
DoubleArd
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This is my post from the pinned bugs thread; I only ever play coop and only ever use rifleman kit 8, apart from the odd demo 13 when needed, and it's happened on all 3 coop maps
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I just came here to post that, it happens to me after about the 3rd respawn in coop, it's ok up 'til then though You can hear the switch but the rate doesn't change, hopefully they'll sort it out but for the moment you can just go in to options>controls and remap the button when it happens and it temporarily fixes it
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No it is not written like that. The fence can take some bullets though as it is semi solid... I'm sure it's not meant to be like that, but there definitely seems a short period when you can't harm them, it's nothing to do with lag either as I've just been practising on my LAN server I know what you're saying about fences etc. being quite tough, but you can shoot them through it when they see you. I fired at least 20 rounds at an enemy with no effect until I moved out and he saw me, then the same rounds in the same place took him out
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The enemy AI (in coop) seem to have a small period of invincibility. If you drop them from a distance with small arms fire and they start to get up there's just a fraction too long before your next rounds get registered on them so they can almost get to their feet before you can damage them again. I've also noticed on a few occasions that you can't shoot some AI behind objects like fences at times until they can actually see you.
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SP Demo Feedback and Discussion
DoubleArd replied to ZJJ's topic in GR:AW 2 (PC) - General Discussion
Cheers mate, I had middle mouse mapped to scope so didn't even think of using it -
SP Demo Feedback and Discussion
DoubleArd replied to ZJJ's topic in GR:AW 2 (PC) - General Discussion
How do I get my squad to just follow me? -
MP Demo Feedback + Discussion
DoubleArd replied to Cangaroo.TNT's topic in GR:AW 2 (PC) - General Discussion
A confirmation sound would be good when scrolling through each different kit in TDM -
Where are the profile .xml's in Vista?
DoubleArd replied to DoubleArd's topic in GR:AW 2 (PC) - Tech Support
So they are, I couldn't find them even using the search Cheers -
MP Demo Feedback + Discussion
DoubleArd replied to Cangaroo.TNT's topic in GR:AW 2 (PC) - General Discussion
If you mean like this: then that is just a driver setting, you need to disable overriding the application's AA settings in the Nvidia control panel and leave it on Application Controlled. Apart from a mouse wheel problem it runs fine in Vista for me -
I can't find them, they're not in settings>profiles like they are in XP, anyone know?
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When I bring up the weapon list I can't scroll up or down it using the mouse wheel so it's useless, this only happens in Vista 64 and works fine in XP. The mouse wheel works if mapped to another command just not on the weapons list
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Try a driver update bro Im using the .48 http://forums.guru3d.com/forumdisplay.php?f=47 Ive sussed what it is, you can't override the applications AA settings in the NCP (I had it set at 16xQ) you have to leave it on Application Controlled. 4 more things that have been covered but need sorting: The double cursor after alt tabbing is annoying. I can't bind the weapon select keys to anything other than 1-9, would like to be able to do it to a mouse button for instance. Can't save audio settings with a SB XFi, same happened in GRAW initially so it should be easy to rectify. The compass needs changing, I'm another who runs at 1680x1050 and you just can't see the directions, see this picture
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Having a few graphical problems in Vista: 8800gtx & 158.11 drivers XP with the same hardware is fine (dual booting) 8800gtx & 97.44s Probably just an issue with the 158.11s in Vista but I just thought I'd make people aware
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Do we need to install the patch that's on ubi?
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Does this mean that only those UK members who's names got passed on will be able to download today?
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