GRIN_Straha
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Posts posted by GRIN_Straha
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Ska ske! / Wilco =)Very good info about the green channel Straha!
Bjud dig själv på en bärs från en exil svensk! 
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Hmmm, did you smooth the entire weapon? Thet's generally "bad" to do, wreaks havoc with some small but vital part of the shader/diesel, I forget what it's called. Or it could be that you rendered your normalmaps with the default green = down in max? That will make stuff look really horrible, graw uses green = up. If you did, just invert the green channel of the normalmap. Render looks good though, keep it up =)2: They end up looking like crap as GRAW2 can't really process the normal maps aswell as I had hoped.
If I am to get these things ingame and looking reasonable I'm going to have to move away from letting the normal maps handle all the smoothing and assign some smooth groups myself. -
Glad to be of help =)Genius! It worked! Beers for everyone involved!
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Right, let's see if we can make stuff work. First, check that your weapon is in the list almost at the end of weapon_icons.xml, and in the list in breifing.xml in the same directory. And that your sprite is called exactly what the weapon unit is called with a _spr at the end. Also, make sure you have the right "hud_name" in the weapon's unitfile. And, well to the best of my knowledge that should do it. If it doesn't, I'm sure they'll be some sort of reaction

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The closest you are likely to get to that one is a Leupold Mark 4 CQ/T. Which looks way cooler imoEdit: Speaking of weapons in general, Grin, can any of you tell me what kind of scope (or similar) that is being used on the RX4 during a lot of Mitchell's screenshots? That's a nice looking scope and I'd like to look into getting one potentially.
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Also, remember that if the grenade hits something before it's arming distance it will bounce, and eventually arm once it's travelled far enough. So if you are unlucky it will bounce back in your direction, arm, and well, you can guess the rest.

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Ah, I see you like one of my babiesLook at the detail on that second pic.
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The blackhawks in GRAW/GRAW2 are actual true to life. The arm off the front of the helo is for inflight refuelings.
Assumption is the mother of all ######upsor at least i think it's one of ours and not enemy.
Ask someone who knows anything about choppers what kind of chopper it is and then guess if it's used by the US, the answer might or might not surprise you... ^^Ummmm, was this really a reply to my post or just a general opinion? The aircraft visible at roughly 1.36 or something in the movie is definately NOT any kind of blackhawk as some people here have already guessed. I'm sure someone here will be able to figure out exactly what kind of chopper it is (it's not that hard) =)
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Assumption is the mother of all ######upsor at least i think it's one of ours and not enemy.
Ask someone who knows anything about choppers what kind of chopper it is and then guess if it's used by the US, the answer might or might not surprise you... ^^
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G36C and MP5A2 are also in.
In the screen it's actually a G36K (count the holes on the forearm) and an MP5A4

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Nope, the other guys had it right, it's an m14 all right.I think that weapon in screen2 is just the Rx4 Storm rifle.
Trust me, I should know

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Is it a SIG 551 long barrel with cheek piece and scope?
http://swissarms2.ath.cx/uploads/pics/SG-551_rechts_03.jpg
That's correct, but to be precise it's my SG551LB, which I keep around the office so I can look at my coworkers through crosshairs once in a while.

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I think he answered the topic header.

yes

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Hey there Beracus, a quick tip: add a dummy called "center" that's in the middle of your weapon and it should rotate around that in the inventory

Is The Mk45 Pistol Real?
in GR:AW 2 (PC) - General Discussion
Posted
Actually, it's an HK45
http://en.wikipedia.org/wiki/Hk45
Reason for rename is because "HK" could be considered a brand name (Heckler & Koch) which they don't like people using. Same with the 416 etc.