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sui317

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Posts posted by sui317

  1. the attack option does work very well when team is equiped with zeus later in mission 4 (bunker mission)

    That's interesting. Are you saying that the ZEUS can be used to destroy the bunkers instead of the C4? If so, what heat sig does it lock onto? If this is not the case, can anyone tell me if I still need to cart around this very heavy one-shot wonder after I have destroyed the bunker and can re-arm at the helo?

    you might wanna have a zeus with ya, when you have past the bunkers

  2. when the weapon mods come i'd like them to be dedicated to one or two weapons, as you can add what is desired in game,

    i'd rather have 4 scopes to chose from rather than 30+ rifles with the same options

    like whiteknight77 said, i too find that i use only 3 or 4 weapons that suit the missions

    allready i find myself just using only two of the given 5 weapons (primairy) (mr-c and scar-H)

    maybe a c8 would be nice to have in game or m468

    i would love a P90 though :D

    in [GR] there was tooo much of everything you did not use

    but i did like the dedicated mods like the scar mod and m468 mod for [GR]

  3. i think a lot of people complain because they bought an unfinished game

    or wanted a finished game and heard it was not finished

    i can understand that, and how people react to it, what i can not understand is that some people try to place blame when the dev's already gave an answere with the upcomming patch

    i think they got rushed by us and / or ubi, both screaming for a dead line

    and both not wanting another delay

    just try to imagine your reaction if it got delayed, then some would say, give me the unfinished product and patch it on the way

    but for negativity, if you read between the lines most are dissapointed and try to vent that, that is a forum, and i think there is a lot of positive feedback in the negativity (positive in the fact that they offer solutions)

  4. got it too and i did not want to post it on the forum because some might flame grin again on this

    i mailed them a screenshot

    it happend to me in parking, ambassy and bunkers, most of the time it goes away but sometimes it stays till next save point

    it is a nasty thing but i got on with it

  5. btw: whats the main difference between easy, normal and hard? more enemies? you cannot take as many bullets in hard as in easy,...etc?

    i don't know, more enemies i think, but i hope it is more than that

    can any one answere it clearly ????

    sorry might be off topic

    on topic:

    I MADE IT !!!!

    had to wait the assault out till the last man, sneaky basterds hide well behind allmost every thing

  6. thanks sunraa but i did get that :D

    prob my lacking english writing

    i know the editor is in third line, but i thought about the lack of texture mentioned earlier could be in the last line

    i am a noob in these things so never mind me if it is not

    just saw the line with all that false in it :

    <compile xml="false" scripts="false" mopps="false" texture_db="false"/>

    last option was texture_db

    it was just a thought

    posted the whole xml for those who could understand it and maybe find more to it

  7. to me hl2 does not come close to having a realistic view

    when on the beach in the intro in lost coast it is like looking at a cardboard box city

    when in the helo flying in or para jumping in to mexico it has a far more impressive look

    graw is kinda heavy, but it flows a bit better and feels better

    hl2lc does not, surely not the open spaces do it for me

    the framerates might be better but that is it, graw has little of the fantasy fancy things like golden chandeliers etc to show off with but when looking at the transparency of car lights it does have that fancy stuff built in

    but i do think it is also a matter of opinion

    hl2 does have better framerates but that is it for me, it lacks in pretty much every thing else

    (oh they have the mp7 but that is all i think)

    i made the comparision on my own system, as i have (so ashamed) hl2 on it :nono:

  8. the complete context.xml file:

    <?xml version="1.0" encoding="ISO-8859-1"?>

    <context>

    <script base="data" exec="menu/menu" editor="false" language="english"/>

    <layer_config file="\data\settings\layers.xml"/>

    <scene_config file="\data\settings\scenes.xml"/>

    <unit_database file="\data\units.xml"/>

    <sound settings="/data/sound/settings.xml" />

    <network settings="/data/settings/network.xml" />

    <static_texture_scope file="\data\settings\static_texture_scope.xml"/>

    <skeleton_def file="\data\objects\def.xml"/>

    <animations def="\data\anims\anims.xml" state_machine="\data\anims\state_machines.xml"/>

    <texture base="\data\textures" />

    <effects file="\data\effects\effects.xml"/>

    <decals file="\data\effects\decals\decals.xml"/>

    <!--<keys disable_windows_key="false" />-->

    <default_shader_config file="\data\shader\default_shader_config.xml"/>

    <default_render_templates file="\data\shader\default_render_templates.xml"/>

    <physics settings="\data\settings\physics_settings.xml" fps="60" novodex="hardware" />

    <global_materials file="\data\settings\materials.xml" />

    <gui file="\data\gui" optimized="true"/>

    <camera shakes="\data\settings\camera_effects.xml" cameras="\data\settings\camera_settings.xml" />

    <bundler make_logs="false"/>

    <nls_lookup size="64"/>

    <installer use="false"/>

    <calc_video_mem_adjust value="false"/>

    <!-- Enable this for bundled versions. -->

    <compile xml="false" scripts="false" mopps="false" texture_db="false"/></context>

    anyone one the last lines ?

    i dare not try myself for all i know i would make a mess of things

    but would the last line not be set to true to enable ?

    :stupid::g_withgrin:

  9. i think you have got a point but......... (sorry for the but thing)

    here you have the freaky thing of having the enemy being sneaky in dark corners and ally's

    which makes for a different tension

    i would like to see some other maps yet these do give some amount of anxiaty for me when i am walking to the next point of the mission

    stammina, i noticed that it does make a difference but you have to be aware of it,

    in firefights just after running it does (for me or in my mind) effect my aiming

    not that much though as i am a bad shot

  10. i have voted a nine

    because i think it is great work

    ofcourse there are flaws and bugs

    but emotionally i think it comes close to the [GR]

    it plays okay and the story is gripping

    i judge this on SP only because i have not played online yet

    i do miss a few things, and if i would be the bad ass teacher who knows best

    and this was a school project from the bully of the class i would rate it a 6

    but i am not and they are not

    this rating is for grin and their work

    bugs are always there and i have taken that in account

    but that does not take away my joy of having a great game now which will improve in the future

    this is going to meet our hopes and standards (for one i don't mind the jaggies)

    in a year or so i think this will be our new [GR]

    when all (anoying / major) bugs have been dealt with

    but i am an optimistic person

    :flowers::alien:

  11. one thing that might be helpfull for a patch or add on

    is an individual server info screen, when browsing in the server list you can click on a server and see who's there and time duration of the game so you also decide if these are the people you were looking for

    most now just say GRAW server that might change in future, but it still would be helpfull

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