Sleepdoc-iBeta
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Can Co-op Games be saved?
Sleepdoc-iBeta replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
At its best? Who says? you and your group of freinds in your way of doing things? Not to sound to sarcastic here, but it amazes me when people believe that their perspective is only way. I am a proponent of choice. Not of defining for others a narrow approach that meets my needs and no one elses. huh? I love my dogs. If *MY* dogs run away, its too bad for telephone poles and store owners. Becuase I am posting stuff all over the place to find them. Man. I hope that is not really how you feel about dogs... What if I'm not an anesthesiologist with intubation skills? then -
When is "soon" for you in regards to demo?
Sleepdoc-iBeta replied to ZJJ's topic in GR:AW 2 (PC) - General Discussion
I am less interested in when they release the demo and more interested in what the demo contains. No matter what, I'll download it and play it. But since I was on the Beta, I would prefer that the demo contain at least one section of single player and/or coop. just like the original GRAW1PC demo did. If the demo is nothing more than the RvA Beta all patched up, I'll still mess with it to see how many bugs they squashed, but I probably wont do much more than that since I'm pretty tired of that one single map. Sleepdoc -
Thanks Grin. ***Show your support for Grin***
Sleepdoc-iBeta replied to Papa6's topic in GR:AW 2 (PC) - General Discussion
Despite the early release of GRAW1, GRiN proved that they have "Sticktoitivness. The summer of patches all the way to 1.35 proved to me that they are men (and women?) of their word. They dealt with the pressures of release dates which UBI placed on them, and still did the rest of their orginal design. Amazing actually. And promised it all through out the summer. I know they didn't hit 100% of all their early promises, but that was just reality meeting desire. Nothing else. Their end result (1.35) has kept me excited playing it for many many months. They earned my respect last sum -
[GR] coop remains different from MISSION coop whether or not squad capabilities exist. This is a tac sim/shooter. Squad capability is one key element that makes it so. So why not always have it (and have it easy to turn off piecemeal in the setup)? Yep. Would be nice. Know what else would be nice? having the option to turn on or off squad capabilities (server side) for all TVT games as well. Imagine this...... 8 v 8 in team deathmatch. Squad leader capabilities on. No respawns allowed. Winner is surviving squad (not just surviving team or person). Then throw some
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One of the things that made MISSION coop so much fun in the advanced warfighter world (for me and my buddies) was the advanced warfighter tech. Additionally, it was the ability for the squad leader to give his friends a visual order, on their screen, as to where he wanted them to move or cover etc. But in [GR] coop and other modes which also allow 4 man squads to define themselves, the squadleader only has 2 special powers. The ability to allow the rest of his buddies to spawn on him and the ability of the squad members to see their names posted next to the diamonds. I have always wish
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GRAW 1 & NOW 2 Sniper rifle
Sleepdoc-iBeta replied to viiiper's topic in GR:AW 2 (PC) - General Discussion
Right. That is kind of what I was saying. It would be nice if the setting could be controlled server side or at least a mod that gets rejected if not same as the server. Many servers do not allow high pings. Why not discourage low machine specs? It would be nice if high end servers could set longer range clipping planes and if players get bad frame rates as a result, then those guys would simply not want to play on those servers. So we would essentialy end up with servers out there for higher range and lower range machines. It would be nice to put this draw distance control bac -
Can Co-op Games be saved?
Sleepdoc-iBeta replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
Rest assured Krise. You are not the only ones. Coop saves would be very meaningful to me and my buddies as well, even though our approach to coop play is not the same as yours (we do internet, hookup via xfire, and we schedule times to start that often get interuppted .... kids, wives, dogs etc) -
Is this an actual in-game image ?
