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shorty

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Everything posted by shorty

  1. Yes - I probably mean mission 2 (it has been a while). A very tricky move by you Mig! But very nice to see something new - forces you to think out of the box.
  2. Well infantedemarina, I think that we all have had problems locating the leader in mission 3. I must have been at least 3 times at the correct place before I got it right. Or are there anyone out there, who found him straight on?
  3. Download link for single player is broken?
  4. Neither the extraction point marked in English nor in French, will recognize the hostages ?!?
  5. Worked out fine. Thank you Tinker.
  6. I am in the last mission of CENTCOM. The bloody contractor will not follow me out of building !?!?
  7. No worries Tinker. I found the time this evening to make it in one go ! Will give the last mission a try on Sunday - I have a 30th birthday to attend tomorrow
  8. I am in the midle of CENTCOM mission 11. When loading a save game the screen goes black and then nothing happens. This happens for all (4) save games of mission 11. The rest have been deleted. I have tried reinstalling CENTCOM - same result. Help is desperately needed!! Content of IKE: ***** User's system configuration ***** CPU: GenuineIntel 3006 MHz Pentium 4 RAM: 1536 MB O/S: Microsoft Windows 2000 5.1 Service Pack 3 build 2600 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 1024x768 window at 0,0 on monitor SyncMaster 753DF(T)/ 783DF(T), MagicSyncMaster AQ17DF attached to NVIDIA GeForce FX 5700 RSDisplayMgr::CreateGameWindow: Game running on primary display SyncMaster 753DF(T)/ 783DF(T), MagicSyncMaster AQ17DF attached to NVIDIA GeForce FX 5700 HAL (hw vp): NVIDIA GeForce FX 5700 R5G6B5 RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb Unable to find lighthalo_effect3.rsb anywhere. RSSoundMgrPC: Selecting sound device Digital Audio MB driver is smwdm.sys RSSoundManager: EAX 2.0 Support Detected RSFILEDATA: FindFile could not find file darkmap0mainmenu.rsb RSFILEDATA: FindFile could not find file darkmap0mainmenu.rsb Unable to find darkmap0mainmenu.rsb anywhere. Loading map d:\red storm entertainment\ghost recon\mods\centcom mod\map\iraq riverbed\iraq_riverbed_night.map SimHuman: Actor 276[ AI_121 (121) ]: Could not find my room for location <1057.68, 1332.69, 4.175> RSGameStateMgr::LoadGameFromStream( std::ifstream ) Could not read stream
  9. Thank you, just the piece of info I needed. And what a meeting it was!
  10. They must all be inside the building?
  11. I am playing the "save escort" mission of the CENTCOM mod. Can anyone tell me how long the meeting is? It has taken 10+ minutes and all that has happened is one taleban attacking shortly after the meeting started. Am I being impatient or ...?
  12. Mig - the "pull pin and roll" type of key ! Natsanwa - actualy the first time I saw it, I took it for a door. On closer inspection I thought no. Thank you very much for helping me out.
  13. On one of the houses I have used a "special" key - but I only found three poeple I had shot allready.
  14. I have been all over the map by now. Objectives 2 and 3 are still incomplete. The only people left on the map are labeled as civilians. I have thrown grenades in the three rooms I cannot access. A script error or is there something I am missing???
  15. Nope - it still crashes. Unfortunately I cannot remember where I downloaded the mod - I am working my way through a cd with mods collected over the years.
