Sleepdoc-iBeta
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Posts posted by Sleepdoc-iBeta
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Actually Sleepdoc, that's why I likened it to path-finding. In the latter, various areas of the map have different "weights" depending on how crossable the terrain there is. e.g. impassable terrain might have a value of 1, rough 0.2 and paved roads 0. Then when you calculate the 'edges' as per A* you take these weights into consideration and any path that reaches a value of 1 is not considered. With LoS, you could then use weights as a measure of how hard it would be for light (rather than a unit) to cross it. This doesn't take into consideration things like dark to light and vice-versa of course though it might be doable via a vector representation of the edge weights.
In short, it's just a lot more complicated than many might think to do "right".
I have no doubt it takes a lot of work and algorithm "tweaking" to get it right.
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Congrats Wolfsong.
Hopefully you will take the perspective of "server side / user controlled options" over "this way is best" as you progress though your career and help make GRiN Tac-sims the best around. And hopefully, you will not get relegated to the Console side of things (unless of course you make tac sims which use keyboards and mice on the PS3 as Sony has promised).
From a guy who has been in the video game industry for 10 years, I will offer you this single concept......
Beat deadlines. Becuase falling behind them can be very painful and take the joy out of an otherwise wonderful and fun field of work.
All the Best
Glenn "Sleepdoc" Kletzky
www.iBeta.com
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It's not that i can't afford a faster connection it's that i refuse the high prices for bandwidth.
I feel the same way about strawberries.
I can afford those big juicy red ones that come in the large packages, (and I really love it when farmers drop a few and I get them for free ... they are tremendously delicious), but I refuse to pay the high prices they demand for them. So I get the terrible, off color, off size little ones that they charge much less for. I say electrons ... er .. I mean the carbon molecules that the earth has provided should be free. I mean sure... my family doesnt really enjoy them as much, but they provide us the fruit in our diet that we need. Just not hte pleasure of flavor we desire. See why I won't buy those lovely strawberries?
I also refuse to pay the high prices for gasoline.
<sarcastic metaphorical mode off>
Aren't you the fella that bought a PhysX card for one single game? but you won't buy bandwidth to enjoy acrosws many games and other applications?
I kniow. I know. To each his own.
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.....................And I don't think Coop will be as limited as "[GR]" Coop was in GRAW1.
Hmmm. Interesting comment. What do you suppose we will have access to (feature wise) that limited us in [GR] coop form GRAW1?
I hope they include tagging and satellite views with full full tactical order giving (each being a server side option of course)
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2 Things strike me as new in these images as compared to earlier pictures. This tells me that they are likely newer images.
#1. Look at the compass. The letter N,E,S,and W are much larger now than the notches in between them, thus making them more distinguishable. If you compare to earlier screen shots, you will see what I mean.

