Sleepdoc-iBeta
Members-
Content Count
870 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Calendar
Everything posted by Sleepdoc-iBeta
-
Day and night cycle on?
Sleepdoc-iBeta replied to intelfactor's topic in GR:AW 2 (PC) - General Discussion
I prefer the lighting used in the Demo (dusk/Dawn) over the lighting we saw in the beta images. The images from teh beta were too bright. My guess is that it doesn't matter what we like, becuase i suspect people will soon figure out how to apply any lighting to any map once the game is released and we will see many different lighting variations and we can pick the ones we like. -
Field of view / Widescreen issue
Sleepdoc-iBeta replied to Paddywak's topic in GR:AW 2 (PC) - General Discussion
Yep. And it has been well documented somehwere (usng a pciture well desinged to show the limitation) that not only do wide screen users end up with the same angular field of view that other players get (that is probably fair , even though the FOV is too small) they also end up with a FOV penalty in the vertical plane. In other words, Wide screen users see LESS than regular users from top to bottom. So not only does the game give you too little left to right field of view, wide scree users get less vertical (top to bottom) feild of view than do regular monitor users. hopefully, Grin wil -
Graw2PC MP Demo bugs
Sleepdoc-iBeta replied to =WO=Kudos's topic in GR:AW 2 (PC) - General Discussion
Yep. noticed this too. It works fine in GRAW1. but its broken in GRAW2. Its an important feature for the use of sticky peek. Otherwise, it defeats the point. -
Graw2PC MP Demo bugs
Sleepdoc-iBeta replied to =WO=Kudos's topic in GR:AW 2 (PC) - General Discussion
Defend means you were mexican. Are you saying as a mexican soldier, you saw red diamonds? is this the nature of the bug you are trying ot report? This is not a bug. This is how it is supposed to be. when you walk slowly forward (W only), you hold your gun up and see it. when you run (W+Shift), you put your gun down and run. As soon as you stop or slow to a walk, you can re lift your gun. This makes "running and gunning" (considered very unrealistic) impossible. -
GRAW 2 and PhysX
Sleepdoc-iBeta replied to Cangaroo.TNT's topic in GR:AW 2 (PC) - General Discussion
Holy #$%^ is right.!!! I concur. @WarCloud. What are your system specs??? AND What Resolution are you playing at??? AND Are you overclocking? if so to what???? I see from Fraps you are getting between 90 and 125 FPS! Holy #$$%^ again! I have a 8800GTS and e6600 on a 680i mobo and 2gigs of PC-8500 corsair dominator ram and im only getting about 75 frames max! Do tell Warcloud....... Or is that the PhysX card relieving your CPU of physics duty, thus giving greater frames to a "lesser" machine? -
GRAW 2 and PhysX
Sleepdoc-iBeta replied to Cangaroo.TNT's topic in GR:AW 2 (PC) - General Discussion
Yea. I'm trying to convince myself to buy the darn thing, but it seems that very little actually uses the card. @Cangaroo/ can you advise? what else do you play that uses the card? is it worth the cash? -
That's why map grids and land mark references are also useful in this situation. Yes. there are other ways to communicate in GRAW. but they are far less specific. compass headings are the Gold Standard. Period. And these other "options' do not make my point any less meaningful. Compass headings are VITAL. When in coop, a standard radio comms is ... "Move West to this point (See ground marker) and keep your eyes north" or "Cover North while I advance across this road". In coop (and any game mode really), general locations and "map grids" are simply useless when you are
-
And the Key to meaningful and useful communication in such a fast paced environment is the use of very specific information such as COMPASS HEADING. but unfortuntely, those of us with Hi-res, wide screen monitors (mine is 1680 x 1050) find the compass IMPOSSIBLE TO READ. The N,E,S and W heading letters are so SMALL and INDISTINGUISHABLE, they are USELESS. I know I said this in a previous thread as well, but this point deserves to be highlighted. Becuase without the tools needed for proper communication, I was unable to organize qiuckly with my buds last night. We are all accustomed to
-
Graw2PC MP Demo bugs
Sleepdoc-iBeta replied to =WO=Kudos's topic in GR:AW 2 (PC) - General Discussion
Same resolution issue here. I have 1680 x 1050 and the compass is virtually USELESS. I cannot read the headings. And reading the headings is VITAL for Coop and Adversarial play as teamates often make calls based on heading!!!. Although this may seem a small issue, it is actually HUGE and I hope it is fixed in apatch SOON!!!! Hopefully before the full game is released. -
MP Demo Feedback + Discussion
Sleepdoc-iBeta replied to Cangaroo.TNT's topic in GR:AW 2 (PC) - General Discussion
It's not that bad now. It was crazy before. Agreed. -
[ is there a SLI Bug/problem ? ]
Sleepdoc-iBeta replied to Nutlink's topic in GR:AW 2 (PC) - Tech Support
interesting Nutlink. I recall Bo saying that SLI is auto detected. You may have unmasked a bug where the SLI is not "autodetected" properly on startup, but that routine is "enabled" becuase you make a change to the settings..... -
MP Demo Feedback + Discussion
Sleepdoc-iBeta replied to Cangaroo.TNT's topic in GR:AW 2 (PC) - General Discussion
Please make the red blob a serer side controlled on/off feature. I loved how in GRAW1, you saw a small amount of blood splatter when you got a hit. A much more subtle and satisfying hit indicator over the red Blob. -
That would be the correct list as you've found it inside the Beta i believe. The old "[GR] Coop" has evolved from what it was in GRAW1 and as it's far from the same game mode it has also changed name to simply "Coop". Thanks for the info Wolf. Hopefully, it has evolved to include more server side controls and more non-linear objectives. Hopefully server-side controls include the ability to break out into squads (like before) nad then have access to squad based orders like in campaign coop (not like before). do tell....
