Jump to content
Ghost Recon.net Forums

GRIN_Straha

GRIN
  • Content Count

    16
  • Joined

  • Last visited

Posts posted by GRIN_Straha

  1. 2: They end up looking like crap as GRAW2 can't really process the normal maps aswell as I had hoped. :wall: If I am to get these things ingame and looking reasonable I'm going to have to move away from letting the normal maps handle all the smoothing and assign some smooth groups myself.
    Hmmm, did you smooth the entire weapon? Thet's generally "bad" to do, wreaks havoc with some small but vital part of the shader/diesel, I forget what it's called. Or it could be that you rendered your normalmaps with the default green = down in max? That will make stuff look really horrible, graw uses green = up. If you did, just invert the green channel of the normalmap. Render looks good though, keep it up =)
  2. Right, let's see if we can make stuff work. First, check that your weapon is in the list almost at the end of weapon_icons.xml, and in the list in breifing.xml in the same directory. And that your sprite is called exactly what the weapon unit is called with a _spr at the end. Also, make sure you have the right "hud_name" in the weapon's unitfile. And, well to the best of my knowledge that should do it. If it doesn't, I'm sure they'll be some sort of reaction ;)

  3. or at least i think it's one of ours and not enemy.
    Assumption is the mother of all ######ups ;) Ask someone who knows anything about choppers what kind of chopper it is and then guess if it's used by the US, the answer might or might not surprise you... ^^

    The blackhawks in GRAW/GRAW2 are actual true to life. The arm off the front of the helo is for inflight refuelings.

    Ummmm, was this really a reply to my post or just a general opinion? The aircraft visible at roughly 1.36 or something in the movie is definately NOT any kind of blackhawk as some people here have already guessed. I'm sure someone here will be able to figure out exactly what kind of chopper it is (it's not that hard) =)

×
×
  • Create New...