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Posts posted by RuTHlezz1
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I have made a GRAW server status block for PHPNuke sites. This block is easy to customize and install. It can be ran as a center up/down block or a side block, change the color and table border size by changing the value of a few varibles. I have also included a way to link to any player stats scripts with the ability to turn the link on and off and to have mouse over text that you can change
It has been tested on Nuke 7.9 patch 3.2 but should work on 7.8 -7.9 with no problems.
If you have an earlier version of nuke I will be happy to modify it to work on your site or make it better suit your needs.
See it HERE
Download it HERE
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Hey I put this for download up at my site
http://www.deadlyforcegaming.com
Registration required (sorry guys but gotta be able to track activity and were is the most pop part of site)
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Are you using windows firewall, a nat router, zone alarm? Let us know maybe one us can help you
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well lets hoped they fixed it
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Just wondering why you think the patch would fix a problem with your firewall?
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Nice work man!!!!!!!!!
Here is a code snippet if you want alt color tables. you will need to place it your do while loop.
// Set Color for alt table // If $color==1 table row color = #FFC600 if($color==1) { $altcolor = "$bgcolor4"; #Slate Grey // Set $color==2, for switching to other color $color="2"; } // When $color not equal 1, use this table row color else { $altcolor="#6D7B8D"; $color="1"; } -
Well that would probably be ok then only problem is if they didnt really die one time your statistics are flawed from the go. For example over 1000 game if you only died one time in 25% of those games your death rate would still show 1000 total deaths instead of 250.
Honestly I dont think that many people or any at all will make it through one game without a death, however if they are a sniper and dont move alot and dont get many kills would it be fair to give them an auto death?
Let me look at your code a little bit more and think about it and I will post.
Are you wanting to show percentage of Kills to Deaths like
75% kills / 25% Deaths?
I think I got something worked out. Their is no real reason to add 1 death, if you havnt died then your 100% so no need to divide just output the kills to the screen.
<?php //no deaths and no kills if ($xml_data->statistics->ranking->player[$i-12]['deaths'] >= 0 && $xml_data->statistics->ranking->player[$i-12]['kills'] == 0) { echo "0/0"; } //kills but no deaths elseif ($xml_data->statistics->ranking->player[$i-12]['deaths'] == 0 && $xml_data->statistics->ranking->player[$i-12]['kills'] > 0) { echo "100 / 0"; } else { $kills = $xml_data->statistics->ranking->player[$i-12]['kills']; $deaths = $xml_data->statistics->ranking->player[$i-12]['deaths']; // Total Kill and Death $k_d_ratio = $kills + $deaths; // Killed Percentage $killpercent = $kills / $deaths; // Died Percent $deathpercent = $deaths / $kills; echo "$killpercent / $deathpercent"; // If you just want to show number of kills and deaths uncomment line below // echo "$kills / $deaths"; } ?>I got a question. Does this game append the logs of each game to the same file or is it making a new file for each game?
If it is doing that latter you will need to add in database support to check for players name, if name is not there create it with tables for stats and enter data from game. If the name is there pull previous stats from database and recalculate with new stats and then write them back.
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if ($deaths == 0)
{
$deathpercentage="0%";
$killpercentage ="100%";
echo "$killpercentage / $deathpercentage";
}
elseif ($kills == 0)
{
$deathpercentage="100%";
$killpercentage ="0%";
echo "$killpercentage / $deathpercentage";
}
else
{
your code here
}
My suggestion
else
{
// add total kills and deaths for easy percentage calcs
$totalkds = $kills + $deaths;
$killpercentage = $kills / $totalkds;
$deathpercentage = $deaths / $totalkds;
echo "$killpercentage % / $deathpercentage %";
}
or something like that, whats your funtion to calc now and I can help you. Whatever you do I would check for 0 deaths and 0 kills first before you try to do any calculations that way you dont have to try and do a calculation and get an cant divide operand by 0 error
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Nice images! The only thing that I can recommend is to make them transparent gifs so people who download your stats program can change the colors of the page without having to edit the images.
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What I thought was interesting was how the 3 different groups had different feeling towards how we (HCG) effect the game and the way it sells.
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Well if you tried battle lan and cant see the server I have no clue. I have noticed that when we do coop through hamachi that its takes a little while for the server to show up in the lan list so it could be that you need to wait a few more seconds and go back to main screen and back to mp menu a few times.
As far as through GS if you are behind a linksys type router you will need to forward the ports to your PCs IP addy
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LOL recon, Man when you typed that I thought it was the best thing I have read in years!
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I was over on the ubi forums and say a thread with this link in it. Its a pretty good read and some of this relates to our community and our situation with graw.
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I agree that it is still less linear than say cod, Cod2 or most games released today. Just wanted to point that out.
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GR was pretty linear to, sure you could walk around the forrest but you still knew you had to take out those tangos at the bridge before you could move on.
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I dont think anyone is trying to say Grin is god or even that Grin is great. The point you are missing is that the game isnt as bad as some people are making it out to be and with a few updates and some community support a few of us think this game will be heads and shoulders above the original GR. It has all of the parts to succeed: Tactical gameplay (with some tweaks to guns and 1 shot 1 kill) Large maps, great effects, decent AI and if we get our mod support all will be good.
All that Grin needs to deliver is SADS, DM, TDM, KOH, LMS and another type of coop where if the host dies the mission doesnt end.
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Singleplayer only: I've played through GR1 and all its add-ons and enjoyed it hugely but GRAW is better.
- The SP campaign is no more linear or scripted than GR1's.
