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Posts posted by DiGiTALY -TC-
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Sad news..
Good luck GRIN team and thank you!
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I tend to skip portions and move straight into the juicy parts of code and rig setups
yup, but mod tutorials are like girls, they tend to retaliate if you skip foreplay ang go directly to the juicy part
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Well, not exactly. Going through the tutorial it didn't really cross my mind that I ought to of been smart and used the most current .xml files and it does't really say anywhere in the custom content tutorials that it be best to use references from the patch bundle.
As for the weapon tutorial however...there are a few hints to older .xml files being used and displayed.
Here's one example of this.
weapon_data.xml used in the tutorial
<weapon_data unit="ak74" name="ak74" weapon_id="42" inventory_slot="primary" gui_unit="ak74" weight="3.5" length="80" stability="1" price="120" damage="2" player_weapon="1" grenade="0" cal="556" wizby="2"> <stats caliber="5.56 x 45 mm" rpm="750" velocity="870 m/s" firemodes="SA FA" capacity="60" info="info_ak74" /> <bar_stats accuracy="0.6" stability="0.6" weight="3.5" impact="0.6" />
And the identical lines from the 1.3 weapon_data.xml<weapon_data disabled_by="disable_heavy_rifle" unit="scar_light" name="scar_light" weapon_id="12" inventory_slot="primary" gui_unit="scar_l" weight="3.5" length="80" stability="1" price="120" damage="2" player_weapon="1" grenade="0" cal="556" wizby="2"> <stats caliber="5.56 x 45 mm" rpm="750" velocity="870 m/s" firemodes="SA FA" capacity="30" info="info_scar_light" /> <bar_stats accuracy="0.6" stability="0.6" weight="3.5" impact="0.6" />
There is a fair bit of a difference in there with the weapon_data disabled_by="disable_heavy_rifle" part, something I'm guessing would be enough to cause a crash when trying to use this in [GR]-COOP.
this is taken from the weapon tutorial I wrote:
We are using the local folder method. Refer to previous tutorials for info about the extraction of files from *.bundle (just remember to use files from the patch.bundle when they are available)
I suggest you to unbundle all the files from the quick.bundle in a dir and then those from patch.bundle in the same dir (overwrite when asked) so you will have all files up to date ready to be copy-pasted into your mod folders.
and the tutorial was made before the beta (to be included in the beta..) so I've used the most up to date files I had
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..and what about sound
I would say sound will require at least the same time you are spending on modelling...welcome to the next generation games modding
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I would tell things plain without using a 3 letters acronym
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coming next... OliverReed dating Tow-Angel
ok ok I'm sick
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During a fall, a cat can reflexively twist its body and right itself using its acute sense of balance and flexibility. [15] This is known as the cat's "righting reflex." It always rights itself in the same way, provided it has the time to do so during a fall. Thus, high (multi-story) falls can be less dangerous to them than those of only a few meters. Many cases are known of cats falling from substantial heights (5 to 10 stories) and surviving almost unscathed.
I would be quite confident
she's a Wintertidh after all
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This has only recently been noted but sometimes when people spawn on the steps by the back of the lighthouse they can`t get up the steps..It is just physically impossible to get to the top..
Has anyone else seen this.
yup
(btw if you go down a few steps you can climb it again, or at least this is what happened to me)
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I asked for a translation from italian-english to english but I think grin wanted to preserve the MADE IN ITALY style
about your new prob...
I was right about the xform
I was right about the material
I'll be right as soon as you make a proper atlas set
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this is taken from the tutorial:
"lod_a needs a skinned_bump material while lod_b and lod_c don’t have animations so they use a bump_cube_instanced shader (look at the scar_l example to assign proper materials)"
so my suggestion for the future is... RTFM
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i used to know girl who worked on a 40km highway...how much do make a night mate ?
I've really called this upon me
and I don't make special discounts for gr.net members so don't ask
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Could it be that you assigned the wrong material in max to each group of objects? once I did this error and had the same results of you..
PS: I know the info in the tutorial are incomplete, but it was everything I figured out at that time..
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Hey guys,
Progress report please?
trespasser is working on trees
digitaly is working on a 40km highway
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(are we sure wille is not a bot who replies with a mix of funny jokes and xml code?
)
but I would say the whole grin team is a wonderfull anomaly in the devs world
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I think Rocky&Co can handle this matter through the normal moderation activity...
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^ is supposed to be an artist but he can't even make his own signature...
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Why Dagga? Well it explains "chopper attack" pretty well.
I thought it was a variation of "Giggidy, Giggidy, Giggidy!!"
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yup, we can customize each member of our squad in perfect [GR] style:D
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a close up
a ghost with a less sci-fi helmet
this is it, I hope to find a few days to continue chr testing next week
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you should copy-paste the mission.xml to get help
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Indeed, it has of course nothing to do with system req., that GR1 are free (piracy or just sold for nothing) and that GRAW got a somewhat working anti piracy (those who play online knows that the "invalid CD" drop outs are legion.
this is one of the reasons, another one is console multiplayer services now takin a big share of online players
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Is it just me, or is the file in the character tutorial just a duplicate of the HUD icon tutorial? This is from the latest patch.
Love the Delta "look" soldier btw, now we're talking!
yup I have the same problem..but the max file is enough to start a few tests...I even wonder if grin knows about this? was it reported?
that chr was just a test cause I had problems finding good references..
then I saw BHD movie a few times and now I know what to change but don't have enough free time to start working on it seriously
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I did a few tests..
but my real job is killing me in this period
PS: the 1st image was just a joke between me and wille, so don't worry, you'll never have to kill ghostly ghosts
Requesting Permissions
in GR:AW - General Mod Topics
Posted · Edited by DiGiTALY -TC-
I grant you my permission
(this applies to all the people who's asking the same thing through PM ..and sorry for the late response)
have fun!