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SCE_COB77

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Posts posted by SCE_COB77

  1. .........I'm wondering if I should just release Castle Day as a own download before the Squirrels Creek map is done........

    If it's done, then yes. ;) I am sure the rest of us are anxious to give it a go. The screenies that you have posted has gotten people excited about it.

    :yes::rofl::wacko:

  2. :whistle: I think we all need to send :thumbsup: Biro 0:) $3 dollars each...so he can take off work for a few days so he can work on the maps all day long :yes: until the money runs out!! :wacko: 3,392 hits X $3 each =$10,176 ;)
  3. Looks really good. From what I have seen from ss's from the modders, we are in for some really good add-ons. Keep up the good work. :thumbsup:

    P.S. If any of you guys need map testers/guinea pigs for these new maps, give me a shout on xfire. See my attached sig.

    Same... i'm sure since it's MP gametypes SCE would love to beta test against another team LOL

    Big Roger that ROCO... :thumbsup:

    Looks great Beaver... Damn :rofl:

  4. Just let it go....

    Please do :P

    I love the game, have no problem with AI and think it shows promise and the fruits of hard work.

    Go ahead and send us the link to the game you made so darn perfect so I can have a friend steal one for me and then complain about it.

    It's cool. if someone else enjoys this game, then I'm happy for them. May they continue to enjoy it, and the excellent mods this bunch is sure to produce.

    As for the comment about a game I made, I can only imagine if I had a development studio and a couple dozen experienced programmers and our own game engine and the previous episode's experience to draw on, I might hope to make a damned good one. All the makings were there in GRIN's case. Much as I like that bunch, though, I can't stand by this product.

    I've vented. Haven't bothered with finishing the SP campaign, and not sure I found it interesting to ever get back around to it. I might just have to strand Mitchell and crew on that bridge...

    I can't say for co-op or sp but Rabbi... MP TDM is back to old GR1 style. So much that TWL has 25 Teams from North America sitting in the power ladder.

    Some of the old teams are there. AFZ, AOD, 30+ for example.

    The server controls need work but it's matchable and a blast with the gut wrenching sneaking around corners and bush hopping that we all loved.

    I agree Roco....I am getting my ###### powned :wall: in GRAW2 just as I did in GR1!! Its a lot of fun matching. :yes:

  5. Great job GRINNers......hands_clapping_lg_clr.gifgrinnerscob.gif

    I need some clarification on an issue. I have a Sound Blaster Audigy 2 as in my specs below. In the original GRAW the game auto detected my Audigy 2 and set EAX on. In GRAW2 however it auto detects Generic Hardware with EAX off. When I open the hardware selection tab in sound it only lets me pick either Generic Hardware or Generic Software. I have been playing just fine with Generic Hardware with no EAX, but I would like the sound of GRAW2 to at least sound as good as it did in the original GRAW. Is this going to be addressed in the patch? Why can't the game detect my Audigy 2?

    Have an Audigy 2 ZS also but I can only select 'generic software'. My sound in arroyo is almost none existant. I can't hear my footsteps (except in spawn) and once I leave spawn they disappear and other players footsteps come and go., sometimes I hear them and sometimes I don't. The MP demo recongized my soundcard but the SP Demo and Retail do not. Tried uninstalling and reinstalling my sound drivers but to no avail.

    Anyways, patch looks great and looking forward to it.

    Me too BOTA..... running Vista 32, don't know if the OS is the Issue!! :wacko:

  6. Wolf....... will the spawn zones be placed in the map like they were in GRAW?

    Designated with the square and then placing spawn dummies through out particular spawn zone. When I placed the zones in my castle day map I made, they were spread out over a large area of the designated spawn in my 1st version of castledayGRAW.

  7. <server_settings type="hh">

    <match_length value="10"/> Is this time? thats the overall time you will be playing each map

    <match_points value="60"/>thats the amount of time in the smoke for each team that can goto a max of 255

    <max_deaths value="5"/>

    <max_players value="24"/>

    <round_length value="10"/>Is this how many rounds...what are the options?thats the time amount for each round so depending on what time you have the time aboce set to depends on how many rounds you get in.

    <spawn_time value="10"/>Is this the seconds before you respawn?yes

    HELP ME PLEASE

    the easiest way to sort it out is too start up your graw 2 game go online multiplayer bit, then create server the at the top you will see a list of server options in a drop down bar set that to dedi. then put all your settings in you want thats when you have to put in the passwords as well.

    the only way you can set it so that you have the map cycle you want is to add each map in seperatley you can have them in any order you want then.

    then start the dedi up from there.

    once that starts stop the dedi upload the dedi server xml file to the place where you are running your graw 2 from then and then tweak the settings for each mode as you want.

    home that helps any issues then pm and ill give you our ts ip and i can talk you through it if you want.

    :thumbsup::rofl: Thx Joker.....that helped!! I think I've got now. :D

  8. NOT AVAILABLE at the moment in GRAW2

    <server_settings type="hh">

    <match_length value="9"/>

    <match_points value="110"/>

    <max_deaths value="5"/>

    <max_players value="32"/>

    <round_length value="5"/>

    <spawn_time value="15"/>

    </server_settings>

    Could you please identify what these options mean and what are my choices please.....I'm a Dedi Newbie!!

    <server_settings type="hh">

    <match_length value="9"/>

    <match_points value="110"/>

    <round_length value="5"/>

    <spawn_time value="15"/>

  9. HELP ME PLEASE

    :wacko: Ok I have a question...this is the first time I have ever set up or had anything to do with a dedi!! :wall:

    Password for entering the server...how is this written

    Which line dictates map being played 3 times on all modes? HH TDM Siege RSVA

    <server_settings type="hh">

    <match_length value="10"/> Is this time?

    <match_points value="60"/>

    <max_deaths value="5"/>

    <max_players value="24"/>

    <round_length value="10"/>Is this how many rounds...what are the options?

    <spawn_time value="10"/>Is this the seconds before you respawn?

    HELP ME PLEASE

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