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PONDLIFE

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Everything posted by PONDLIFE

  1. I like many hope you're right BS PALADIN, but while UBI still dangle the noney purse above RSE's head I cannot belive that they will be given the freedom to deliver what many of us want to see i.e GR updated, but core gameplay untouched. I commended GRiNs attempt by moving GRAW2 closer to the original and improving on GRAW and even applaud UBI for not giving us a straight console port, Which could have been an easier money maker and a damn sight cheaper to produce product. However we witnesses Bo and crews enthusiasm for this title on these boards, but what good did it do? Look around at PC titles recently released and upcoming, The fashion seems to include the words MAINSTREAM and CASUAL gamer for any new title to be released!! It seems any game that is deemed a challange for people to grasp is too brave a step for major publishers, perhaps they too have lost faith and confidence in their own products.
  2. Forgive me if I'm wrong, but I was under the impression that RSE.. or atleast the people that worked on GR have all long gone so why would they be putting pressure on UBI to release a game that makes us happy and fulfills our hopes and expectations of the original?? I'm sure the developers working on [OFP: DR] aren't putting any pressure on Codemasters to deliver a true sequel to Flashpoint any more than the bods working at RSE. In this current climate I'm sure their just grateful for any work they can get, basically the passion and vision of the originals isn't there!! Now Blackfoot Studios, well maybe thats where the hope lays for us as with Bohemia releasing ArmaII for Flashpoint fans. I'm not trying to be negative, But to pin hopes on RSE saving and bringing back the Ghost Recon name to what we know and love I think is being very optimistic. Regards. P.s. I'm not implying that either games won't be successful....just different!
  3. Still think that GRiN are going to be kept on board by UBI to do Graw3, I can't see why they would change Developer for the PC version... Maybe we'll be getting the dreaded port of the console version just to keep things simpler and cheaper.
  4. Maybe GRiN and UBI could discuss the release of Ghost Recon:prequel I'd buy it!!
  5. OOH...Loved the original arcade game and even bought it for the C64 all those years ago. Nice to see GRiN working on another project that can't be picked apart!! (cough, cough.)
  6. Well I for One wouldn't mind seeing GRAW3 on the PC, But agreed that it's time to drop the Captain Mitchell Hero Story and give us back a true Squad Tactical game. I hope that GRiN does get another chance at it, It's just a shame they Can't take UBI's money and lock their doors till it's finished. As for Redstorm taking over, I didn't think any of the original Team were left from the Ghost Recon Days, so I don't see how that would improve anything. At the end of the Day, You get what UBI want you to get, regardless of who programs it!!
  7. Thats a real shame to hear you've given up on the modding, But I apreciate that theres more to life than games. Thanks for all your effort and time spent modding GRAW 1 and 2, it made it a much better challenging game. Regards.
  8. Having just completed the single player campaign and really enjoyed it and would definitely buy an expansion pack. Multiplayer only would be a no.
  9. Couldn't agree more Cangaroo, There should be a forum set apart from this just for the whingers. I admire their time and energy spent to register to complain, but most the time it's not constructive to the game and it ain't like we've never read it before somewhere.
  10. I think kretzj, what tecmic id trying to say is GRAW or should that be any Tactical squad based shooters are a small market, especially realistic ones. So Ford wouldn't mass produce a three wheel car just because there's a small market intrested! Too much investment for a small return. P.s. I love GRAW2, and think It's a great improvement over the first, and I liked that too.
  11. I'm not quite sure what to say... Although, If the World had turned out to be flat; would have been a lot easier to make!
  12. I think this level reminds me of the good old Days of Ghost Recon, Playing it now and decided on taking Hume for company and equipping us both with sniper rifles with suppressors and having an absolute blast. Moving between Recon Mode, Assault and using the Attack with a well timed execute key press is bringing all the Joys of the original game flooding back. I only hope that GRiN will do an expansion this time round, As I'm sure Once completed I'll be begging for more Right I'm off for another go
  13. I suppose all these reviews prove that there's nothing better than a Demo to show how great a game is, and never trust idiots!