  16. Well Twiller, there no mentioning of a wave file: <MissionFile> <VersionNumber>2.000000</VersionNumber> <Shell> <Environment>mp02_nightbattle.env</Environment> <MapShots>mp02_nightbattle_shots.rsb</MapShots> <MapName>-NB</MapName> <Name>Operation: Fallen Angel v1.5b</Name> <SinglePlayer>1</SinglePlayer> <Coop>1</Coop> <CentralArea>1</CentralArea> </Shell> <Engine> <Wind>0.5</Wind> <LocationText>Hunglenk, Lithuania. Sector 7-B</LocationText> <DateText>06.24.08</DateText> <TimeText>0215 GMT, 0115 Actual</TimeText> <BriefingText>Situation: Six hours ago, a UH-60b, callsign BAD KARMA, was shot down by unkown rebel forces in the battlefields of Hunglenk. The helo was flying an extraction mission for a pair of Navy SEAL snipers. The pick-up went well, however while on egress home they were clipped by a SA-6. They are now being held prisoner by the local war faction. We don't know exactly where they are, who has them, or who to talk to about getting them back, so your going in.{p}Mission: Your mission will be the recovery of BAD KARMA: the 2 pilots, 2 SEALs, and 3 crew members. And; if plausable the demolition of the downed UH-60b.{p}Execution: Your team will head west from the insertion to Objective WHISPER. Once there, you will meet with our intel man, Name: Popov. Popov will tell you exactly where the prisoners are being held. After you know where our men are, move there and conduct rescue operations. Move to extraction with the packages. AND; Make your way to Objective RAZOR. Once on-site, check the helo for survivers, and place 2 charges... 1 on the nose, 1 on the rear.{p}Commanders Note: Hunglenk is a war torn area, just because you hear shooting doesen't mean it is directed at you. The fight between rebels and government forces is not your beef. Keep a low profile untill you must break silence, and once that happens, get the hell out of dodge. Even though the area seems inhospitable, civilians do still inhabit the area so check your fire. Good Luck Ghosts.</BriefingText> <BriefingCycleImage/> <BriefingImage/> <BriefingImageX>0</BriefingImageX> <BriefingImageY>0</BriefingImageY> <DemoRequired>1</DemoRequired> <WeatherIndex>6</WeatherIndex> <HeroFile/> <Class1>1</Class1> <Class2>2</Class2> <Class3>1</Class3> <Class4>3</Class4> <Units> ........... Should I put in the "<BriefingWaveFile></BriefingWaveFile>" line after the "<BriefingImageY>0</BriefingImageY>" line?
  17. Hm... looks like I should reinstall the mod? ***** User's system configuration ***** CPU: GenuineIntel 3006 MHz Pentium 4 RAM: 1536 MB O/S: Microsoft Windows 2000 5.1 Service Pack 3 build 2600 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 1024x768 window at 0,0 on monitor SyncMaster 753DF(T)/ 783DF(T), MagicSyncMaster AQ17DF attached to NVIDIA GeForce FX 5700 RSDisplayMgr::CreateGameWindow: Game running on primary display SyncMaster 753DF(T)/ 783DF(T), MagicSyncMaster AQ17DF attached to NVIDIA GeForce FX 5700 HAL (hw vp): NVIDIA GeForce FX 5700 R5G6B5 RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb Unable to find lighthalo_effect3.rsb anywhere. RSSoundMgrPC: Selecting sound device Digital Audio MB driver is smwdm.sys RSSoundManager: EAX 2.0 Support Detected SOUND: Cannot Find: -NB_briefing.wav
  18. I am trying to play Operation Fallen Angel mod. The game crashes a few seconds after I go to the Platoon setup screen. Below is the content of IkeCrash: GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:00515e39. Exception handler called in Main Thread. Error occurred at 3/29/2008 12:54:14. D:\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by Klaus. 2 processor(s), type 586. 1536 MBytes physical memory. Write to location 000001d0 caused an access violation. Registers: EAX=00000000 CS=001b EIP=00515e39 EFLGS=00010246 EBX=01bab768 SS=0023 ESP=0012fc94 EBP=03010000 ECX=00000000 DS=0023 ESI=01df3b08 FS=003b EDX=03010006 ES=0023 EDI=015733e4 GS=0000 Bytes at CS:EIP: c6 81 d0 01 00 00 01 8b 15 d8 cd 8d 00 c6 42 10 Stack trace: 00515E39: GhostRecon.exe! <no symbol>, <no file>, <no line> Module list: names, addresses, sizes, time stamps and file times: D:\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6402084 bytes - 3da72199 - file date is 10/11/2002 15:08:34 C:\WINDOWS\system32\rsaenh.dll, loaded at 0x0ffd0000 - 152576 bytes - 40eb5d28 - file date is 3/2/2006 13:00:00 C:\DOCUME~1\Klaus\LOKALE~1\Temp\~ef2ef3\~df394b.tmp, loaded at 0x10000000 - 822824 bytes - 3c76503b - file date is 3/29/2008 12:53:40 C:\WINDOWS\system32\xpsp2res.dll, loaded at 0x20000000 - 2935808 bytes - 412e867b - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\WINHTTP.dll, loaded at 0x4d540000 - 351232 bytes - 412e861f - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\uxtheme.dll, loaded at 0x5b250000 - 219136 bytes - 412e8606 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\netapi32.dll, loaded at 0x60930000 - 332288 bytes - 44e4613c - file date is 8/17/2006 13:29:48 C:\WINDOWS\system32\DINPUT8.dll, loaded at 0x6d390000 - 184832 bytes - 412e85f4 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\d3d8thk.dll, loaded at 0x6df10000 - 8192 bytes - 412e85d6 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\d3d8.dll, loaded at 0x6df20000 - 1179648 bytes - 412e85d6 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\WS2HELP.dll, loaded at 0x71a70000 - 19968 bytes - 412e863f - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\WS2_32.dll, loaded at 0x71a80000 - 82944 bytes - 412e863e - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\WSOCK32.dll, loaded at 0x71aa0000 - 24064 bytes - 412e864b - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\SensApi.dll, loaded at 0x72280000 - 6656 bytes - 412e85f6 - file date is 3/2/2006 13:00:00 D:\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10 C:\WINDOWS\system32\DSOUND.dll, loaded at 0x73ec0000 - 367616 bytes - 412e8618 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\MSCTF.dll, loaded at 0x746e0000 - 294400 bytes - 412e862f - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\msctfime.ime, loaded at 0x75190000 - 177152 bytes - 412e8630 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\cryptnet.dll, loaded at 0x75f20000 - 63488 bytes - 412e85d9 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\IMM32.DLL, loaded at 0x76370000 - 110080 bytes - 412e85f4 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\userenv.dll, loaded at 0x769b0000 - 726016 bytes - 412e8604 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\WINMM.dll, loaded at 0x76b30000 - 177152 bytes - 412e8622 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\WINTRUST.dll, loaded at 0x76c20000 - 176640 bytes - 412e8605 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\IMAGEHLP.dll, loaded at 0x76c80000 - 144384 bytes - 412e85ef - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\WLDAP32.dll, loaded at 0x76f50000 - 172544 bytes - 412e8607 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\ole32.dll, loaded at 0x774d0000 - 1284608 bytes - 42e5bedf - file date is 7/26/2005 05:41:04 C:\WINDOWS\system32\CRYPT32.dll, loaded at 0x77a70000 - 600576 bytes - 412e85d6 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\MSASN1.dll, loaded at 0x77b10000 - 57344 bytes - 412e8628 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\Apphelp.dll, loaded at 0x77b30000 - 126976 bytes - 412e85f8 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\VERSION.dll, loaded at 0x77bf0000 - 18944 bytes - 412e8603 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\MSVCRT.dll, loaded at 0x77c00000 - 343040 bytes - 412e8697 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dc0000 - 681984 bytes - 412e85eb - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x77e70000 - 582656 bytes - 469235e1 - file date is 7/9/2007 14:19:30 C:\WINDOWS\system32\GDI32.dll, loaded at 0x77f10000 - 282112 bytes - 4677daf6 - file date is 6/19/2007 14:32:42 C:\WINDOWS\system32\SHLWAPI.dll, loaded at 0x77f60000 - 474112 bytes - 4626132a - file date is 4/18/2007 13:46:36 C:\WINDOWS\system32\secur32.dll, loaded at 0x77fe0000 - 55808 bytes - 412e860a - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\kernel32.dll, loaded at 0x7c800000 - 1000960 bytes - 46239c31 - file date is 4/16/2007 16:54:26 C:\WINDOWS\system32\ntdll.dll, loaded at 0x7c900000 - 712704 bytes - 412e8603 - file date is 3/2/2006 13:00:00 C:\WINDOWS\system32\USER32.dll, loaded at 0x7e360000 - 577536 bytes - 45f02de8 - file date is 3/8/2007 16:38:16
  19. Sorry Lightspeed - forgot to keep my own thread under watch Indeed, I solved the problem shortly after by going hunting - a small patrol was "hiding" on the far side of the map.
  20. I am playing mission 4 - Black Jack. At this time I am 17+ minutes in to the game; I have deleted several enemy waves - but for the past 5 minutes or more nothing has happened? What is wrong - a script error; am I to wait even further; shall I go out and find something though I am told to defend the crash site?
  21. Thank you Rocky! I installed DX50 - now the video clip runs just fine.
  22. I found the file I was having troubles with, on a different site in a different format: http://www.militaryvideos.net/videos.php?videonum=29 Downloaded just fine, but when I run it in Windows media player there is no picture - only sound?? Something wrong with the file or do I need to patch my media player?
  23. It's OK Rocky! I'm trying to convert a 14,6 MB .flv file - what version were you using before?
  24. Nope: "Checking: Free Disc (C:) Required: 20 GB Found: 7 GB Status: [Problem]"
  25. Have downloaded Super - but it needs 20 GB of free space on the C drive. Is there some way to install Super some where else - my C drive IS 20 GB total!
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