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Everything posted by SnowFella
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Yup, modeling individual rounds sure do crank up the polygon count as I found out making my Shrike mod! Those weapons tended to end up in the 2200 to 2400 polygon range with added scopes and acessories, looking at them now though makes me cringe! So many places where I could of modeled things with a heck of alot less polys! And the scope on that KSP90B (Minimi Para) model Thumper made was indeed made by me, and is a poly hog (nearly 500 polys) on an otherwise expertly made model! Great work Thumper!
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Help moddeling characters...
SnowFella replied to troubled_son's topic in GR - Character & Skin Modding
Looks to me like that head might be alittle shifted to the side, could it be a head from one of the IT marine characters? A good way to make sure things are lined up is to have a look at it in wireframe mode, all the heads and torso's have a straight line of edges running through the centre and its pretty easy to line them up that way. Here's a pic of an IT marines head on a normal rifleman body. See how its shifted to the side? Also after you have aligned everything up and attached all the parts to eachother its a pretty good idea to select all the vertices (every single one!) and hi -
One pretty easy way to do it is by using a standard plane and manipulate individual vertices untill you get the rounded shape you want.
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Nah, just distract him with a few pints of Guiness. Ought to work!
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Your welcome mate.
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Lets just make this easy for you mate. I just uploaded the plugin and you can grab it here!
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yup, it's one of those things that doesn't get installed with GR and has to be grabbed from the CD if you want to use it.
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Looking good ogre! And I have to say it did suprise me when I opened op that character in 3dsm to find him missing the demobag, kneepads and several other pouches on his vest, plus having a bump for a radio microphone when his skin doesn't have a mike! Found out that the character model for marine_demolition was indeed identical to marine_rifleman, looks like the dev team might just of screwed up somewhat and included the wrong character Easily fixed with alittle frankenstein work though
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nice work as always ogre! Looking forward to seeing the character I just sent over in your camo! And Patriot, just you wait untill I get the Astra model I have been working on to and from for nearly a month ready. Lets just say BDU's, vests and such are but a faded memory
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lol! I sure didn't. Just makes me wonder how many years of my life moving to australia took off me?
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Holy hell! There goes another keyboard! Now that's a work of art Thumper! Btw, the sobbing you can hear in the background is our support specialists crying tears of joy
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My Sky camera for screenies, movies...
SnowFella replied to The Worm's topic in GR - General Mod Topics
Just wait untill you get into making them in 3dsm mate, can do alot of fun thing there that GR won't support -
What if your bi-lingual? now that's a thought to ponder
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You can find all of the characters along with some weapons on San's website mate Right here Snow
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probably not the real Bajabravo mate. When Sobig-F was at its worst I got mails from what seemed to be from a number of different GR.net members, including one from Baja and Rocky himself. They were all from hotmail accounts though. I know this virus faked an addy but what I can't understand was how it could fake an addy so it showed up like it was from someone I knew from the forum.
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Best tip I can give would to not think to much about what you are trying to do, thinking to much usually just screws you up. Just grip the club, step up to the ball and smack it as hard as you can! It worked for me the 10 or so years that I played, even took me down to a single digit handicap.
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That whole front part of the gun is acctually the mounting system for the AG36 grenade launcher, take a look at pics of a G36 with the AG36 mounted and you can tell its virtually the same forearm. And I think the designations are L85A1 and L85A2 not SA80 and SA80A2, that's atleast the army designation of the rifle
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Is there anyway to shrink characters?
SnowFella replied to Militiaman's topic in GR - Character & Skin Modding
It's acctually pretty simple to do mate, all you need is in each .atr file. Look for these lines The X value makes the character taller or shorter The Y value makes the character fat or skinny and the Z value is a offset that you might have to play around with after changing one of the other, especially the X value. -
Try using Ruin's character modding tutorial, can be found here. Doesn't look bad for a first try mate! Although I'm wondering alittle about those kneepads, are they just simple Ngons created from the front viewport? If so then you might get some problems with weighing the vertices on them in a good way. Just got to try and find out I guess. Snow
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ummm...isn't it supposed to be frame 0 Larocket? Looks pretty interesting though...lol!
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I had one of those uncomfortable episodes happen the first time I ever played paintball. Trying to take cover behind a tree from some incoming fire one of the balls snuck through and hit me on the wrist. Hurt like a SOB since it hit right over alot of tendons, nerves and the artery. Figuring I was out of the game I stood up and raised my marker above my head to signal this. *smack..smack* 2 more balls hits me straight in the face! Even if I'm wearing a mask I now have one sore wrist and a face full of paint! Tell you what that stuff doesn't taste all to nice! I turn around, and ofcource
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Now that's a sneaky way of doing it Shadow! Thanks for the tip mate! On one of my characters I worked around it doing the following. Scaling down the end vertices on the gloves and moving them into the arms, then plugging the holes at the end of the arms where the gloves should of been sitting. All to create an appearance of the character having the sleeves of his jacket over the cuffs of his gloves. Might be easier to understand by looking at this. I've also experimented alittle vith cutting some additional edges at the end of his arms, to get more vertices to play with in the transit
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The problem usually only appear on characters with no real gloves, like the jack_stone_cuba character. On him the end of the gloves are directly attached to the end of the arm. On characters like that there is no real way to get it to look flawless, even the original game characters have problems with the wrists.
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Gas Masks, Diving Masks & Backpacks
SnowFella replied to Sgt.Crocodile's topic in GR - General Mod Topics
Thanks guys Still not happy with the texture on that S-10 mask though but I haven't gotten around to do anything about it yet. @Croc: When you create the plane you should be able to select how many width and length segments you want it to have. If you look at my mask you can tell its been made up from a few different shapes, I also only created half the mask then cloned and mirrored that half to complete a full mask. Saves you having to make both sides cymetrical in the first place. The parts I used for half the mask were: 1 plane, 4 8sided Ngons and one 8sided tube -
OK, for anyone that's interested here's a link where you can download the above character. Captive character The file contains 4 files: 1 .max file of the character before any changes were done 1 .max file where the characters arms have been bent up to the position in the above screenshots 1 .max file with the character ready for export and the final exported .chr file The max files where saved using 3dsm 5.1 Snow