  14. I heard the first zip of a bullet, unfortunately I didn't survive the second. Man, This game is Crazy.
  15. Thanks people for the answers and clearing that one up, But one more question is how do you get the Ghost to look in the direction you want when they are in assualt mode using the cross com without using cover that? or do the ghost automatically scan 360.
  16. I think Im right in thinking that When in Recon mode and using the CrossCom to move Ghosts and place cover points the Ghost will spot Tango's and only engage if the Tango is real close, But when I put the Ghost in Assualt Mode and set a cover point they open fire even if nothings there. All I want is them to do is watch a certain direction and open fire as soon as a Tango is spotted regardless of distance instead of calling out. Would someone who understands this help me out a bit please? As someone has already mentioned in another thread, the manual is not a great help in explaining the detailed points of this game.
  17. Reviews like this must really get on GRiNs nerves and I only hope don't have any damaging effect on sales. Reviewers only seem to judge games based on a small perception, I.e. if it's got guns in it, It must play like Halo 3, or if the game has tactics it must be like Company of Heroes.
  18. People have to complain about something, thats life. The Ghost AI is great, I don't mean 100% Life like, but then Ive known people in real life to act like a complete tit at times.... so maybe It isn't far off! Haven't had any real problem with path finding issues as using the crosscom usually gets around any confusion the Ghosts encounter, The way it is now I wouldn't mind if they just used this on anymore Recon games without changing anything. The Enemy AI puts up enough of a challenge for me to enjoy the game, but if there was one thing I would like to see improved is the way they react to their Team mates getting shot. I have noticed a lot just stand there waiting to be the next target without putting up a fight or taking cover, But I just hope that this is something that can be changed Via a Patch or Mod. All in all, A fine game and well worth peoples money. Job well done GRiN.
  19. Mr Smith, any way of toning down the redness of the blood ? Love the extra effect but the blood seems a bit glossy and bright. If you can't be @rsed maybe you could let me know where to find the colour setting so I can tweak it myself. Regards.
  20. GRiN, never get rid of the gun being lowered when too close to an object! that was one of the great things of GRAW that set the game apart from the rest. It's not possible to stand hugging a wall and hold a rifle in real life so it deserves to be left in the this game.
  21. Personally I think the improvement from GRAW AI to GRAW 2 is a huge step in the right direction and can see the effort thats been put into the code. Using the cross Com to move the team or face them in a specific area hasn't failed me yet. As for the enemy AI, Ive only played the game on Normal so far and I do see peoples opinions on the fact they don't really react to their mates getting shot right next to them, I'm hoping that by replaying the game on hard will change this. Soul switching in [GR] was a great idea at the time, but I believe with the progress made in GRAW2 and the cool use of the Cross Com it does indeed take away the need for it, And yet I was one of many that came on here to complain about how stupid the Teams AI were in GRAW at times so that really is a compliment to GRiN on the development of the sequel. There will always be faults, and that will change person to person, but for the money I paid and the enjoyment I'm getting I would consider GRAW2 to be a monster of a game (and thats all it is folks!) and hope it's a huge success for GRiN... after all we've put them through since the release of GRAW they deserve it. Bo and Team, you have no reason to hide on these forums, be proud of what you have created... any chance of a third? ha, ha.
  22. Guess those disappointed with the enemy AI should wait and see if Jason does another AI mod for GRAW2 like he did for the first; certainly made for a tougher challenge That is unless GRiN reworks it for a patch. Still a damn fine game though.
  23. A couple of times while playing Graw2 my computer locks up and freezes with a screech sound still continuing and the only way to cure is to reset the computer- sometimes it resets on its own! It's Done this on level 1, 2 and 3 so far and at random points in the level. Anyone else suffer from this problem ?
  24. Couldn't agree more with OT, I'm only on the Quarry Mission and decided to go for the high vantage point and snipe what Tangos I could while moving my team down to finish of what's left of them. The new way of controlling the Team is a God send. The only thing missing is the ability to make your ghost team go Prone on command for the real sneaky stealth attack! GRiN take a Bow, For me this beats Ghost Recon, Period.
  25. People worrying about insertion not being FP fear not, watch the GRAW Dev vids and you can see that GRiN have included it on certain levels, just not on the Demo. As for lone wolf missions, that is also included if you wish to not play with AI team.
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