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RuTHlezz1

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Posts posted by RuTHlezz1

  1. Is it just me or is the game running a little smoother than it was pre patch. A good friend and myself played several rounds of coop and for the first time ever the server didnt crash and I didnt get dropped one time. I also love the skip insertion video!!! way to go Grin!!

    I got on for a fast HH on AFZs server and it was a good time except my sound card was not working so I had to bail out after a few to fix it. Overall I think was a great patch and I hope the coop patch is just as good.

  2. I am not a big fan of having to make the terrian in max then exporting it and then seeing if it works correctly...the unreal editor has this one beat hands down on this aspect.

    [GR] didnt not have a map editor Willie, maps were made in max and then exported....speaking of that would it be possible to make the entire map in max then export as an object and then just lay down the terrian in this editor?

  3. I am still working with the editor but so far we only really have stuff to make deserts or more versions of the same city blocks. We have the 3D Max plugins but no instructions of their use so for the time being think iraq :)

    I agree GRAW needs a http redirect download like unreal, call of duty and other like games.

  4. well, GRAW render a huge cube, BF2 don't work like that, the first GR don't have that, Oblivion, don't have that, Farcry don't have that, operation flash point don't have that, half-life 2 hmm nop, etc.

    You dont know what you are talking about my friend. Go read tutorials on GR map making and you will see you need portals and zones to optimize the map. Farcry, BF2 both have and use portals to optimize the FPS. and every game ever based off the Unreal engine does the same thing. Its possible you just dont know how to use them or you are making assumptions. When I get some more free time this morning I will post some links for you.

    you are right, i don't mean zone i mean "Sector"

    Coool.....Man it was a trip reading through some old GR map making tutorials. have you tried that farcry mod that makes it like GR?

  5. well, GRAW render a huge cube, BF2 don't work like that, the first GR don't have that, Oblivion, don't have that, Farcry don't have that, operation flash point don't have that, half-life 2 hmm nop, etc.

    You dont know what you are talking about my friend. Go read tutorials on GR map making and you will see you need portals and zones to optimize the map. Farcry, BF2 both have and use portals to optimize the FPS. and every game ever based off the Unreal engine does the same thing. Its possible you just dont know how to use them or you are making assumptions. When I get some more free time this morning I will post some links for you.

  6. created some map for FEAR and the way the rendering work is very clever, you divide the map in zone of rendering, so it render only the zone that you can see from the zone you are in, the principle is really good for optimisation and dramaticaly reduce de number of polygone to render so it allow the player to have very good performance because the 3d card don't have to render all the map but only a few zone at the time and the rest is not loaded because an other texture block the view. But if you create a map without those zone, truste me you fps will take a dramatical drop, unless you don't use what make this game looking good, the volumetric light.

    That is how every game made within the last decade works...nothing really new or clever about it.

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