#2. I said this is some previous post. Look at teh detail in the small, blue cross com screen. the new mini cross com has much more "line and edge" detail than GRAW1. Youc an actually correlate the structures int he environment to the images in the cross com now. It was nearly impossible before, thus making the GRAW1 mini cross com barely useful. This makes me very happy as it was a open posted complaint of mine in GRAw1.
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Holy Smokes! A well written poll where the pollster did not drip his personal opinion thoughout hte poll and bias it. Amazing. I knew it was possible.
: )
ReconLanClan typically has coop servers of some sort or another.
www.ReconLanClan.com
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Thanks, im afraid G2 isnt for me but atleast now i know for sure
.No you don't. You don' know any thing for sure until you play the game yourself. Period. At least wait for the demo before you mae up your mind.
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It would be good if the server not only showed which maps are on rotation, but also allow DL of all of them at once., Now you will auto DL the current map, only to be kicked when the next map appears, repeatedly...
Thats a pretty good diea.
Give the player 2 button choices.
Download map
or
Download entire maop rotation for this server.
Of course, if you chose teh latter, it would have to avoid downloading ones it already had somehow by looking in your custom level folder.
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I don't care if they set up shop in the siberian tundra or the amazion Jungle. I just want them to continue to develop First person tactical shooters for the PC with the same guys that are doign GRAW.
Cumulative experience is an amazing thing when it come sot software development in a particular Genre. Hopefully, all the new talent in spain can work o the consoles while out guys in Sweden like Hanke and Desmond etc etc stick with PC FPS.
Here's the wishful thinking. Cheers.
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Since GRAW 1 had no anti-cheat system I would be surprised to see one in GRAW 2.
GRAW1 did have a anti cheat system. It was a rudimentary one, but it had one. I believe it compared your files ot the servers files and any differences were cuase for dismissal.
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e.g. one interesting one for ray-tracing was to make it centre around the player rather than the AI. i.e. you track just the player's visibility to every point in his 3D sphere and if there's an AI within it, bam, you're spotted.
I prefer ....
BAM .... you are now given 2 points toward being spotted where 10 points are required for fast spotting, 8 points for slow spotting, and 6 points for very slow spotting.
Now assign points once line of sight is established for the first 2 points.
A. If well lit where you are, add 4 points.
B. If in the shadows, add 2 points - add one more for excessive mvement in those shadows
C. If in pitch dark corner, add no point
D. If less than 300 feet from spotter, add 2 more points
E. If less tha 400 feet from spotter, add 4 points
F. If you make a low noise, add 2 points
G. If you make a loud noise, add 4 points.
etc etc.
You get the idea. In other words, LOS should only be one factor taken into account in "getting spotted". The more things you can model (Sound, lighting, movement, stance, etc) that add toward getting spotted in some logical fashion, the more motivated players become to be "ghost like" and stealthy. When every little action and nuance pays off, the more interesting each step you take becomes.
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In other words, tags only occur when one of the guys puts mark-one eyeballs on them.
Don't forget the Drone though.
Right. I did forget about the drone. But that just enhances my point. If I can see them in ANY WAY, I should be able to tag them.
And to your point, I'm sure the "No Sat Tagging" was a gameplay decision. I'm just getting bored waiting for GRAW2 and finding any little thing to discuss, no matter how meaningless or irrelevant.

