sui317
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Everything posted by sui317
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doggy treats would be the best remedy, not that you'd need them offcourse....
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FN 57 ? p90 ? i would love to see those in graw2, but i might be asking too much for the p90 as it would involve too many animations me thinks. the ump45 would be nice aswell. well simply put, i'd be happy with any thing other than 9mm side arm or smg/pdw (wait, i'll be happy with any new additions to the selection) thanks in advance
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if a mp or coop server info list shows the details it should also show drawdistance if there was is to be a slider for it. if one has a slow internet connection he can't play on 24/32 people servers without some lag. disatvantage i don't hear any one about ...
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i think both papa6 and myself and any other would want it to be server side option, like a server with a 200m draw distance or a 300m drawdistance server like now we have multiple respawn servers and no respawn servers the m99 becomming more or less is just a null subject i put in because it is now the whine matter where as draw distance was the pet of papa6 in graw, i think with more draw distance the weapons would be used better and as they are intended, and with 250m for instance a m14 silenced reaks more fear because you will never know what where and how you got hit.
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i was wondering when you would ask i second this though, especially with the m99 awareness week cause it would be even better to shoot them from further away with that awesome canon.... okay seriously, i do agree that maybe fog and a sort of slider for the distance would be nice (server side slider for draw distance) more distance less detail perhaps for those with lower end pc's ? though i must say it is less of a problem with graw2 than graw for as far as i've seen, although... timber has it's invisible walls where suddenly some one comes through. i think 200 m would be a nice
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even N00Bs have a right to own.... right ? i say keep the m99 and just for the love of all that is destructive throw in the rest of that .50 cal family so every one can be a noob RnG sniper sorry i am getting kinda fed up with these whine posts about weapons, next week it will be the "WHY OH WHY doesn't the m99 have a silencer ??" if any one gets owned by .50cal then try to avoid being seen in the first place. you can hear that MF miles away on those 150m maps just do one step to the side and you'll be out off clipping range. walk the other way round he can only see 90 degrees. that
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Sniper vs. Grenade Launcher
sui317 replied to PersianImmortal's topic in GR:AW 2 (PC) - General Discussion
opfor (whether i am ghost or mex) should always be skinned and moddeled after squirrels, rabbits and ducks cause in reality that will be the closest "I" will ever get in regard of shooting things, then when they get back at me with a m99 i can say hey that is not realistic... guys, its a game, SOON (i hope) comes the editor, and all of this will be over as every one can shape the game to each likings.(restriction kits and what not) (i will have my squirrels and ducks as the rabbits have gotten theirs in the other thread) -
tinker, did you have that yet unseen ghilli suit on ? nice stalk
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something missing in the immersion factor.
sui317 replied to Lightspeed's topic in GR:AW 2 (PC) - General Discussion
in graw and graw 2 the AI has the spontanious reaction to go where the fire is comming from, so a point man would be passed by them, it happend to me more than once, while hiding in the shadows or an ally as for linear game play, i think UBI wants it that way, to play things like it is a movie you have seen, and rather a movie that just is too simple and flashy rather than thought out and planned, maybe the difference between the movie SEALS and jar head. jar head being a good movie and SEALS being the simple flashy movie. -
http://www.ghostrecon.net/forums/index.php?showtopic=45291 this thread does have some suggestions and i would say to those rabbits still out there; call in an air strike when scripts allow you to and or get in touch with the rebels and nuke those fake snipers.
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*did you ever had the feeling some one is watching you ?* nice test rocky thanks for the good read, i enjoyed it (was this not the case with GR where AI had to be in the same group to notice the other shooting ? or dying... or is my mind to far off GR this time ?)
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something missing in the immersion factor.
sui317 replied to Lightspeed's topic in GR:AW 2 (PC) - General Discussion
a slower pace and less clutter in your ears from the narcom ? less directed from above ? [edit] gr was quiet and serene while graw and graw 2 are far more noisy and disturbing -
why isn't the M24 SWS in GRAW2 ?
sui317 replied to Papa6's topic in GR:AW 2 (PC) - General Discussion
no licence ?? just a thought ...... -
he's fast but i thought you would like the [GR] kinda feel back ? j/k i'v seen worse btw. but that would most likely be a bug or sync error AI fires the wrong way yet still hits me(campaign coop full server and coop 12 players not dedi server)
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i hope he does more of this
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i guess you missed the "do not swim" sign nice find
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[wish it had] Punkbuster
sui317 replied to Oap JTRipper's topic in GR:AW 2 (PC) - General Discussion
bushes would be obvious to shoot through i think and walls poles and fences can be penetrated bij the .50 cal -
good read, hope you can change your mind creatch, well that grin can deliver what you need, i enjoyed AS mods/campaigns a lot. as for weapons, i thought i read some where that weapon load outs were part of the scripting now, so when a mission is scripted you script the possible load outs as well, this might be interresting for you guys ? and in normal coop you can still chose what ever you want if you throw in a mule. this time there is a hostage resque in game, maybe it can be tweaked to your liking. i can not see what you desire or want, but i do think you might wanna sit back and
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IS hosting really worth the trouble?
sui317 replied to Papa6's topic in GR:AW 2 (PC) - General Discussion
^^^ and the wife will complain you don't eat home no more^^^ -
it looks awesome
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[will GR:AW1 MP maps be imported?]
sui317 replied to DAZZA's topic in GR:AW 2 (PC) - General Discussion
there is an option for the hit indicator in the options menu it is between the voice quotes and target markers on/off (or somewhere there) -
Campaign CoOp Team Leader Dies End Game
sui317 replied to Fletch's topic in GR:AW 2 (PC) - General Discussion
oeh got to try that out to have some fun with people before they patch it -
Campaign CoOp Team Leader Dies End Game
sui317 replied to Fletch's topic in GR:AW 2 (PC) - General Discussion
are there any other players in the field left ? did they respawn before the team leader died ? cause that can happen some times, when in a fire fight the team gets killed team leader stays in field cause it is passed on to the last one still standing, but if he still is under fire and gets killed it is game over, cause he has to get out of the fire before any one can spawn. if the team leader is on his own he must go back to a save area so that his team can respawn, if that does not happen he dies and every one is dead and there is no leader to spawn upon. -
could you patch the maps grin ?? or would we should we wait for RPGHARD to get his fingers on it ?? i would love to see more grin coop scripting in the future
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Any plans for new content in future patches ?
sui317 replied to Ballistic's topic in GR:AW 2 (PC) - General Discussion
@noquarter bo has (i think it was bo) explained that the mule is a mule, keep it on a leash it is stupid in navigation you have to do it for it, small distances between waypoints and many waypoints or long waits and prayers it does not get stuck flips over or goes home.... keep it on the road and for example in quarry, don't let it ride the banks it will flip over.