Ballistic
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Everything posted by Ballistic
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Ah very good, thankyou for the response. I agree with the weapons mod idea, are there any groups out there currently working on such a mod ? Also, are new player models able to be implemented yet ? Not just changing the texture of the skin, but totally overhauling the player model to something not so sci fi ? Definately keeping an eye on this one. Good luck with it !!
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What time period is this set in ? Current OIF time frame or based into the future ? New player models ? New weapon models ? Is it based on Army SF or can you choose different units...SEALs, CAG, Rangers ? And will the enemy be insurgent/terrorist, local militia ? Just a general question, is it possible to add in class based gameplay ? So you can choose between Rifleman, Designated Marksman, Support, Medic so on ?
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Importing weapons models from XBOX 360 version
Ballistic replied to braveman's topic in GR:AW - Weapon Modding
They should have done the MP part of the PC version aswell. -
Importing weapons models from XBOX 360 version
Ballistic replied to braveman's topic in GR:AW - Weapon Modding
No. Even if you violated the EULA and cracked open the HD on the 360 (while voiding the warranty on your 360), the files are compressed and not in a format that could be imported into an editor and exported. Here's an idea.... add them to the PC version in an official patch . You're saying it to wrong fella, RedStorm is not involved in any way in GRAW. Yeah I know mate, I was just being facetious. Just letting them know that they screwed the pooch in relation to the weapons selection for the PC. -
Importing weapons models from XBOX 360 version
Ballistic replied to braveman's topic in GR:AW - Weapon Modding
No. Even if you violated the EULA and cracked open the HD on the 360 (while voiding the warranty on your 360), the files are compressed and not in a format that could be imported into an editor and exported. Here's an idea.... add them to the PC version in an official patch -
SP is fine. MP: Give us everything that the Xbox360 version has. More weapons, player models/camo choices, more maps, more gametypes. Allow all sights/scopes to be used on whatever rifle/machine gun...so a SCAR-H with an EOTech, or the Mk46 with an Aimpoint. Options, options, options.
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Ah ok, thanks for the explanation. Apart from the few obvious issues this is a fantastic starting point. I appreciate the effort you have put into this mod. I guess we'll have to wait for the SDK for a fix to the optics issues though?
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WEAPON GAP, GRIN PLEASE DELIVER
Ballistic replied to Blaster's topic in GR:AW (PC) - General Discussion
You are reading my mind. Nice selection. This game needs to drop the M8 which has not been selected and never will be selected by the US Army and possibly even the MRC which is nothing more than a concept rifle and get back the fan favourites and a little bit of reality. The current selection is just too small -
Yeah I'm getting the same issues. EOTech is still zeroed incorrectly. I fiddled around with some of the .xml files and was able to realign the reticle, but the bullets still fired in the wrong position. Has the Aimpoint on the SAW always been screwy ? Instead of viewing down the Aimpoint, I'm still looking into the iron sights which are blocked by the rail attachment for the Aimpoint. So basically the SAW is unusable. Is there anyway to move the positioning of the weapons to (especially in the case of the SAW) align them correctly so the optics can be used ? Any ideas ?
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Most of the time Publishers aren't actual gamers, they're just idiotic businessmen. i think FPS on consoles beat that on the PC money wise, thus more important for publisher and see it as a money game like monopoly or MAD, ubi plays well and they are gamers in that scence, they try to stay in the game we get what we deserve, if the PC market was the big player and the consoles were "the other platform" we would not complain about this.... be happy we got support and dedication from the dev team for this game, even if it might not suit your liking it is the best we can get S
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Well said. Unfortunately, Ubi don't give a flying ferret about the PC users. So it won't happen. Having to rely on the mod community is not good enough. We should be getting officially released and supported content on a par with what the 360 is getting. It's lazy publisher support (GRIN did a fantastic job with what they had...you guys have my appreciation) which is pretty much a given from Ubi.
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All the love for 360, what about PC?
Ballistic replied to d3fcon's topic in GR:AW (PC) - General Discussion
The reason I voice concern (not cry) is that (obviously) one version of Ubisofts product is receiving more attention than the other. Yes, we will be getting mod tools but it would be nice if Ubi could give the same amount of attention or close to the PC version as they do the 360 version. Out of the box, the same multiplayer options and customisation should have been present. But I still love the game and will continue to play and look forward to the patches coming soon. -
All the love for 360, what about PC?
Ballistic replied to d3fcon's topic in GR:AW (PC) - General Discussion
While the addition of all these MP modes is definately agreeable, why can't we get the same type of expansion in the area of new weapon systems, different player uniforms (player customisation - like the Xbox360 version) and so on ? Xbox360 version certainly has WAY more in terms of custom options for the player, this level of customisation is certainly missed in the PC version. -
Hello!!!!! ← Demo and Retail game feel exactly the same. There is no difference except for the fact you have the full game to play except for one part of a mission. Not much more to say. Weapons, well, there's the real problem I have. GR1 exceeds here in every way except for customisation. Colin had suggested that there are more weapons in the full version...still waiting for them.... . All I've seen so far is what you get in the demo: Primary: SCAR L SCAR H Mk46 MRC M99 M8 Secondary: M9 Glock M8 Compact MP5SD6 Others: ZEUS MPAR Graphics, well the graph
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This is all true. But who knows what this is actually running on at the moment, and whether or not it is being shown using high res textures (you would think they would). Im really hoping the textures don't suffer like they did in BiA1. They were absolutely horrid. But anyway, I'm definately waiting for this one, and hoping and praying it's a step or 2 above EiB, which I'm postive it will be. Graphics aren't always that important to me, gameplay is where I'll be most critical.