-
Graw2PC MP Demo bugs
Sleepdoc-iBeta replied to =WO=Kudos's topic in GR:AW 2 (PC) - General Discussion
Wow Cangaroo. You have a good memory. Exactly what are you looking at that indicates to you that distant views are better? Are you assuming from what you see here that distance views have been extended? -
http://forums.ubi.com/eve/forums/a/tpc/f/2...13/m/4971029645
-
Singleplayer Preview
Sleepdoc-iBeta replied to Hockeystick's topic in GR:AW 2 (PC) - General Discussion
Which leads to a very interesting idea. Wouldn't it be interesting if a web site that we trusted always spent a couple of weeks reading the main forums before doing a preview?? And developing ideas on what to look for in the preview by listening to what people wanted. Maybe even join the forum (in cognito if need be) and then interact with the players prior to writing in order to get a flavor of the desires and dissappointments of the past to help guide ones eyes and thoughts while performing the preview. Then one could even quote the web site the previewer got questions and ideas from w -
[ Have they improved the draw distance? ]
Sleepdoc-iBeta replied to Papa6's topic in GR:AW 2 (PC) - General Discussion
Roh roh Scrooby. -
[ Have they improved the draw distance? ]
Sleepdoc-iBeta replied to Papa6's topic in GR:AW 2 (PC) - General Discussion
I'm not sure that this comment addresses Papa's concerns. What if it reads.... Far off objects that appeared blurry on the 360 version can be seen clearly on the PC until they reach the clipping distance and then disappear .... clearly. -
GRAW2 / GRAW1 - TuG Player Stats
Sleepdoc-iBeta replied to Beaver's topic in GR:AW 2 - Server Operators
Don't confuse "thinking of something" for "having the time and resources to implement something". Priorities are funny things in software development. And they get "funnier" as deadlines approach. -
GRAW2 MP Demo due June 7th
Sleepdoc-iBeta replied to Colin's topic in GR:AW 2 (PC) - General Discussion
TEchnically, I don't think we can do that without vilating our NDA. But from a practical matter, I think we can simply state what bugs we see in the Demo just like anyone else can. To comment that thye still didnt fix something, or something that worked before is now broekn, might be a violation however. -
4 On the PS3 issue, I'm glad you see the potential here. I was concerend after re reading my first post, I would get a reply like "GRAW2 Console version sux" or some such thing. My post wasnt really about GRAW2 PC so much as it was about the movement toward Mouse and KB that Sony is now openely sanctioning. The MS bunch has openly stated they will not allow mouse and KB as a controller and this has lead, possibly, to Sony deciding to seperate themselves from the XBOX further by allowing it. In fact, as I understand it, they provided the specs to Splitfish to ensure that the design was fu
-
GRAW2 / GRAW1 - TuG Player Stats
Sleepdoc-iBeta replied to Beaver's topic in GR:AW 2 - Server Operators
Wow. nice start to a good idea and good project. Many will take notice. how did you come to know the XML file formats etc for GRAW2? its not released yet? -
I have never owned a console until this christmas. I was gifted both a Wii and a PS3. The Wii is fun. The PS3 looks amazing on my 1080P TV, but lets face it PC lovers (of which I am one). Those games and their darn controller just don't cut it for us hardened "PC Only" types..... Then I did a little research and learned 2 things. The PS3 version of GRAW2 will include a feature that allows you to switch from Third to First person just like the XBOX360 version has . Hmm. OK. So what? I still have to hold that darn controller thigamajig and every one knows you cant aim for dung
-
He can probably do anything he wants so long as he does it with his own assets and on his own time (not on company time while on company computers). The real question is would he want to anymore? after all, who works all day for something then goes home and does the same thing as a hobby?
-
GRAW2 MP Demo due June 7th
Sleepdoc-iBeta replied to Colin's topic in GR:AW 2 (PC) - General Discussion
Gamespot announces dates and details, Demo and full release http://www.gamespot.com/news/6171926.html [Merged into existing thread]