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TheVoodoo

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Everything posted by TheVoodoo

  1. lucky one, upload an ingame footage and let us take a look on it
  2. have they removed the ability to create squads like in GRAW1? Squadmembers were shown as green dimonds in hud. It was very helpful to stick together within squad
  3. Minimum System Requirements == You can still play it, but you can't enjoy it! Recommended Configuration == You can play it pretty well but still not perfect. ("but we were ashamed to write even higher recommendation, cause it would scare our customers.") You should already know this, its always the same with games!
  4. well, seriously i think theres nothing you can do against bad performance in GRAW2 with this system. i respect your decision to wait with upgrading your system till you're sure the game is worth it, cause i know that many publishers releasing undone and buggy piece of software lately.
  5. do i have to use the blue # in the scoreboard or the listed # in the consolescreen? i ask cause they arent the same.
  6. if in AvR would be no respawn for assault, the whole idea of this gamemode would be ruined! it would be unfair that the ghosts can tag enemys and have better loadouts than the assaults. Nobody (including me) would care about completing the objectives. Everyone would go out and hunt the other team to its death. If that change would be made, i would not be interested in GRAW 2 anymore, cause only the new AvR gamemode is the great innovation in multiplayer of GRAW2. AvR is perfect as it is! But maybe the assault team should get additional score if the stay in close range to the AA vehicles to defend. cause anyone on pubs is running elsewhere to hunt the ghosts, while other ghosts are planting C4. To Teamplay: Some stupid ghosts are sniping the assaults from ass of world, where they're never be a threat, just to let them spawn in front of other ghost-teammates, where those get shot. LEAVE TAGGED ENEMYS WHICH DO NOT THREAT YOURSELF OR OTHER TEAMMATES ALIVE TO TRACK THEIR MOVES AND AVOID THEM. Its more important to know the enemy is on other side of map while im planting my c4 as i dont know where it will spawn when ive killed him!
  7. well i repeat my post from an other Thread : IMO its a good thing to have those kits! Because its well balanced and stops nadespamming all the way that ruined the GRAW MP experience. You have to earn better ranks to access better kits. I mean who would not put a scope and a GL on his weapon if that would be possible? Its great that we are restricted to use standard arms at the beginning, so they get a usage ingame.
  8. Am i right, that its not possible to shoot trough corrugated-iron and wooden fences with standard weaponary in the demo? if i remember right it was possible in GRAW1?!?
  9. yes, that can be sometimes really frustrating. there could be 3 solutions: stronger weapons or less health or shaking view when hit
  10. another suggestion: A jamming transmitter could be placed at the spawnzones, that gives any enemy who cross the way a real bad visual. Worse visuals than in GRAW1 singleplayer. And additional the enemy get autotagged in this zone. 3 sec invulnerability for spawners.
  11. yeah, the dev's had nice ideas for GRAW2 to improve the multiplayer experience a lot.
  12. IMO its a good thing to have those kits! Because its well balanced and stops nadespamming all the way that ruined the GRAW MP experience. You have to earn better ranks to access better kits. I mean who would not put a scope and a GL on his weapon if that would be possible? Its great that we are restricted to use standard arms at the beginning, so they get a usage ingame.
  13. -) the silenced weapons do have hall/echo in the environment. I dont belive silenced weapons are such loud that they cause echo. -) silenced SNIPERRIFLES from recons are having a wrong 3rd person firingsound? (unsilenced?!) if i fire it myself from 1st person view all seems fine, but if someone else next to me does, it sounds like its unsilenced.
  14. -) serverbrowser need filters and a sort function -) servername and ip needs to be displayed when pressing "TAB" ingame -) hitindicator sould be serverside optional -) footstep sounds of incoming enemys far to loud (i can still hear them even if i'm surrounded by walls)
  15. add weapon restrictions to server to disable the choose of explosives or remove the Grenadelauncher completely from MP... nobody is using conventional weapons anymore, everyone is laming with GL all the time in Multiplayer! i also want to see other locations in maps... add a forest map / jungle
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