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Personalisation of GR3 character
Ballistic replied to deleyt's topic in GR:AW (PC) - General Discussion
That's exactly what I wish GRAW had. Customisation adds a certain personal feel to the game and differentiates you from everyone else. Soldier LBV's and equipment tends to vary (if pictures and footage from Iraq/A-stan is anything to by) from soldier to soldier, and I would be suprised to see a soldier with exactly the same setup/rig as the next. Hopefully this will be added to the game in a future patch or something. Aswell as different head protection, knee pads, camo types (ACU/Marpat), different patches and so on. -
The graphics are not suffering in these pics. Once again, these are ingame assets. http://img285.imageshack.us/img285/3927/screensbg0ak.jpg http://img160.imageshack.us/img160/5531/overviewbg8ez.jpg http://img20.imageshack.us/img20/2175/historybg1sl.jpg http://img159.imageshack.us/img159/650/communitybg1ky.jpg The texturing here looks better than alot of games I've seen and worked on. This stuff is top notch. I would love to see you do better. DuvalMagic is Randy Pitchford. If he says this stuff is from the game engine, then it is. Lets wait till E3 for a better look. An
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That is just some artists edit job. Mate, you cannot compare these screenshots. That front cover pic from OXM is clearly edited. This picture has been confirmed as in game (staged ofcourse for dramatic effect) by Randy Pitchford from Gearbox on the www.evilavatar.com forums and ofcourse the Gearbox forums. New screenshot available at the www.biagame.com website shows that the first screenshot is indeed in game. Your "proof" is nothing but speculation. Once again, I believe you should "wait and see" before passing judgement on something you have neither seen first hand, nor had a dece
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Even if that is ingame, I still stand by exactly what I said before. Mediocre textures plus a shader and some deformations. That's all you're seeing there. But that's beyond the point, because that's more then likely not an ingame shot. The positioning of the camera is too perfect for an ingame shot in my opinion. ← It's not in engine. Compare the textures of the face and helmet's resoultions to the guys in the scans ← Meh, I couldn't be bothered. I know what the engine is capable of as I've been using it on and off for the past few months, and I know that is actuall
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You're judging this all from an extremely low res scan. This picture is what BiA 3 has in store. I've not seen many other games with that level of character detail. If you don't have a high end PC, then your visuals will suffer, that's a given. This is "next gen" however, and if you don't have the rig to show these games in all their glory, I'm not sure what you really expect.
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Once again, your basing your assumptions of bad texturing on low quality scans. The large hi res BiA3 pic that was posted around the net a few weeks ago showing a close up of Baker with 2 or 3 other guys in the background looked extremely impressive ( http://ve3dmedia.ign.com/ve3d/image/articl...08023720065.jpg ). If you don't think thats good, then you have issues. Art assets will probably evolve over the development period, so I doubt what we have seen so far is the final quality. Fact, FPS + Console = crap. BiA has always been good on the PC, the only thing it suffered was dumbed down g
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Just been watching some videos over at IGN.com and their preview of GRAW, one of the vids had a player throwing frags at all sorts of things. One part had the player walking backwards and throwing a frag. So, hopefully that will give you an indication of what the frag throwing will be like. I didn't see any running and throwing, so perhaps you can only walk and throw.
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Ah, you sneaky buggers Looking forward to seeing them, I just hope we have some old favourites in there !! Thanks for the update Colin.
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Standardised weapons are fine, and yes, it does follow realism much closer, but this is a game. I'm sure the US SF will have a much larger arsenal than 8 rifle choices in the future. They could have atleast added the old workhorses like the M4A1, M16A4, M60E4, M14/M14 DMR so on so forth. I'm sure it won't cheapen the experience when playing the game, but I would have much prefered there to be larger choice of rifles than 8.
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Well for the PC it looks like there is only: M8 (it appears as though there's a Carbine version aswell) SCAR-L SCAR-H Mk48 SAW MR-C M99 Sniper Rifle MP5 SD6 Glock 18 M67 Grenade (I think, hopefully Smoke, Flash and WP grenades aswell) Not sure what else... The Xbox360 weapons list was quite a bit larger: Single Player & Multiplayer Weapons M8 Carbine 36K Carbine SCAR-L Carbine SCAR-L CQC SCAR-H MR-C MK48 LMG MG21 LMG M107 Sniper SR AS50 M95 Sniper SCAR-LCQC/EGLM SCAR-L/EGLM SCAR-H/EGLM M8/M320 MR-C/AGL MR-C LW ZEUS-MPAR M9 M9SD M67