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Everything posted by Fletch
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They have a couple levels in that bunker so its is easy for you to get flanked. Take it slow and you should get them, remember to save before you light up the target because even though your guys are guarding the only entrance to the bunker iirc you'll encounter a couple of bad guys on the way out.
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That is not correct for modern cartridges, but was correct when it was first developed. Back then the bullet was also the same dia as the casing or cartridge, (See Heeled Bullet) and had a tail on it that allowed it to be inserted in to the casing. But that has not been the case for about 100 years now. They changed the way they designed the .38 sometime after the invention of smokeless powder in 1884. While the bullet became smaller the designation stayed the same as they saw no need to change it. When the .357 was developed in 1934 in response to Colts Super 38 they made one change whi
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Well when I wrote what I did I thought it was clear that I was not talking about either of them but you can see that I was wrong in that assumption.
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That part was directed at you and BW and anyone who is really trying to assist the community, sorry for the misunderstanding, I'm not the best writer.
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I try not to insult those who might be really trying to help. But I will those who come here and insult us for wanting to have a PC game that equals or betters the original GR. They showed their ###### first by coming in and telling us to get over it and move on. Most if not all of them never played the original on PC or if they did, just played the SP missions and were not part of a larger community that participated in tourneys or just got together on a regular Saturday to play CoOp with their buddies. They have no clue how the so called hardcore players really feel about this game.
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Ubisoft buys rights to "Tom Clancy" name
Fletch replied to Pave Low's topic in The Video Gaming Industry Discussion
How long have you worked for UBI Sup? -
That is a little more intense than I was thinking of, but very fun to watch. Was glad to see Pops made it all the way.
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Ok, maybe couch potatoes are not the best example but its more fun to watch someone overcome and beat the obstacles against them, than to watch a person breeze through it.
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Confirmed for “winter� release
Fletch replied to Pave Low's topic in Military Tactical Realism Titles
So is that late 2008 or early 2009? -
(Bites tounge)Nope you're not going to make me say it.
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Krise is correct, if you take a micrometer and measure the diameter of both bullets they will measure +/- 0.002 to 0.357. The difference as he stated is the .357 is a longer cartridge (shell case), give it the ability to hold more gunpowder and thereby be more powerful.
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I would like to see something like SF training boot camp Reality Show. The only exception is real SF would not be allowed only fat couch potato slobs. Then have the retired SF guys running the training. Difference is no one gets voted off although they can request to quit. They get scored on every aspect of the training and the one with the highest points at the end of training wins the prize and ties are allowed.
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US Air Force wants to buy 70 PS3s for Cell Assessment
Fletch replied to Hatchetforce's topic in Real World Military
Didn't I read somewhere a couple of years ago some university had linked up a couple hundred of these to make a super computer? -
Tactical FPS market "too narrow" ! by an Ubi Dev
Fletch replied to Pave Low's topic in Military Tactical Realism Titles
Yeah, I guess that explains the high volume of sales for these newer games then: - Assassin's Creed™: 5 million units sold <<(Not even on the PC yet, be interesting to see how much it sells after April 08 if its release on time for the PC market). - Brothers in Arms®: 4 million units sold - Far Cry®: 3 million units sold Also if you think it does include the GR:AW series, which is possible the sales figures I last heard for the GRAW PC stuff combined was only about 1.6 Million, 800+K and 600+K -
Tactical FPS market "too narrow" ! by an Ubi Dev
Fletch replied to Pave Low's topic in Military Tactical Realism Titles
There own data disproves this statment, this guy does not have a clue about his own companies sales figures. http://www.ubisoftgroup.com/index.php?p=65&art_id= -
#58 /Tom Clancy's Ghost Recon /November 13, 2001 /15 million[38] Ghost Recon is a series of military tactical shooter video games created by Red Storm Entertainment, the game development studio founded by American author Tom Clancy. http://www.ubisoftgroup.com/index.php?p=65&art_id=
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The group I belong to has 72 Private members of which only 45 have played GR1, When GR:AW came out only 5 of us decided to buy the game and we were to report back to the majority if we liked the game enough to consider it a successor to GR1. Two of those five returned the game for something else within a week and the rest of us sadly reported that while the game was fun to play it was not GR, it was a SpecOp shooter that was too linear and scripted. The majority of the team decided to skip on the purchase. When GR:AW2 came out the same 3 people who kept GR:AW1 bought it. We reported to our
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This niche is all we care about, you may love the other platforms and games but we want what we want and your coming in to a PC Game forum and extolling the virtues of the XBox or other types of games they make is amusing.
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Whats really (funny) Ironic is that because they did such a poor job on designing the maps and missions (maps too closed off and missions too linear) a lot of people I know would not buy GR:AW 1 and 2. Had they made the maps and missions in the style of the original they would have sold more games. ie. Same maps/missions BUT if they had allowed the player to attack objectives in what ever order they wanted and be able to roam freely on the map, it would have been a huge improvement.
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After this last patch I was playing the border bridge mission and I get about half to 3/4th the way across and keep getting shot by an invisible enemy. The threat meter shows hes next to me, (below me) (center dot) but I can never find him.
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The team I play on is strictly a CoOp thing and when both 1 and 2 didn't meet their expectation none of them would even buy the game. There were about 3 of us (out of about 45) that did buy and report to the rest how we compared the games to the original.
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To take constructive ideas and suggestions presented here to their bosses, not to provided details on stuff that might be under development (NDA) unless specifically authorized to release that information.
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With the cost of CD Duplication equipment being within reach, BFS will need no more than word of mouth to start off. I for one will buy directly from them. They don't need no fancy packaging or expensive publishers to get their dream to fly. If everyone of us here went on other sites we know and posted the link to BFS and spread the word around to as many sites as possible they wouldn't even need t advertise.
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Some of us dont need to we already did the first time around Sorry I was meaning that towards anyone who might be designing a game. I don't want or expect them to remake GR1 as we have already played it, but imagine if GR:AW and GR:AW2 had the maps and missions they have now but designed like GR1 was and that the controls all the way from SP to MP and Server were very simular to GR1. I know that myself for one would be very happy to support a game like that and am pretty confident that the majority of the team I belong to (who did not buy GR:AW/2) would also have been happy enough with i
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Sorry I expected the game to come that way, not that I would have to do the job for them.