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SnowFella

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Everything posted by SnowFella

  1. Hops out of the shadows. Congrats Erik, well deserved for sure mate! Although not exactly breaking frontpage news as you have been an intern there for quite some time now Hops back into the shadows
  2. Trust me F**ckwit today isn't the day to keep ###### me off as I'm very likely right now to rip you a new one good enough that I'll get myself banned. Not that it will be anything of a loss as this forums has been going down the ######ter ever since the influx in the last year of GR:AW whingers started taking place. My only regret is that I most likely won't get the chance to come back in again and reply to asswipes like you. To reply to your other little thread...yeah I know you can't model for ###### because if you could chanses are you would understand where I'm coming from and that you
  3. You a roo short in the top paddock or something mate?
  4. Extract from my M4 Sopmod readme file More about this whole thing in the below link M4 Sopmod thread
  5. Oh well, with latest developments it's once again time to reinstate my earlier thoughts about giving this whole scene the finger. In the last week and a half there's been 2 instances of edited M4 files getting offered for download by other "modders", folks that seem to be fully capable of skinning and modeling but totally unable to read and understand a simple readme file I have officially had it this time around the block and I'm giving up....do whatever the F you feel like with said M4 files as they are the very last ones you will see released by me for any GR based game, I'm abandonin
  6. Sure you will like this one even less then. How to eject Rocky from your yard
  7. Well, just judging by the ingame look and caliber I'd say that what we had in GR:AW was an M249 SPW, not an Mk48 or Mk46. GR:AW Mk48 M249 SPW Both the Mk46 and Mk48 has a different top heatshield with a picatinny rail ontop and the GR:AW weapons just doesn't have that Besides....give me a good ole MAG58/M240 anyday over it's smaller cousins. There's nothing that's a too heavy weapons....just soldiers in need of more pushups. I'm a midget at 5'9 and a mere 120lbs and I could still haul and shoot the thing comfortably.
  8. Not that it would of bothered me if it had been mate...my feelings about thales ain't that hard to find out if you start reading though this forum.
  9. It is indeed a shame that you feel that way and by the looks of it more or less demand Jay & Company to patch it ASAP. They have worked on this mod for 3 years now and asfar as I'm concerend deserve a break to do something other than look at vertices/triangles, pixels and code. Have you ever worked on something for 3 years straight without anything but the publics anticipation and your own enjoyment as only pay? I seriously think the answer to that question is "no" as you don't even seem to have enough patience to wait alittle while for some bug fixes. The one thing I've learnt as a m
  10. Guess it could of mate, then again I've never officially said anything about who the perticular asswipe was...chems comment was a guess from his side.
  11. Ok, here's the rear view. (Click for full 1600x1200 render) Think the next car won't have a black paintjob as it's a pain to get the carpaint looking right!
  12. Ofcource I am mate It's beyond far the best "road trip" movie ever made! Only reason I desided not to include the Bandit's front georgia plate in the above render is because it's texture suck.
  13. Alright, here's the first "final" render of this model. It really just highlights how much I suck at lighting and composition unfortunately. (Click for full 1600x1200 render) I'll set up a camera angle from the rear aswell so keep a look out for it in a few hours.
  14. Cheers mate I'm acctually about to call this thing finished and move on even though there still are some minor areas that could need refinement. I've just lost the drive to continue on this perticular model for some reason. I've tossed the question up among my teammates of what car they would like to see next, 70's muscle car ofcource, and got a few suggestions. Unfortunately some of those are hampered by the lack of good blueprints available...best bet right now is either a Ford Falcon XB GT or a Plymouth AAR Cuda
  15. Sounds almost like it could be a portal problem with the map, so it would be very interesting to know if all you guys took the same path before ending up inside that tower. This because portal problems generally don't tend to show up as you pass through the portal with the problem but at the very next portal you pass through. As for Jay's whereabouts...he's very recently got himself a copy of VBS1 so I'm guessing he's busy acctually playing a game for a change instead of modding one for your enjoyment. Give the man a well deserved holiday guys!
  16. Zoom control as in level of magnification? If so then I'm pretty sure both are linked to character animations and can't be altered.
  17. True, but in most cases where mod support is given it's just a technical challenge. Ie, you have to learn new techniques like normal mapping and also animation. Other than the obvious animation problems with GR:AW weapons mods and also the unified .xml files (mod_data.xml and weapon_data.xml mostly) GR:AW isn't really that hard to model for once you have the technical knowledge.
  18. It's quite simple really, GR:AW uses that bodyawareness system right. So in other words everything is linked to the characters animations, even something as simple as going from aiming using the ret to bringing up the sights is animation controlled as the "view camera" is linked to the characters head. So to make a new weapon we are either faced with having to make brand new animations, something we don't really have the tools for, or reusing original GR:AW animations. Reusing old ones are pretty straight forward aslong as your new models LOS (Line Of Sight) is identical to the old models,
  19. @ScOpE: Nah, I ain't going to say mate...just that there might be more than just one new weapon that I'll be making, right now I'm more or less planning 3 new ones. And I've already got nearly finished base models to start from @SAP: I had a similar problem with the M4 at the very start but I can't say for sure how I fixed it....or if I did fix it fully. I do suspect my problem had something to do with mirrored textures though, as it only appeared on come parts. In your situation it seems to affect the whole model though so it's likely model based. Try this. First select the whole model
  20. Then again...a projectile texure for something like that doesn't really need to be any bigger than 64x64 and that won't affect performance at all!
  21. It's still extremely rough though mate, and I'm more and more starting to realise I've given the barrel way to small space in my texture as it's way to blurry for my liking. And this weather just won't let up on my...just sat through another 2 hours of continous thunderstorms today, it's wreacking havoc with my productivity!
  22. I generally tend to want to keep everything separate from my OS install, even on separate discs! So this is my current setup. HD1 80Gb SATA Partition 1: OS and various programs Partition 2: Swap and pagefiles HD2 120Gb SATA Partition 1: Games Partition 2: Mod work HD3 80Gb External 3.5" disc Backup1, mod work and a clean ghost image of my C: drive with OS and programs installed HD4 60Gb External 2.5" disc Share disc, something I'll bring along whenever I have to share files with someone.
  23. Nah, I'm just a nutter mate. A nutter who's already started modeling one perticular weapon for GR:AW2 I want to have it as finished as possible, with colour/spec and normal maps for when the release comes. I've modded all other GR versions availabe on the PC so I'll atleast release something for GR:AW2, just got my fingers crossed that we'll get exporter tools!
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