Sleepdoc-iBeta replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
I have to strongly agree with viiiper. This is a futuristic shooter. It is not rayguns, but it is "ADVANCED". These elements are integral to the entire line of the story that this new incarnation of GR is trying to develop. To likeor not like diamonds is personal. but to like or not like it in the context of an advanced warfighter makes little sense. Either you like this game play element in the context of a futuristic war fighting system or the entire game makes no sense to you. unfortunately for McGhost, he has nothing else to fall back on yet. Maybe call of Dity 4 will be "near pres -
GRAW 1 & NOW 2 Sniper rifle
Sleepdoc-iBeta replied to viiiper's topic in GR:AW 2 (PC) - General Discussion
I have lways found it odd that even though the draw distanec for humans and other objects is 150M, that there still exists other things (like buildings) that can be drawn well beyond 150M. So I continue to wonder if this is hard coded in the executable of if some smart mod guy will finally find out how those long range draw distances are imparted to the objects that do draw far out and start imparting those smae properties to players, vehicles etc. My guess is that in GRAW1, it was hard coded. I'm hopeing that the folks at GRiN extrenalized the data needed to manipulate that so that t -
That one's a loading screen picture, so it's a touched up ingame shot. Well there ya go. Dem grinners sure are starting to leak. Maybe they will leak the actual full game into stores soon.
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Can Co-op Games be saved?
Sleepdoc-iBeta replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
Wolfsong. I did not mean to suggest that respawns in Mission coop wouldn't be good. On the contrary. Respawns in mission coop wouold certainly be a tip-of the-hat to the coop people in the right direction. In fact, I often wondered why they did it for [GR] and not for mission coop. So Please do not misundersand me. I agree with you that mission coop respawns would have been a nice feature for mission oop players and would have alleviated alot of the issues for mission coop that the "less than hardcore" folks would have enjoyed. But I still love having multiplayer save capability. -
NEW Tech screens from Graw2 US site
Sleepdoc-iBeta replied to Papa6's topic in GR:AW 2 (PC) - General Discussion
Yes you can !!! If you look closer in this picture, you will see that from the view of the Brown's CrossCam that you can give orders by clicking on the middle mouse button link : http://www.gamona.de/static/handler-image_...22857300632.jpg Yep. and this is a very big deal in both SP and Coop. I used to always wish for this feature in GRAW 1. The meaning of this is not subtle. I can now advance people who are already seeing around a corner for me further down the line. This greatly increases my chances as a tactical leader to keep my guys always ahead of me or to split my tea -
Did you guys notice the small cross com window in the upper left corner has been improved? The new screen shots show far better 3D detail of what the lil' com is looking at. For those of us who use that feature (I glance at it all the time for qiuck looks at geometry and enemy), the new mini cross com can show you things (it appears) that the old one could not. in the new pics on that german site, you can see distinct support columns on buildings and the rail and road on a road. This level of detail simply wasn't visible in GRAW1's mini cross com. This is very good indeed. In fact, i
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sweet tap dancing geezuz. The more I see, the more I believe that my new PC was worth the cash.
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Can Co-op Games be saved?
Sleepdoc-iBeta replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
It is in many other games than just flight sims. As others have indicated, it is in Age of empires, NOLF2 and Splinter cell chaos theory. And there are many other games through the years that ahve taken the time to implement the feature. You think if you just played an hour to get near the ned with your buddies, and did an emergency save before the big firefight, then died, you and your buddies would say... "oh well ... i guess well just repeat this hour long saga again next time"? You might say it, but many many many would not. I think Krise expressed quite correctly and accurat -
Can Co-op Games be saved?
Sleepdoc-iBeta replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
I think you missed my point Wolf. let me paraphrase your statement.. ONLY hardcore players don't save. Other do. And harcore players aren't born. They are developed over time. And the best way to build the crowd is to provide hardcore/realistic games that have optins to be played in a "less than hardcore" way. So everyone can access the game the way they want to access it. Just becuase a hardcore game has save points doesn't mean you have to use it. To provide a hardcore game that can only be played hardcore is to limit the crowd that will buy it and play it. And pro -
Can Co-op Games be saved?
