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Mig1's Achievements

Recruit - 2nd Class

Recruit - 2nd Class (3/13)



  1. Good morning all. I can't seem to get the bundler in the public tools directory to extract my bundles on Vista x64 Ultimate edition. Can somebody post the sb_weapon_data.xml file from 1.05, so I can fix the EGLM ammo problem? Thanks in advance! PS: My bundler gives this error, even when I run it with the command line in administrator mode (right click and choose run as administrator). It also doesn't seem to matter what the target directory is. C:\Program Files (x86)\Ubisoft\Ghost Recon Advanced Warfighter 2\public_tools\bundler>"C:\Program Files (x86)\Ubisoft\Gh ost Recon Advanced Warfighter 2\public_tools\bundler\bundler" -v extract -r "C:\Program Files (x86)\Ubisoft\Ghost Recon Advanced Warfighter 2\Bundles" "C:\temp" This software is Copyright © GRIN 2006. All rights reserved. ---------------------------------------------------------------------- ERROR: E:\code\tng\branches\graw2\dieselx\source\utility\Archive.cpp(2071) Cannot open C:\Program Files (x86)\Ubisoft\Gh ost Recon Advanced Warfighter 2\Bundles with create mode: 0x3, access: 0x80000000, share_mode: 0x1 => error code 0x5: Ac cess is denied. ----------------------------------------------------------------------
  2. Sweet screenshot. I'd concur with the other posts. This would be the cat's behind with the TC-2001 helmets changed to OD or tan and the body armor in coyote brown or ranger green. Or ACU for that matter. Got a download link?
  3. Or if somebody could figure out how to port the XBOX character. Personnally I would buy an add-on of the XBOX guns and gear for the PC game.
  4. Snow is correct. The military did extensive testing and no rail mounted M203 varient was found to be robust enough to pass the grade. This is the reason the SOPMOD Block 2 RAS-2 was specified to have a removable lower rail, to allow traditional mounting of the existing M203. As a side note, the FN EGLM as seen on the FN SCAR also won the SOPMOD Block 2 grenade launcher competition. So it will be seen on M4's as well.
  5. So, I haven't read all 16 pages of this thread, but are you planning to update it to SOPMOD Block II standards? Update the stock to the Crane stock Replace the Aimpoint with an EOTech 553 in flat dark earth Replace the M4 RAS with either a Daniel Defense RIS2 or Knight's URX II (No way is the SIR-II going to win) in flat dark earth. Replace the grip-pod with a Tango Down grip. Replace the AN/PEQ-2 with an ATPIAL See this: http://www.dtic.mil/ndia/2006smallarms/taylor.pdf
  6. LOL! (yeah, I made a useless post. Sue me) Actually, let me ask a real questoin. To get the pixel res so high, do you actually increase the size of the bitmaps?
  7. I could try, don't know if it will work.
  8. Marines. Although I considered the other as an option too. The new JGSDF kit uses a body armor system with limted MOLLE style webbing. Which as I am told is metric and not compatible with our 1" webbing. But still... you have the pouches on the armor.
  9. Click link for bigger pic. Still a work in progress, but should be done soonish.
  10. I will definately download this. PS: I actually have a pre-order of the Spec4CE woodland, I'll take some pics when it comes in.... probably the first week of September (damn delays!)
  11. If you have the latest patch, you will only be able to join servers with the same mods and same patch level.
  12. The aimpoint works on the MP5. That is unchanged from the original settings. The scope... it works for some people and not for others. I don't know why.
  13. In the current version, you can assign up to one other Mk16 Mod1. If you assign a third, the game will crash. Not sure why yet.
  14. That's the way it was in the old days of Rainbow Six. Basically, you have to either move it, remove it, or get your server to install it.
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