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}PW{ Postal

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Everything posted by }PW{ Postal

  1. Ok, I got GRAW 2 last night for the PS3. I haven't tried on-line yet but a buddy and I tried the offline multiplayer to see how it was. Something kind of weird was going on though. When we moved our guys felt very spongy. It would take a bit to get the guy up to speed and when you let off the analog stick the guy wouldn't stop immediately. The guy would take about 4 to 6 more steps after the release of the stick. Can anyone else confirm this? We tried the offline coop and offline solo elimination and it was like that with every game mode in offline. Now after trying the offline i decided
  2. This is cool. I cant wait to get this game. I have a question though. Who is developing the PS3 version and do they happen to come around these forums like the PC Dev's do?
  3. Ok, I received my FragFX earlier today. I played with it for about 4 to 5 hours and have some info to share. Comfort: The controller is easy to get use to using as per positioning of fingers on the buttons and so on. I didn't have too much confusion hitting the wrong button. Usage: In general the controller is fun and easy to use. The on the fly sensitivity adjustment is sweet and seems to work just as one would imagine. The left hand dongle seems pretty comfortable (odd at first but very easy to get use to) I didn't really use the frag button in gameplay but it definitely slows
  4. Hi man, Im still waiting on my FragFX. There have been a few problems with stores keeping them in stock..hehe As soon as i get mine i will come post a review. Right now im mainly playing RB6 on the PS3. I love the game but wish it had better buddy and clan support. Maybe it will be patched in...lol Im getting the wired version but thats only because i dont wanna wait for the wireless...hehe I think the wireless is the better choice if you can hold out for it. I have talked to and played with a couple people that have used this thing (The Splitfish clan). This thing is a PC gamers dr
  5. With any luck i will have my FragFX tomorrow. Im hoping this works out well because i just cant handle playing FPS on consoles with the standard controller. I know a few peeps who have gotten the FragFX and love it. They say its just like a PC mouse with a few added extra features. I miss playing on my PC but this controller will give me that back atleast to a certain degree...lol Im looking forward to GRAW 2 on the PS3 but because its being ported over im nervous about it losing stuff along the way.
  6. Its all good. As long as it eventually gets released then i dont mind the wait. Im not gonna push them to give me an incomplete game.
  7. I will definitly get this on the PS3. As of the delays. Well i dont mind. Let them finish it up and give me a good product..
  8. I wonder if the true power of the 8800's will show after Vista and DX 10 come out...seems that it should since its made for it... but ya never know...maybe it will be worse...lol
  9. The only problem with Grin telling us what they are fixing/adding is...what if it doenst pan out and cant be added or fixed like they intended.
  10. LoL, I sold my PC and put money down on a Pre-order for a PS3. I started out on consoles so its no surprise that im going back to them but im sure im not out of the PC race all together...lol
  11. Here is a link in english... http://www.gamesarefun.com/news.php?newsid=7102
  12. I think Grin uses triggers to spawn the enemy so in this case you havent reached the trigger area so the guys havent spawned. Just a guess but Grin can validate it.
  13. You are right Colin on the last sentene cause thats exactly what im doing...well im leaving PC gaming...I started on Consoles and im going back to Consoles. Ive been on PC gaming for about 3 to 4 years and had fun but its gotten too aggrivating for me.
  14. Here, i just posted this in another thread but thought you could use this info too...It is a reference to another problem but you can follow the directions to get what you want. There is a way to do it but it takes a little extra work. Ok, here is what ya can do. First...because you have your good map rendered at DRAFT. Save that bundle to a specific location. (not custom levels) Second... Do the export with the 5 passes on your map to get the mini map looking good. (now you will have 2 map bundles) 1 that has a good mini map but dont work and 1 with a bad mini map but does work.
  15. I have a suggestion for fixing your mini map. There is a way to do it but it takes a little extra work. Ok, here is what ya can do. First...because you have your good map rendered at DRAFT. Save that bundle to a specific location. (not custom levels) Second... Do the export with the 5 passes on your map to get the mini map looking good. (now you will have 2 map bundles) 1 that has a good mini map but dont work and 1 with a bad mini map but does work. Third... open up the good mini map bundle and pull out the good mini map TGA file. Fourth... Open up the bundle that you h
  16. Sorry..rough day..shouldnt have said what i said...i took your post out of context.....sorry.
  17. Wow...lol...your welcome for trying to help...LMAO Now...re read what i put and you will see ..."Allthough a little confusing, you will on larger levels need the vehicle graph even if you do not have any vehicles in the mission." But i can can see the mentality you take...so keep up the good work...
  18. Hhmm....dont see where he asked for super realism....he just wished there was more respawns in the GAME.
  19. This graph is a main graph, that the level on export makes a whole network of smaller graphs out of every object in the game, which the ai navigates through. The game will crash if enemies are placed and can not find a graph. Allthough a little confusing, you will on larger levels need the vehicle graph even if you do not have any vehicles in the mission. This graph is used by human AI on distance, and the game will crash if they do not find it. Im more pointing out the part about vehicle graph since you stated that it is random so i assume all AI are placed in the AI graph. Note ve
  20. As long as the server has it set up i do beleive you can vote kick now. /vote kick "players name" /vote yes
  21. Well if it just happened to happen to the best player and yet he was running smooth as silk and all of a sudden started experiencing lag out of no where but everyone else was a ok. Would seem pretty suspicious to me. Also...since you planted this idea in our heads...it would be easy to watch for...TY Anyways...like i said...if there was admin doing such a thing....i wouldnt be worried about this cause if they would go to this extent to win a match...what wouldnt they do...lol "Trust everyone...just dont trust the devil inside them!"
  22. I have matched in TWL and never seen anything about having the anti-cheat turned off for matching. If anything more checks are added to the anti-cheat. Why would any want a match were the anti-cheat is turned off? As far as lagging players in matches ROCOAFZ, I don't think you will see that problem with GRAW, since only a few matches have taken place and the furture doesn't look good for GRAW when it comes down to matching. It's just not matchable. It's not a cheat, but it can give an unfair advantage. Polaski... we are matching now at TCZ. It is fully matchable ToW-An
  23. Yeah, that multiplayer zone shouldnt be such a pain. They should have made it movable in the editor...ggrr Also, would be cool if we could start a pinned topic from the users with the crash log and what the user did to fix it!
  24. They have been on and made a few posts. Actualy i saw 4 to 5 on today.
  25. Did you physicly place a tank with the editor? Cause if you did and in your script have then it will spawn 2 tanks cause that script code spawns a tank. You either need to have that script code ( to spawn a tank at a specific time) or place a tank in the game using the editor. This is what happened to me anyways when i was placing the Panhard in my map. When i removed that script it stopped spawning 2 Panhards.
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