Sleepdoc-iBeta replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
Hockey and freinds, My strongly held opinion... When you make a realisitic (or hardcore) game that can be played in a very realistic and hardcore way but you still provide options for the less hardcore to do their thing in a less harcore way, you have created a good thing which has mass appeal. ....... When you create a hardcore realistic game that can only be accessed the hardcore way (with no options to simplify the expereince), then you limit your sales and exposure in the market place. And you are less likely to expand the ranks and bring in the new guys (who will eventually fal -
Is this an actual in-game image ?
Sleepdoc-iBeta posted a topic in GR:AW 2 (PC) - General Discussion
Are these Blue cover cones diagramatic, or are we about to get a new in-game visual interface for issuing and visualizing the current cover order of our freindlies? click for link to image MODERATOR EDIT: Large image changed to link per forum rules. -
Can Co-op Games be saved?
Sleepdoc-iBeta replied to Sleepdoc-iBeta's topic in GR:AW 2 (PC) - General Discussion
Flight sims have allowed saves in multiplyer for years. And it most certainly is not becuase it is easier to do it in flight sims. It is becuase the community that intially developed games back in the day thought it would be a feature worth figuring out. And they were right. Falcon 4.0, which can handle 10 s of players simulataneously in a complex campaign while serving 10s if not hundreds of AI enemy and freindly can be saved at any point in a coop or adversarial game. That saved games can be sent to any one else in teh form of afile and picked up. In slots where humans choose not to -
It has been said enough now that we know that there is some sort of save game feature built into GRAW2 PC wherein save points can be made (in SP missions I assume) as long as you are not involved in a firefight. I'm very pleased about this. But will this feature extend to MISSION co-op games? What about [GR] co-op? So for an example in the MISSION coop realm, myself and 3 buddies are moving through a mission. We then save to take a break. When we get back, one guy has to go. So will we be able to start again from that save point with 3 players and a AI freindly to fill the previous
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Nothing new for awhile
Sleepdoc-iBeta replied to Creatch's topic in GR:AW 2 (PC) - General Discussion
This one is easy. Strong reaction = fear of the absence of their favorite addictive component. Gaming is an addiction for many. Plain and simple. I know it is for me and I can tell from many of the posts here, that it is for many of you too. To deny this is intellectually dishonest. Coffee is my other big addiction. Slef induced surges in both Adrenalin (norepinephrine - an alpha receptor stimulator which cuased many bodily reactions including heart rate increase, vascular compression and icnreased blood pressure etc - flight if you will )and cortisol (a stress induced steriod secre -
Dissapointed with GRAW2 PC
Sleepdoc-iBeta replied to VISTREL's topic in GR:AW 2 (PC) - General Discussion
Nice read on all your posts Wolfsong. I think you have a excellent grasp of today's hardware realities. And that is hard to do considering the details of the new gen consoles and the moving target that is PC. -
Show me the company Balance sheet and cash reserves for GRiN and I'll tell you the answer......
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MP preview and new screens.
Sleepdoc-iBeta replied to WITCHER's topic in GR:AW 2 (PC) - General Discussion
I'll try to put this into perspective for ya rocky if I may be so bold. Despite the truth that you are the # 1 fan site, fan sites are singularly focused. It is in Ubisoft's best interest to give the "exclusives" to web sites that promote ALL their games across ALL genres. Their bottom line is less affected by fan sites of one game and much more affected by sites with wide area traffic across all their titles. Lest we forget that businesses are in business to profit the most with the least amount of risk and effort. But of course, it would be nice if businesses were sometimes a bi -
MP preview and new screens.
Sleepdoc-iBeta replied to WITCHER's topic in GR:AW 2 (PC) - General Discussion
Don't worry too much Stelath. although I am adamantly against violating NDAs, the reality is that as long as games continue to be around and get more and more complex, so will be public beta's. All the professional QA in the world cannot replace the value to developers for a non-professional public beta test. The free work from the community who actually intend to buy the game and love the Genre brings out points, bugs and ideas simply often missed in the laboratory of a professional QA environment. And the risk to the project of an NDA violation (albeit illegal and unethical) is realtivel