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Posts posted by Forensic
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I think either way this game is going to be great. However, they will probably have some maps with a larger amount of interiors and some with less. At least that is what I'm hoping. If every map has a million windows that people can pop up from it could get irritating. But if some maps have some really nice building to battle it out in, whereas others are nice open areas with maybe the occasional roof or balcony it would provide a healthy balance.
Bottom line, every map + lots of interior or every map + little interior = boring. There needs to be a blend of some sort in my oppinion.
Any thoughts?
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Sorry if this is bringing back a dead post.
You raise a very valid point.
But rather than having the weapon completely dissappear until the sights are drawn, what about a delay? I have no idea if this is even possible but just consider and criticize me.
If you were to make an "unusual" movement ( i.e; looking at the sky ) the gun could be down momentarily, then come up with you rather then sticking the whole way. I think it would be irritating the have the gun down until the iron sights are drawn because that kind of defeats the purpose of FPWV.
However, the different awareness mode is a cool idea. If you created this feature, Would you have a hot key to change them or would the circumstances of your environment automatically change it?
First Person Weapon view (FPW) and Body Awareness
in GR:AW (PC) - General Discussion
Posted
I figured that these changes would very likely not happen, it's still fun to think up ideas and see what others think about them.
I never really got to try Hidden & Dangerous that much but the demo I tried I was pretty dissappointed with.
Personally, I enjoy one camera ( FPWV or OTS or whatever ) not a blend of the two.
Just my thoughts.