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3MC .GrindeR.

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Everything posted by 3MC .GrindeR.

  1. I pre-ordered this game based on my fondness to GR1 as well. It is obvious that the majority of the development took place on the CO-OP and SP side. As an MP game, the gameplay is rather 2 dimensional and gets a little boring after a few hours play. Other posts have covered the details. Having said that, the potential for this game to become a great MP is there, and I find myself wanting beyond all hope that it will develop into one over time. My advice...........wait and see.
  2. Although I wouldnt consider a mod a hack, this does not detract from the point that Razz is making, that of an unfair advantage, although I would dearly love to have the EOTech on my SCAR, better yet 4X ACOG Maybe GRIN could consider these for future patches, that way everyone would have 'em
  3. where do you find this "sepia_effect_opacity?" is this on the demo? thanks C:\Program Files\Ubisoft\Ghost Recon Advanced Warfighter\Data\settings\post_effects.xml - <posteffect name="mission01_dive_1" modifier="add"> <sepia_r x="1.000" y="0.720" z="0.260" /> <sepia_g x="0.300" y="1.000" z="0.440" /> <sepia_b x="0.050" y="0.320" z="1.000" /> *<sepia_opacity value="0.500" />* <levels_r x="0.150" y="0.900" /> <levels_g x="0.150" y="0.900" /> <levels_b x="0.050" y="1.000" /> <bright_pass value="1.000" />
  4. Well, after following these forums since last fall, hoping for a new GR, we have finally been rewarded with My squad is a purely MP group and several of us used to be big fans of the [GR], so the anticipation level was high for this title. We decided that 4 of us would pre order the game and put it through its paces for the MP, to see if it could be recommended to the rest of the squad. Unfortunately it is a no-go at this time. But since we're at it, here is my brief overview of the big issues with the MP. on the UP side: Great weapons models and sounds, Destructable environ
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