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GRiN_DrHanke

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  1. I don't get that one. Either the sights/crosshairs are on target or they aren't, right? There was a bug before where you almost instantly got your accuracy increased when scoping with the m99. The way this was applied has been changed and affects all other weapons as well.
  2. The fix list is not a complete list of all fixes. Here's a small list just to name a few. - Anti cheat has been polished. - Updates for the auto screenshot functionality. - Accuracy bonus when using scopes or iron sights has been altered. Incl M99 fixes. - Game event logging. - Mission script spawned weapons ( like RPG's in certain SP missions ) will no longer despawn before the player can use them. - Fire mode switch bug has been fixed. - Ammo count in pickup weapons. No more unlimited GL rounds when constantly dropping and picking up a GL equipped weapon. - Fixed the sound bug with other people using GL in MP These are just from the top of my head. Don't have a complete list nearby.
  3. Must be soon, look what I found. Download Entry. Almost 100 people have clicked the download button already even though it clearly says it's a placeholder item only lol! "Maybe, if I just click it...." And I guess the placeholder wasn't to their liking, since it's gotten 1.5 out of 5.
  4. Thank you. Someone has to keep an eye on you guys Trying to satisfy you is another matter, but we do hear you
  5. This could really summarize the reason why you're not allowed to carry more than one weapon from each type. There has to be trade offs for each choice you make with the load out.
  6. EricJ got it almost right. The players inventory consists of a number of weapon slots, Primary, secondary, sidearm, backpack and grenades. Each of these slots can only contain one weapon, which is why if you pick up a primary weapon, you will drop your current primary weapon, instead of a secondary/sidearm. During the briefing you're only allowed to equip weapons and mods up to a certain limit. During a mission the only limitation is the one weapon per slot limit. So, if you start a mission with a fully equipped primary, a sidearm and some grenades you won't be able to take a secondary weapon, but you're still allowed to pick one up during the mission without having to drop anything.
  7. Just a small note on weapon pickup. Weapons you pickup replace the corresponding weapon in your inventory. So, if you pickup a primary, it replaces the current primary a.s.o. And yes, the RPG is considered a primary weapon. When selecting weapons during mission briefing there is a kit restriction that's not enforced during the mission. This is why you're able to carry more weapons during the mission.
  8. That would be like finding _good_ footage of the snowman
  9. As Cirap says, you don't need to download any patch separately. It will be done automagically.
  10. I guess he's talking about the Zeus/Predator, but that's nothing new, since it was in GRAW as well. Besides that, the preview seems to be a mishmash of x360 and PC information.
  11. Just to clarify the part about what is considered a basic rig. It is actually a miss quote on behalf of IGN. The question Mr Bonde answered is what computer he was demoing the game on. Not a comment on the requirements for GRAW2. What Nouredine Abboud is saying is the answer to IGN's question.
  12. I think those are Uzis?!? Nah, those are SCAR icons, but compressed.
  13. Unfortunately there is some slight light bleeding at the top and bottom which you will notice when/if the screen is black, but I can't say that it has bothered me. Two of us at GRiN ordered the 225BW as soon as it hit the market and none of us have any complaints. At least, I've never heard anyone of us complain, and I hear myself all the time.
  14. I got that screen at home myself, and it's working great with GRAW.
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