- More reactive enemy AI makes tactics like flanking and suppression much more viable and realistic than in GR1, where enemies basically stood and waited until you popped 'em. Unlike in GR1, there is a certain amount of randomization of enemy placement/tactics, sometimes dictated by the player's actions.
- The weapon choices may be limited, but this is intended to represent a realistic tactical loadout for the mission-types presented. MP is a different matter, but in a SP campaign dedicated to realism, why would I want to use an AK-47? This range of choices represent what a rl US special forces team might have available in the field.
- Controlling your four-man squad is not a pain in the ass and squad management has evolved considerably from GR1. In GRAW your squad will find cover and move from cover-to-cover with appropriate "Follow" orders. The limitations of buddy AI in GR1 dictated a need to babysit teams, which many people on these forums mistake for fine control. By contrast, GRAW invites you to let them fend for themselves but two conditions apply: Your orders have to be tactically sound and you need to adapt to a slower and more deliberate style of gameplay that reflects the odds involved with a four-man covert team taking on multiple platoons of rebel forces plus armor. It's as simple as this: GR1 was more of a light infantry sim where GRAW is more like SAS/Delta, i.e. highly outnumbered manpower-wise, with tactical compensation provided by force multipliers like air support and advanced comms. The player needs better situational awareness than he did in GR1 because the threats are more versatile, random and lethal. GRAW's buddy AI is not perfect but I've seen them use frags, secondaries and M203s, they run for cover on their own intitiative and they are much more "corner aware" than friendly AI in any other comparable game.
- The maps are superb, just as GR1's were five years ago. Advances over GR1 here include more verticality (you have to watch the rooftops for snipers), a much greater draw distance, a wider range of cover objects and superb implementation of destructable elements in the environment.
Here are a few other areas in which GRAW excels, for those with the inclination to approach the game with an open mind:
- State-of the-art graphics: I'm no longer bothered by the jaggies, sorry.
- The game runs flawlessly on my mid-range system and has never crashed.
- Great weapon modelling.
- Fantastic sound quality.
- Very high production values across the board.
- Excellent physics that include the promised "body awareness" concept, which, unlike GR1 or most FPS games, makes you feel like an infantryman who has to move and fire subject to his own realistic physical limitations rather than a disembodied, floating specter with a recticle.
- Really strong mission design, with a great deal of variability, tactical realism and spectacle. The interaction with allied forces in some of the missions, such as the convoy and its support team in Mission #3 is very intelligent and adds to immersion, it's not the old "your four guys against the world". And as for the save-point feature, somebody on the Ubi forum wrote that this is what designers use to disguise thin content. He couldn't be more wrong. In a glitchy game with wrongheaded or goofy mission design, this feature is intolerable. In a great sp game like GRAW, however, it's there to compel the player to use appropriate tactics and caution, something that even the most tactics-driven player will not do if salvation is only as far away as the F5 key. In a game that "plays fair" -- like the original Rainbow Six games -- (i.e. no excessive glitchiness or bad mission design) save-points are totally reasonable IMO and, as I say, impose a tactical challenge upon the player that could not be met without such a system. The save-points are very well distributed in GRAW and represent a good compromise between creating tension and rewarding achievement. Again, this cannot be appreciated without a much less caffeinated style of gameplay.
I hate the childish gamer-geek appellation "fanboi" almost as much as it irks me to see people calling what they don't like "gay". But go ahead and call me a "fanboi" if you want, when in fact I'm just an appreciative -- and discerning -- consumer of GRIN's product. I genuinely regret the issues some of the negative posters have had with the game and I cannot yet comment on MP although I'm an experienced MP gamer and will try it. As far as SP is concerned, however, GRAW is not perfect but it's by far the best and most ambitious tac-shooter I've ever played and I've played 'em all.
I agree with every Paragraph, sentence, and word in this post. Thank you for saving me the time of having to type it all myself

I dont find GRAW flawless, in fact there are a few things I would like to see fixed. But overall this game is exactly what it says it is.
Yup great post man!!!!!!!!!!!!!!!!!!!!!
It’s funny to me how everyone bashed the GRAW demo, it seems they forgot the bug in the GR1 demo that would blue screen your PC.
Does GRAW have issues, Yes without a doubt and a lot of them will be fixed next month. When we get our sandbox editor we will have more field, mountain, desert and swamp maps than you can shake a stick at. Hopefully when we get the editor and see how the modding will go we can start to make new game types like we did with GR and if all goes well we will get our 3DSM pluggins as well.
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Yep, Chopper is on the roof of the parkign deck
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Nah that doesnt, the rest of your posts on the forums make you look schizo



J/J Rugg
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it is scalable, Just turn down the setting till your PC will run it. My PC runs it fine and its not a high end PC by any lenght of the imagination.
2.4 P4
1.5 RAM
6800 GT
XP Sp2 optimized by me for max speed
I love the lighting and effects and think it looks great! I have a feeling you will start to see more game come out that will utilize this type of lighting so get ready.
I remember I used to get ###### when a new game would come out and I had to upgrade but thats just part of it bro. Upgrade or buy a PS3
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uncheck Friendly Fire on the server.
I hope they can come out with a Dedi server like CoD2 where we can set reflective or shared damage
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GREAT JOB GRIN!
Love what you have done with the GR title! Good SP tension, firefights, realism and graphics. Sure they could be tweaked a little but over all NJ
Will be waiting for your SADS files and new mp gametypes with the patch but still love it!
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I would like to know how to find these dedi servers as well. please give us some info..
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I played this last night in coop and thought one of the guys playing fragged us. TY for the heads up!
GRAW Sever Status Block for PHPNuke
in GR:AW - General Mod Topics
Posted
I was just about ot head over to your site and let you know I got this out today.