Jump to content
Ghost Recon.net Forums

Johnny Five

Members
  • Content Count

    12
  • Joined

  • Last visited

Posts posted by Johnny Five

  1. Tip #1 (SP) - Wait and let them come to you. When you pop a single enemy, chances are more will converge on your position. This can be extrememly beneficial if you have camped yourself in a protected area. When I first started playing GR, all too often I would kill two or three tangos and feel safe to move again. Ofcourse, once I started moving, my whole team would by torn up by a single tango laying prone amidst the dead bodies. If you wait long enough, the tango(s) will eventually stand up or round that corner. Sometimes lobbing a gernade into the mass of dead bodies will do well enough to elimnate the last of the hiding tangos.

    Tip #2 (MP) - If it seems to easy, it probably is. Have you ever seen an enemy racing across the map oblivious to you or your buddies? You decide to chase him and eliminate him from behind, and just when you think you have him when he ducks into that crater, he pops up and fires a three round burst into your face. It's happened to me and I've seen it happen to other people. They think they have the element of suprise on their enemy when really, it's just the opposite.

  2. 1.) Henry Ramirez - you just gotta love the weapons he gets. In IT he gets the SOCOMSD (my favorite weapon) and in the original campaign he gets the MP5SD (was my favorite weapon before IT). While neither of the guns are considered very powerful, their accuracy is unmatched and the addition of silence makes for a very deadly combo in the right hands.

    2.) Nigel Tunney - the only demo guy needed in this game. SA80 is definitley one of the best guns in the game. It boasts incredible zoom for an AR and often times one hit from this gun is fatal. But what makes him so great is the fact that he can carry both the M136 (anti-tank) and demo charges. I think all other demo specialists can carry only one of the two.

    3.) Will Jacobs - there is no doubt that this man is one of the most important specialists you can accuire. His addition to my team early in the campaign really boosted of my team's performance, and downing 4-5 enemies with a few rounds from the GL was nothing out of the ordinary. The OICW/GL is probably one of the easiest guns to use as well as one of the most fun.

    Jack Stone was a close 4 behind Jacobs. The mask rocks.

  3. I actually really enjoyed DS for PC. I think a little more challenge was needed, but overall, the missions were really great.

    Let me just add something to my little rant above. I see this as a great opportunity for Xbox to get the Desert Seige maps, and yet we still wont see them included. What I got from the full press release was that IT will be treated as a seperate game. It will include the IT campaign (8 missions) and a few extra multiplayer maps just like the PC version, however does not require the original GR game to be detected on the Xbox. Some would say this is a good thing, why buy GR if you only have intrest in in the Cuba conflicts? May as well save $50, right? In some cases, yes, but in most cases no. I theorize that most people buying IT will already own GR for their Xbox, and I have suspsicion that IT will cost close to $50 aswell. But then again, why shouldn't Ubi charge $50 for a game on Xbox that costs $17 for PC? The Xbox version does include 8 multiplayer maps and 4 GR maps and PC only includes 5 multiplayer maps. Right, to an idiot this might sound like a good deal; $23 for 3 extra multiplayer maps and the very same GR maps we already have. So what really irkes me is why Ubi isn't including the DS campaign in this "seperate game."

    Ofcourse, if it is announced that IT for Xbox will cost $20 then I have no problem with the exclusion of DS, however my greater senses tell me that won't be the case.

  4. Incase you haven't seen GhostRecon.net's newest headline, Ubi is releasing Island Thunder for Xbox this summer. This is great! This fantastic! This is what Xbox owners have been waiting for! But it's not good enough!

    I don't know about you but I feel tricked by Ubi. When a friend of mine just recently bought the Xbox version of GR, he played through the original campaign and expected to participate in the desert conflicts of North Africa. I, like him, was looking forward to seeing these missions as we both owned only the original GR campaign for PC. What did he get? One lousy multiplayer map. When we read "Includes Desert Siege Maps," we were expecting the full deal. PS2 got the campaign maps, but us Xbox owners got 3 extra multiplayer maps.

