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LosOutlandos

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About LosOutlandos

  • Birthday 11/11/1981

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    Beck´s Town

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  1. while i fully agree on most points, i think ubi has gotten its fair share of bashing in numerous posts around this forum. still:
  2. the only person who turned this into a "high horse" discussion is you, using that expression several times to ridiculize colin and discredit him as naive and childish when all he did was argue in a civilized manner. some may call that "childish". by the way, it's the OP who directed 100% blame on ubisoft and not only colin. i wholeheartedly disagree. and i might add that saying the pc version is sub-par compared to the 360 version comes across very "high horsed" from someone who worked on the 360 version of the game! all you seem to contribute to the PC forums is statements on how bad the game is, and how great [GR] and your other past projects are in comparision, throwing around terms like "heritage". you are in no position of accusing colin of a biased opinion. yeah, right...
  3. locking this thread is long overdue... just for laughs: www.blackfoot-studios.com/
  4. seems like it's well playable even on such a, relatively low spec, card, although the low framerate might be a disadvantage in multiplayer.
  5. great job on the mockup, it looks like how a good serverbrowser should look like.
  6. If gamespy is really so bad, why aren't you moaners spelling it as gaymespy? because that could let people believe they were spies (bond-like), only gay. gayspy seems appropriate though
  7. it's remarkable to see another patch out so soon after the hotfix! thanks for your dedication GRIN, long live GR:AW!!!!
  8. after seeing that video, i'm gonna be laughing all week!
  9. is that you in that picture? if so, what are you yelling???
  10. you are a funny man. you must have had that same teacher as that american kid i once met who asked me if we had tv in germany and if the berlin wall was still there...
  11. after reading that the xbox360 version did very well in sales for ubi, i was wondering how the pc version was doing. all i found was that it's at sales rank #175 in comuter&video games at amazon.com. i was hoping graw pc would sell like crazy, so there would be a huge base of players for mods, after-sales support, etc. if any of would like to share some numbers, it would be appreciated! cheers LosOutlandos
  12. of course it performs better, it's five years old. i run pacman with 500+ fps, and still consider newer games worth buying because of (among other things) neat graphics that immerse the player deeper into the game, adding to the atmosphere. GRAW is hardware-wise among the most demanding games i know, but it's also (along with oblivion) the most beautiful game i've seen, surpassing HL2 and BF2 by miles. that being said, i believe this game will see major, lasting support as time goes by. when you're getting a first release out the door and being pushed hard by your publisher like grin was, it's bound to have some issues that have to be adressed at a later point (like dedicated server files). i'm sure grin will deliver
  13. i agree, the points mentioned in this thread would make a great addition, especially in multiplayer. i think grin has done very well creating the right "feel" to things in other aspects of the game, so i believe when they chose to implement it in a patch, the experience will certainly be awesome. maybe they should do it similar to the explosions in day of defeat, where your vision was all blurry and shaking for a few seconds. that effect makes you vulnerable for a time by disorienting you. perhaps this could be done with some sort of randomness, like in rpg games where there are certain chances of things happening. i personally would prefer this over just making the ret go wild because in reality, being hit by a bullet would leave most disoriented for a moment (even the ghosts). anyway, some sort of effect when being hit is definetly needed!!
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