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Stickan

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Everything posted by Stickan

  1. You'll find us on the servers all the time, including this and other weekends!
  2. Play on GRiN Dedicated 1, it's the best of them! Honest!
  3. That one's a loading screen picture, so it's a touched up ingame shot.
  4. Yes and no, it's about the same only less gray/yellow-toned on top.
  5. Not to worry, those are added only in the trailer. The ghosts say some of the same things, but more "embedded" and not overlayed as in this movie. And you PhysX owners, we haven't forgotten you. I'm certain you'll be pleased.
  6. I saw some 1.35 testservers up yesterday! Hang in there a little while longer. We're making sure this one will plug the holes.
  7. Just to end further confusion: any and all fixes that we are testing/stressing are purely server side, and as we have not provided anyone with new files (for example files that would fix the client side GL crash) you will still experience local issues similar to the ones in 1.30.
  8. Just a couple of words of wisdom about the SADS and connection issues many have been experiencing. First of all, make sure the hardware you run SADS on meets the minimum game requirement. The server software calculates all physics and game values, so it's not easy on the system even if you don't need a good graphics card to run it. Secondly, we've fixed a number of the disconnect issues that have been plagueing players since the release of 1.30. Stay tuned for updates in that area. And now, back to the game. The third objective on this [GR] Coop map is really tricky. -- Stickan
  9. Don't want to steal TWL.Agent's credits here, he mentioned it first - but remove your custom_level maps for now, there are some new things with the new map downloader that doesn't play well with them. We'll address that. PS: this is for the ones getting startup crashes.
  10. It's not set in stone yet, the notes will be released in due time.
  11. Let me paste you the some of the lines from the "fixes" section: * Fixed aspect ratio bug with widescreen monitors. * Fixed shot/hit effect going off on spawn and sometimes when chatting. * Fixed issue where a player could get stuck in run animation. * Fixed glitch where you could run while crouching and still shoot. * Fixed an exit bug that would cause GRAW to perform an illegal operation when exiting. This is a great summary thread, much appreciated Roco and contributors! Stickan
  12. I'm investigating this now, but any crashlogs(crashlog.txt) or perhaps more detailed descriptions of the crashes would be very useful. Was it a clean crash to desktop or did it crash with a "C++ Runtime Error" window, for example?
  13. Can't promise that I'm afraid - if you want confirmation that someone is looking into reports then you're better of reporting them directly to Ubisoft than on a fan forum that we may or may not see. Always appreciated, of course, but there's no guarantee it'll reach us.
  14. You gotta give us a fair chance/time to answer! But thanks for finding it!
  15. UPDATE: I disabled my Physx card and my game hasn't crashed since. Thanks for the help. Bug fix for this is enroute in the next patch. It might, as you say, crash when there are too many 'nades going off.
  16. No, we wrote it all ourselves. then i guess my connection on the inside got it mixed up as the story was you guys sent your netcode to rse to fix before being released. You really shouldn't trust that connection anymore, that's pure slander. GRAW is is fully home made, save for some graphical reuse. After double checking my connection she confirmed the story. The netcode was sent to rse for refinement. Just to make it clear with one last comment, that information is incorrect and untrue.
  17. No, we wrote it all ourselves. then i guess my connection on the inside got it mixed up as the story was you guys sent your netcode to rse to fix before being released. You really shouldn't trust that connection anymore, that's pure slander. GRAW is is fully home made, save for some graphical reuse.
  18. Snoopy, As posted in another thread, we have a fix for that bug lined up for the next patch. It's a bug in how dead bodies are removed from the game. Kevman, thanks.
  19. I'm glad you've agreed to disagree. The option was added as an "as-is" feature, it's just a question of exposing a variable to the player. This is purely a graphical change that only you can see. And no, the filechecker doesn't trigger on profile changes. My personal opinion about this is that no, you will not gain a tactical advantage by changing this. You'd be better off having, say, 15ms less ping than your opponent.
  20. We fixed that back in 1.16, so if you're still having problems I'd appreciate you writing a step-by-step guide on how you reproduce it so we can get a chance to track it down!
  21. If the server disappears, it's most likely gone down for one reason or another. Next time you play, check if it's still in the list. If you get disconnected with altered gamefiles, you could try deleting your "local" folder (in the GRAW directory) and reapplying the latest patch. We're working on some bugs that causes servers to crash, so if you see "Grin's server test" up, go and play on it! Edit: oh, and if you get any crashes in coop or even regular game that gives you a script error output, feel free to add it to this thread so I can see what makes it crash.
  22. Me too. This should be default "tab" key, but did you have anything else in mind? Curses, beaten to it by Cutter. Ah well.
  23. Well it was. Will be fixed in the next patch, afraid we didn't get it in this one.
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