    So now Island Thunder is coming to Xbox. Yay! I plan on buying both GR and IT for my Xbox, but what about DS? We want those too! Where did that campaign go? Knowing Ubi, I'm gonna bet they will charge $40.00+ for IT, which is way too much for an expansion pack in my opinion. I know, I know, it's not officially an expansion pack, it's more like GR2 since you can't play the original campaign with the IT disk, but that only makes it worse. If you want to play the GR maps (minus the 4 included in IT), you have to load up GR on Xbox Live. If you crave some jungle combat 30 minutes later, you have to spend another 10 minutes loading up IT and getting ready for your next battle.

    Now don't get me wrong, I very much enjoy the battle experience I've had playing GR on Xbox (which compares to the intensity of the PC version, yet offers a slightly different game play), however with the exclusion of DS, I feel almost gypped as an Xbox owner. In fact, the primary reason I went ahead and bought IT and DS for my PC was because the Xbox version of GR didn't have DS. I don't regret my decision one bit (the ex packs are exceptional), but my PC is nearing the end of its days and if I had a choice to play a game on my Xbox or my PC, I would choose my Xbox.

  5. "I can complete most missions in under 10 minutes and not a lose a friendly"

    You are talking about GR right?????

    Yes, well in the original campaign anyway. There are a few which require a lot more attention to my other squads therefore requiring more time (Vilinus is one of 'em). If I stress time over secondary objectives and team health than I would consider 10 minutes slow. I have not "learned" the missions in DS and IT well enough to complete them in such time constraints, but I'll get there soon enough. It's all about knowing what to expect and where. Playing the original campaign over 7 times will give you that knowledge :) .

  6. Very good question, and one that I have been pondering myself. How can you tell if someone is cheating? What do the cheats do? I'm new to Ghost Recon online play, so I don't even know the first sign that someone might be cheating. Hehe, in fact I didn't even know people could cheat in this game (one major reason why I left CS).

  7. When I make it to the higher elevations, I'd say I was maybe 100-150 m from the baddies and I have clear sites of everyone of them. When I shoot with my sniper though, the shots never seem to hit the baddies, they just continue shooting with the leader at the hostages or whatever they're shooting at and all of them move/look the same when from the distance

    @Killa N Manila, the excact same thing happened to me. It's almost as if an invisible wall protected them.

  8. You do an excellent job of telling a story Swordfish. You have exceptional writing skills along with exceptional sniping skills.

    I have never encountered cheating in my recent days of playing Ghost Recon. In fact, I wouldnt even know what to look for. Could someone please tell me how it's even possible to cheat in Ghost Recon MP?

  9. I don't know about you, but I was well accustomed to Rogue Spear and Rainbow Six before Ghost Recon was even a thought in the minds of the guys at Redstorm. Those of you who played any Clancy games prior to Ghost Recon know the ridiculous skill of tangos when playing on the harder difficulties. Their aim was close to 100% accurate at a distance of infinity. It took me about 10 tries to beat most missions in Rogue Spear on elite, so by the time I beat 2 of em, my day was done. I was begging for a quick save feature for those games, and I'm sure many of you were as well. Sure the lack of one prolonged the playability of the games, but did it maximize enjoyablity? No, quite frankly it didn't.

    After having adapted to the lack of quick save, I made an effort not to use the feature in Ghost Recon. That effort quickly failed after playing the first mission (veteran) four times before completing it. When I finally did complete the mission, my elapsed time was over 30 minutes. From that moment forth, I have used quicksave to derease irritation and increase enjoyability.

    I viewed my use of quicksave throughout the campaign as a sort of practice routine. If I wasn't performing in certain in a situation, I would simply retry the situation until I got it right. Now, after all my "practice" is completed, the quicksave is a feature I need no more. I can complete most missions in under 10 minutes and not a lose a friendly, but if that fatal accident presents itself and my team is whiped out, I simply restart the mission.

    Sorry for the babble, but that is my view on quicksave.

  10. I'm coming back to GR for the first time in about a year. I remember downloading a MOD that allowed for "Firefight Mode" to be played on multiplayer maps. I've been browsing the mods for quite a while and haven't seen it. Could someone stear me in the right direction? Thanks :)

    Oh, and if there has been a mod made for the two expansion packs that offers "Firefight" to be played on the newest multiplayer maps, I'd love some help in finding that too.

×
×
  • Create New...