Jump to content

Hockeystick

Members
  • Posts

    1,676
  • Joined

  • Last visited

Everything posted by Hockeystick

  1. its both, pc doesnt sell like a console and thus drives EBs business model of catering to the console... cant blame eb, afterall they go where the business is I think that's US only though. Everywhere else in the world PC games are still #1, if I remember correctly.
  2. He only mentioned the AI and how he prefers "heart pounding" Doom gameplay front of realism
  3. I didn't get it to work. But hey, I only have the demo Thanks anyway mirr! I'll definitely try it out when I get the full version (could be tomorrow).
  4. Did you play the MP or SP demo? Because in the SP demo that problem is fixed.
  5. I don't have the full version yet so, can anyone access the satelite map in coop? It would be great so that everyone can get a better overview of the plan (if way points are visible that is).
  6. open the ghost_templates file and change @Hume to @ag_Hume in the soldier section at the bottom for any of the missions you want. you do not need to compile the xml's after you made some edits. Ok, is this the right xml file? \data\lib\managers\xml ghost_templates <!-- Mission 01 --> <!-- MITCHELL RAMIREZ BEASLEY BROWN JENKINS HUME (ag_HUME) --> bla bla bla <soldier name="HUME"> @hume() <weapon_unit name="m14"> <mod name="m14_scope"/> </weapon_unit> <weapon_unit name="mp5sd"/> <weapon_unit name="beretta"> <mod name="silencer_secondary"/> </weapon_unit> </soldier> <soldier name="ag_HUME"> @ag_hume() <weapon_unit name="m14"> <mod name="m14_scope"/> </weapon_unit> <weapon_unit name="mp5sd"/> <weapon_unit name="beretta"> <mod name="silencer_secondary"/> </weapon_unit> </soldier> Now do I just change HUME to ag_HUME so that there are two ag_HUME? When that's done, do I just put the xml file in the Local\English folder or the whole unbundled bundle? Sorry for asking so much, I'm not a good modder
  7. My 100 Mbt seems pretty pathetic right now
  8. So the 4 week support rumor was just... a rumor? Neat.
  9. Most users ever online was 1,237 on Jul 11 2007, 04:25 AM I guess that includes both members and guests, right?
  10. I only have the demo but I did find the stuff you're talking about, BUT I can't open the bundle with Nemon's bundle reader. Ok, I can open the bundle but then the game won't run Anyone else had this problem? I'll be back with the crash log. EDIT: Crash in application version: 0.2637 c:\src\src\branches\graw2\dieselx\source\utility\Archive.cpp(2166) Cannot open cache c:\program\ubisoft\ghost recon advanced warfighter 2 demo sp\bundles\quick.bundle => error code 0x5: Access denied. I think I've opened the bundle before with no problems but now it just won't work.
  11. I'm sure there was a similar discussion like this when XP was released. There has never been any OS (released by Microsoft) that was bug free or very stable at release. Soon enough all games will move on to DX10, just like they did with DX9. I give it 2 or three years.
  12. Great to have you back SnowFella!
  13. ^ That is a very good review indeed.
  14. PC Gamer SWE gave it 85%. + Pretty + Great atmosphere + Tactical + Great sound - Buggy - Short 85% PC Format: 87% 1 Page review (GRAW 1 scored 80%) "A worthy addition to any tactical shooters to any tactical shooter fan's collection" "The graphics smoulder... and the physics are so good, you can play football with the tumbleweed"
  15. This is the map you play in the demo, right? It is a great map indeed. Now I just have to buy the full version
  16. In GRAW1 you could use the sniper rifle to kill the driver.
  17. Hey Ichabod... what happend to the gag?
  18. I didn't think they would go that far. I might still buy GRAW2 though, but only because of GRIN.
  19. Release trailer GRAW2 review score by PC Format PC Format: 87% 1 Page review (GRAW 1 scored 80%) "A worthy addition to any tactical shooters to any tactical shooter fan's collection" "The graphics smoulder... and the physics are so good, you can play football with the tumbleweed" Source
×
×
  • Create New...