if in AvR would be no respawn for assault, the whole idea of this gamemode would be ruined!
it would be unfair that the ghosts can tag enemys and have better loadouts than the assaults.
Nobody (including me) would care about completing the objectives. Everyone would go out and hunt the other team to its death.
If that change would be made, i would not be interested in GRAW 2 anymore, cause only the new AvR gamemode is the great innovation in multiplayer of GRAW2.
AvR is perfect as it is!
But maybe the assault team should get additional score if the stay in close range to the AA vehicles to defend. cause anyone on pubs is running elsewhere to hunt the ghosts, while other ghosts are planting C4.
To Teamplay:
Some stupid ghosts are sniping the assaults from ass of world, where they're never be a threat, just to let them spawn in front of other ghost-teammates, where those get shot.
LEAVE TAGGED ENEMYS WHICH DO NOT THREAT YOURSELF OR OTHER TEAMMATES ALIVE TO TRACK THEIR MOVES AND AVOID THEM.
Its more important to know the enemy is on other side of map while im planting my c4 as i dont know where it will spawn when ive killed him!