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About reeper_3d

  • Birthday 01/04/1986

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    PHP/Java/Ajax Web Development<br />RvS/GRAW Modding<br />PAINTBALL

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  • Favourite Ghost Recon Mod.
    My Stats Script :-P

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reeper_3d's Achievements

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  1. Can someone post the contents of a few of the XML Stats files for the coop modes? Would be much appreciated.
  2. Hey rocoafz, For some reason my server wont record the coop stats xml files, could you send me a couple of yours for reference? And yes the tool exibits similar functionality as the link you provided, except it is styled so much better )
  3. I am already working on a tool which encompasses that functionality. Will post more about it later.
  4. Ragdoll physics which handle the bodies is always done client side as it is WAY too much data to be sent over the network. Physics for simple objects like boxes and other things which require less computation are within the bandwidth of the server and are therefore done by the server and delegated to the clients. Ragdoll physics normaly will not give any player any clear advantage based on how it is computed. Back in RavenShield the ragdoll Karma files could be edited localy for that reason and made for some interesting death effects.
  5. The customer shouldnt have to bend backwards for the developer. The developer should bend backwards for the customer to make sure their product works no matter what. And Btw my php.ini is configured as a professional, considering I am a proffesional PHP developer. There are reasons why I leave those settings off.
  6. First Main problem, your using asp style tages '<?' when by default php has asp style tags disabled. All of them need to be changed to '<?php'. Second of all, all uses of '<?=$variable ?>' requires the ini setting of short_tags to be on. You should replace with '<?php echo blabla; ?>' Third Have your installer actualy create a database if its not already created. Fourth Database password should not be a required field in the installer. Some people, like myself, have an account without a password (mind you its just a local test server).
  7. I must say guys I hope the free one you released is NOTHING like the one you are charging for because the free one is riddled with bugs. I see how it can work on your server because of your specific setup but the way its programmed EVERYTHING is broken if someone has different ini settings. For the last 30 minutes, just to get the thing running I have been fixing coding errors in the program. I hope you guys plan on fixing these things because you are charging for it and you now have a responsibility to provide a working product to your customers no matter what ini setup they have.
  8. Would be nice if we had some good close quarters environments in the expansion. Personally I think a GR meets RS would be nifty. The large open levels of GR with the close quarters intense firefights of RS. But thats just me )
  9. Gotta be carefull though, the one thing vonage doesnt make clearly known is if you call 911 you are not getting your local 911 center, you are getting the vonage 911 center which doesnt directly dispatch anything, that is a major MAJOR downside to vonage and they always stick that in the fine print. Think about that before you buy
  10. Unreal Editor is probably the best and most versital in the industry, but its made for the unreal engine, which is arguably the best and most versatil engine to build off of in the industry. You really cant compare Graw's editor to unreal ed because graws editor is much more of a placment editor then a full level editor. The graw editor is a couple steps up from the mission editor from the rouge spear series of games. Unreal Editor is many more steps ahead in functionality, not good looks but functionality. You knock the fact that setting up a sky was hard but you forget that the skybox gave you complete control over what is in the sky, you want an alien ship off in the distance you got it. You want fireworks being shot off you got it. The options are limitless, in graw, pick from a list. Me I much prefer building BSP level in the unreal engine for many reasons ... like you dont have to worry about leaks, because its a subtractive based engine there is NO way to ever break out of the world unlike the source engine or diesal engine ... The unreal engine obviously has many features most engines dont but since its developed to be sold to companies then it has to have all these features. Anyway comparing graw to unreal is like comparing rolling oranges to a highly tuned sports car ... you can but you just shouldnt.
  11. Lemme start by saying I am not trying to flame here, but I dont think respected admins is the way to go. I think a lot of the rules they setup for ravenshield were very closed minded and suited their style of play (refering to their restrictions on ALL key bindings) and I think we would be better off setting up an A/C community for GRAW by the GRAW community not an outside entity. Thats just my opinion if anybody else has any comments on this lemme hear them.
  12. It is perfectly legal to modify the files of the game to run without a cd/dvd as long as you own the game, now if you had downloaded it illegaly it would have come with that cd patch already and you wouldnt be here so ... I think its safe to assume that you own the game. Anyway happy compiling ... btw just dont try to play online with those modified files bad things can happen ...
  13. Howto run Multiple Mods at Once: ** This will not guarentee compatibility with all mods, but it WILL allow mods to run in a hierchial order ** Anybody who knows CSS will understand this perfectly as it would basicaly be a cascading system Howto: When activating mods the game first loads all default files and properties from them, when loading activated mod files it starts from the lowest ranked file files first. It loads all properties from them and overwrites exhisting properties that are set. It proceeds through each file going up the order overwriting the properties each time. Mod A Sample XML Rank #1 PropertyA = 1 PropertyB = 1 PropertyC = 1 Mod B Sample XML Rank #2 PropertyA = 1 PropertyB = 1 PropertyD = 2 Mod C Sample XML Rank #3 PropertyB = 1 PropertyC = 2 PropertyE = 1 Final Loaded Settings PropertyA = 1 PropertyB = 1 PropertyC = 1 PropertyD = 2 PropertyE = 1 What you have in the end is multiple mods loaded, if the mods dont overlap on properties in ways that break them then all the mods will work, BUT if the mods do require different property values something will break. In the example above mod A and mod B both WILL work but mod C may or may not depending on whether or not property C needs to be 2. This also requires modders in their mods to only include the properties in their xml files which need to be set. If modders include their files correctly and make sure all depedencies are accounted for in their files there is no reason why mods cannot work together.
  14. Hey guys just wanted to make notice that the personal messaging system is only showing the inbox and not and of the sent messages. It also isnt showing any of the tracking options to let you know if the person you sent it to has opened the message or not.
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