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Only 2 things effect the quantity and Quality of cheats.
1. The popularity of the online game (more popular = more cheats)
2. Anti-cheat software, including replay capability and special admin capabilities etc. (the more effective, the less cheating)
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many people play graw co-op online?
how many co-op maps?
Cajun,
The 2 types of coop games in this game are very different.
The "Mission Coop" is exactly the same missions from single player campaign. But you do them with up to 3 of your freinds. This type is my favorite, becuase it gives the squqad commander special coop tools not found in any other mode of play. Specifically, it gives you the ability to issue orders to your teammates, and it gives you access to the satellite view and tactical map.
You will not find many (if anyone) just sitting around on Gamespy waiting for a pickup game of coop. Rather, this tends to be a more personal type of game among freinds who have already scheduled the game. Playing through the entire game in this mode with a few of your freinds is the most fun this game has to offer (IMHO). It can be grueling at times, and requires a lot of discipline. You and your freinds will qiuckly learn to move slow and cover eachother at every turn (or you will learn to love the deathcam ... take your pick)
The other coop is called [GR] coop. It is bascially terrorist hunt or get out alive by getting to an extraction area. Still fun and allows up to 12 players. You can still give orders and 4-up into squads, but the in game order giving tool is not present and neither is the satellite. So the squads abilities are diminished.
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The word soon can be used in many ways.
Soon after lunch, soon before tea, sometime soon. Its a word that is either very elastic or or rigid.
In the case of the demo soon is next week.
Or soon, after next week.
I expect a lot of us know when soon actually is but cant say either way, we might though soon.
The most elastic use of the word "Soon" I have ever encountered comes from West indian culture (Native Caribbean people). If you ask them when the bus will arrive or when they think the second coming of Jesus Christ will occur, you get the same answer......
"Soon come".
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We are the real ones who will test/break/ and help repair problems with our feed back.
YUP.
PC Games have certainly become a partnership to some extent between the devs, the pubs and the fans. In the end, they have to spend less than they earn. PERIOD. Or they will never try again. A common strategy is to do as much QA as the budget allows, and then release. If they leave to many bugs, they get bad buzz and overshoot on this idea. If they leave a few, but the buzz and sales are good, they let the community hash it out and then write patches against the some of the community findings.
This cycle is evident in almost every PC game out there. This includes the blockbusters such as WoW and it will be true in Crysis as well.
There are no perfect development projects.
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Err....didn't GRAW 1 have 2 MP modes at release? Domination and Campaign Coop?
Its a nuance issue.
Multiplayer has come to be known in the industry as always implying "adversarial multiplayer"
Coop has come to be known solely as coop and not as "multiplayer".
Its not a very good semantic system, but the buzz words "multiplayer" and "coop" are meant to be distinct and without overlap in their meaning.
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I vaguely remember something. I will have to listen to that voice sequence again.
But I know that in mission coop, if my buddy sees a guy, i automatically get a tag on him pretty soon after. and visa versa. In other words, tags only occur when one of the guys puts mark-one eyeballs on them. They never occur simply becuase they are visible on satellite. And that is the nature of my question. Why not? Or has this been changed in GRAW2PC?
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@Cangaroo.
Thanks. I just read that thread in the Beta forums and it was veryintersting indeed.
As you know, I used to map alot in Novalogic's Delta force BHD, but that ma making had no scripting. you pretty much just mauevered 3D objects into place and built stuff. It was a lego kit and had nothing to do with AI or scripting.
I wonder how I could go about learning to script and develop in GRAW2PC's SDK and mod tools?
Hmm....
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Hmm. Well. That is an interesting "story line" for the technology. Clancy would be proud. He likes to explain his stuff with details.
And this may be hte logic they were intending. This would eplain why red diamonds dont necessarily dissappear when tagged soldiers in GRAW1 leave all players lines of sight, but they do when they go under overhangs etc. Did you ever notice that in GRAW1?
Anyway, it is an interesting idea you came up with. And since the only fun we can have with GRAW2 right now is talking about, Lets keep doing it.
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that graphic just gave me a hard-on.
If I could poke a stick in my minds eye right now, I would.

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2 things no one has mentioned yet.
#1.
Can we finally download maps in GRAW2 without the need to then reboot to play them?
#2
Can we please get a scroll bar in the custom map list so that we can see all of them, no matter how long the list gets?
(and feel free to give us an option to order them by dates and/or alphabetical order and/or author).
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My guess: Soon = May 31
I will be amending my guess to Soon = June 12

Hmmm..... ZJJ .... I'm getting a feeling from your comment like the SEC (Securities and Exchange Commission) felt when Martha Stewart dumped her stock just days before that company sold. (inside trading ...)

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Although I used the tactical map a bit (in GRAW 1 PC obviously) to setup team seperations for flank manuevers and such, I must I admit I used it less so for that. Mostly, I used it to give one step team advancements and for recon as a squad leader. I would look ahead for trouble such as visible patrols etc.
2 Things always struck me as odd, however, about the satellite images.
#1.
You cannot tag a enemy soldier that you can see, plain as day, walking around (from satellite view)
#2.
You cannot scroll the image too far, even though the satellite in orbit need only alters its lens angle by like .00000001 degree in order to swing its view miles around. After all, its in orbit.
Now before anyone says .."But sleepdoc", then you would have to spawn every soldier in the level if they let the satellite look all over the place and that would simply bog down the game not to mention it would ruin many future surpises ...."
Yea. I know. But satellites can do that. And you could "deagregate" and "reagregate" spawns as you look at them. In other words, "spawn" them in the area the camera is looking, then "unspawn" them when the camera leaves their area. This is called "the bubble" and many games use variants of this technique.
OK. OK. Im rambling now. I admit it. But I am still curious about these 2 issues.
HAVE THEY BEEN CHANGED/IMPROVED/ETC IN GRAW 2 PC??
New GRAW2 PC Boxart ?
in GR:AW 2 (PC) - General Discussion
Posted
I think I am amazed that people are still advertising the PC game using screen shots from the xbox 360 version.
Will the madness never end?