Not even on the PC yet, be interesting to see how much it sells after April 08 if its release on time for the PC market).

    - Brothers in Arms®: 4 million units sold

    - Far Cry®: 3 million units sold

    Also if you think it does include the GR:AW series, which is possible the sales figures I last heard for the GRAW PC stuff combined was only about 1.6 Million, 800+K and 600+K

  7. There own data disproves this statment, this guy does not have a clue about his own companies sales figures.

    http://www.ubisoftgroup.com/index.php?p=65&art_id=

    Activity: Ubisoft is a leading international developer, publisher and distributor of interactive entertainment products.

    Founded: 1986

    CEO: Yves Guillemot

    Worldwide Headquarters: Montreuil-sous-Bois, France

    Ubisoft studios: 2nd largest in-house development staff in the world with 18 studios in 13 countries

    Subsidiaries: In 24 countries

    Distribution: In 55 countries

    Staff: More than 4,100 collaborators worldwide (more than 3,330 dedicated to production)

    Sales FY2007-08: 875 million euros (estimation)

    End of fiscal year: March 31st

    Share: Listed on "Premier Marché" of Paris Stock Exchange

    Worldwide best-selling franchises: - Rayman®: 20 million units sold

    - Tom Clancy’s Splinter Cell®: 18 million units sold

    - Tom Clancy’s Rainbow Six®: 17 million units sold

    - Tom Clancy’s Ghost Recon®: 15 million units sold

    - Driver®: 14 million units sold

    - Prince of Persia®: 10 million units sold

    - The Settlers: 6 million units sold

    - Assassin's Creedâ„¢: 5 million units sold

    - Anno®: 5 million units sold

    - Petz®: 5 million units sold

    - Brothers in Arms®: 4 million units sold

    - Far Cry®: 3 million units sold

    - Red Steelâ„¢: 1 million units sold

    Ranking: - 2nd independent publisher in Europe

    - 3rd independent publisher in the U.S.

    - 3rd independent publisher in the world, excluding Asia

    Based on data issued by NPD, Chart-Track, Nielsen, Gfk.

    Gaming portal: Ubi.com attracts 5 million unique visitors each month

  8. Do you think all of those buyers hate GRAW? I'd love to see the number that likes the new action GRAW more than GR1. i've spoken to so many people in other communities to do, it'd be interesting to see how many there actually are.
    The group I belong to has 72 Private members of which only 45 have played GR1, When GR:AW came out only 5 of us decided to buy the game and we were to report back to the majority if we liked the game enough to consider it a successor to GR1. Two of those five returned the game for something else within a week and the rest of us sadly reported that while the game was fun to play it was not GR, it was a SpecOp shooter that was too linear and scripted. The majority of the team decided to skip on the purchase. When GR:AW2 came out the same 3 people who kept GR:AW1 bought it. We reported to our teammates that it was in some areas an improvement over GR:AW but that it still lacked what we needed for the GR aspect of it. I had loads of fun playing the SP missions but unlike GR the repeatability of said mission was not as fun because as again everything was too linear and scripted. So in the case of our ONE team they lost 40 players who have never come back, and gained several who ###### and moan about their stupidity in handling the GR franchise.

    The biggest complaints were the maps and missions were linear and scripted, and the weapons kits and the server controls. The reason for this is because with GR a whole culture of team play and tournaments were setup and played. The server controls allowed the Admins of these games to setup the tourneys to exact standards giving no one any advantage or to block weapons not considered proper for the tourney.

    Players were free to roam the maps and attack the objectives from multiple directions without invisible fences keeping you in the magic playground.

    If they had just even made their maps open and the missions open there would have been more to like about this game.

  9. But you're talking as if ubi is making bad products because they aren't making products for this niche -- that isn't true at all.

    This niche is all we care about, you may love the other platforms and games but we want what we want and your coming in to a PC Game forum and extolling the virtues of the XBox or other types of games they make is amusing.

  10. After the offical revelation by a Ubi game developer that "hardcore" games are to narrow of an area to concentrate on (funny that he knows nothing about the Silent Hunter, which Ubi develops, or the iL2 franchises Ubi publishes which fall into even smaller niches). Ubi needs to completely rethink their modus operendi in order to regain the fans they are losing and have lost.

    Whats really (funny) Ironic is that because they did such a poor job on designing the maps and missions (maps too closed off and missions too linear) a lot of people I know would not buy GR:AW 1 and 2. Had they made the maps and missions in the style of the original they would have sold more games.

    ie. Same maps/missions BUT if they had allowed the player to attack objectives in what ever order they wanted and be able to roam freely on the map, it would have been a huge improvement.

  11. especially since COOP was my team's bread and butter and GRAW2 just fizzled and died.

    The team I play on is strictly a CoOp thing and when both 1 and 2 didn't meet their expectation none of them would even buy the game. There were about 3 of us (out of about 45) that did buy and report to the rest how we compared the games to the original.

  12. What is the purpose of you guys being here again ?? :hmm: ( you and blk_widow9)

    To take constructive ideas and suggestions presented here to their bosses, not to provided details on stuff that might be under development (NDA) unless specifically authorized to release that information.

  13. With the cost of CD Duplication equipment being within reach, BFS will need no more than word of mouth to start off. I for one will buy directly from them. They don't need no fancy packaging or expensive publishers to get their dream to fly.

    If everyone of us here went on other sites we know and posted the link to BFS and spread the word around to as many sites as possible they wouldn't even need t advertise.

  14. If there ever is a a new GR of any type I would request that you and you team get and play the [Ghost Recon] with IT/DS and all the patches. Pay attention to how the game is built, the way its designed to include the openess of the maps and missions that can be approached from any angle or out of order. Those are the features that most of us want in this game. There is also the game play but I think we have all resigned ourselves to the fact we will never see another great tactical shooter of the likes of GR again, due to the fading of us old timers and the fact we're out numbered by the hyped up on sugar run and gun types.

    Some of us dont need to we already did the first time around ;)

    Sorry I was meaning that towards anyone who might be designing a game. I don't want or expect them to remake GR1 as we have already played it, but imagine if GR:AW and GR:AW2 had the maps and missions they have now but designed like GR1 was and that the controls all the way from SP to MP and Server were very simular to GR1. I know that myself for one would be very happy to support a game like that and am pretty confident that the majority of the team I belong to (who did not buy GR:AW/2) would also have been happy enough with it to purchase it.

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