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Posts posted by ashirat
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Did you check the dds file for aplpha chanels so that they don't get displayed or did you fool around with the xml files ?
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don't worry white ...
The wepon models are to much work in this game that there would be a mod with 100 different weapons .. i guess ,ost you will have to face will be something around 20 i guess .
Just to much work for simple mod. If somebody goes forward with some total conversion thing like CS from HL then you might see more guns imo
cheers
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now say if we do make changes, how can we remake a .bundle file anyway? or is that a ancient chinese secret?
I wouldn't wonder if the GRAW exe has a added command to create the bundle file and to unpack it ..
some1 try to use the oldschool pkzip.exe expressions with the GRAW.EXE .. lol
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I agree with nemon,
if you take a look at WOW .. it is completly XML based programming for the GUI... even add on macros and stuff can be made with XML files
the only thing will be that the mod ain't become an overwriting mod ...
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Hmm looks like there will be some sort of weapon stats mod pretty soon ..
i guess don needs to rewrite the startup tool that it becomes not overwriting and the 1st steps into modding are done ..
wonder how it will work in MP ... are the weapon stats on the server the one who count or client ?
lets see whats going to come here
dxe script files
in GR:AW - General Mod Topics
Posted
Getting to the core ...
when we can modifie scripting files or create new ones and get additional bundles to run with main bundle we are done and grin can keep the mod tools